Pitching Tents

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Pitching Tents

Post by Rhino »

Hey guys,

Over the past week I've been working on some new tents and fixing up some of the old ones for some upcoming maps. This was mainly because the old tents didn't offer exactly what some of our mappers needed in terms of realism and also from an optimization point of view some new tents where required.
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In total I've crated 21 new statics (although two of them are old tents that have been fixed up) although there are only really 3 different type of tents in the lot just lots of different configurations of each.
  • tent_v2b
  • tent_v2b_closed
  • tent_v2b_low_closed
  • tent_v2b_low_closed_block4x1
  • tent_v2b_low_closed_block4x2
  • tent_v3
  • tent_v3_block4x1
  • tent_v3_tunnel
  • tent_v3_tunnel_block2x1
  • tent_v3_tunnel_block4x1
  • tent_v3_low
  • tent_v3_low_block4x1
  • tent_v3_low_block5x4
  • tent_v3_low_block8x3
  • tent_v3_low_tunnel
  • tent_v3_low_tunnel_block2x1
  • tent_v3_low_tunnel_block4x1
  • hesco_low_block4x1_end
  • hesco_low_block4x1_middle
  • hesco_low_block5x4_end
  • hesco_low_block5x4_middle

Tent_v2b Series:
The "v2b" statics are improved and optimized versions of the old "v2" tents which can be seen in many current PR maps, with the most significant difference being the optimized lightmaps which are 1/4 the size they where before with still keeping quality high, if not improved in some areas.
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On top of that other optimization and fixes have been made, one of the most apparent is fixed smoothing groups on the "closed" version so the windows and doorways look nice and smooth :)
Fixes have also been made to the old "v2" tents (not the "b" version) used in current maps but only minor fixes/optimizations could be made without distorting the current lightmap UVs and we aim to try and replace the old v2 tents with the new "b" version.
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Tent_v3 Series:
This is a brand new static based on r/l references of tents currently used in Afghanistan by British and American forces and makes up a very large potion of the "tent cities" you find out there.
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Tent_v3_Tunnel Series:
This tent series is very simliar to the above tent_v3 series but with a tunnel running though the middle of it which can be connected up to other tents next to it to make larger living spaces.
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"Low" Versions:
You may also have noticed there are many "low" versions of each static. These are basically low quality versions which are designed for use in areas players will not go near, ie, the surrounding terrain. This is due to some maps building there main bases out into the surrounding terrain in order to get a feel of the r/l base's size, without significantly impacting on the amount of space to fight in. There is no point putting high poly statics out in the surrounding terrain where no one is going to get close enough to them to see all there fine detail so I've made these low quality versions, which will look the part from far away and give the immersion needed, while not heavily impacting on performance ;)
Some also have low quality hesco barriers made to border these tents as they would in real life to protect them from indirect fire (mortars, RPGs etc). While the high quality tents will also get this, its the mappers job to place down the high quality hesco around them.
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While these do look really bad up close, from a distance they look pretty much the same as the normal versions.
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_woodland:
And of course, I didn't forget about the woodland maps, although not sure why such an extensive AC system would be attached to them in most "green" environments :p
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I hope you will all like these new statics.

Cheers,
Rhino.
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Pitching Tents

Post by Spush »

First!, looks great rhino, great work.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Pitching Tents

Post by Kain888 »

Nice. :)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

hehe, don't think I've seen a dev post a first post before :p
Cheers, and nice new sig btw :)
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Pitching Tents

Post by Spush »

[R-DEV]Rhino wrote:hehe, don't think I've seen a dev post a first post before :p
Cheers, and nice new sig btw :)
Only winners post first. Why thank you
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Pitching Tents

Post by Mats391 »

are the tents penetrable by small arms?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

[quote=""'[R-DEV"]Spush;1635189']Only winners post first. Why thank you[/quote]

noooo your going to encourage even more people to do it :p


[quote="Mats391""]are the tents penetrable by small arms?[/quote]

Yes.
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Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: Pitching Tents

Post by Sgt.BountyOrig »

L85...no foregrip...SUSAT...
[NO] Bounty
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Pitching Tents

Post by rampo »

I approve of the rifle :)

btw can we see these awesome new statics in sangin?
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psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Pitching Tents

Post by psychickactivity »

Very nice like all the time Rhino
[img]psychickactivity[/img]
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Pitching Tents

Post by BloodyDeed »

Looks awesome rhino ;)
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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Pitching Tents

Post by Adriaan »

Excellent work :)
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Pitching Tents

Post by gazzthompson »

Im currently pitching a tent... in my pants.
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: Pitching Tents

Post by Naruto-kun »

Camp Mathilda?
Known as LABANEN3 ingame :mrgreen:
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Pitching Tents

Post by Dev1200 »

gazzthompson wrote:Im currently pitching a tent... in my pants.
GAHH I was just about to say that xD
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Pitching Tents

Post by Bringerof_D »

wait, bullets now go through tents?! awesome, now people cant hide from bullets and tank shells behind damn tents
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

gazzthompson wrote:Im currently pitching a tent... in my pants.
hehe, was wondering how long it would take for someone to say that :p
Bringerof_D wrote:wait, bullets now go through tents?! awesome, now people cant hide from bullets and tank shells behind damn tents
They did before, the problem is no one tries shooting though objects :p


I'm also quite pleased to see so many of you liking the old style L85 as I thought I was a little alone in preferring it :p
Last edited by Rhino on 2011-07-28 19:05, edited 1 time in total.
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Pitching Tents

Post by ShockUnitBlack »

The engineer class still has the old-school L85A2 I believe.
"I Want To Spend The Rest Of My Life With You Tonight."
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Pitching Tents

Post by Shovel »

Awesome job as usual Rhino.
Shovel009
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