[Help] Lightmaps optimisation

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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

[Help] Lightmaps optimisation

Post by TeRR0R »

I remember that, some time ago, I read something about lightmaps optimisation.
That was achieved by rendering on full resolution and reducing the size manually afterwards.

The result is much better quality than just rendering on medium.

I tortured the search system to no avail, but didn't find it anymore.

Can someone point me to the thread or give me some more detailed information about the process?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Lightmaps optimisation

Post by Rhino »

too some degree yes, although tbh your better off LMing with 3DsMax, which will give you a much better result than the BF2 editor even without down sizing the textures, although if you do render them on high rez, then down size them you will get an even better result ye but its a lot more work :p

Simplest way of doing it is just to do a batch task in photoshop: How to Batch Resize in Photoshop
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Lightmaps optimisation

Post by TeRR0R »

Yeah, I already used 3dsmax for most objects and they look way better.
OK, thanks, will try the batch resize stuff.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Lightmaps optimisation

Post by TeRR0R »

Hm, that Photoshop image processor only let you batch convert to jpg/psd/tiff.
But how can I batch convert .dds files?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Lightmaps optimisation

Post by Rhino »

Ye I aint done the image processor way before, I manually make a batch task: Batch Processing in Adobe Photoshop
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Lightmaps optimisation

Post by TeRR0R »

Yes, that works! Thanks again Rhino!
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