[0966] Eurocopter tiger barely useable

If you find a bug within PR:BF2 (including PRSP), please report it here.
Fall
Posts: 33
Joined: 2011-05-21 05:43

[0966] Eurocopter tiger barely useable

Post by Fall »

eurocopter tiger has 2 things that make it very tricky hard and scary to fly

1. Well known that as soon as you touch the ground flip boom its gone...

2. thers an angle of dive that once in it the heli wont pull out and your going to crash..

ive heard theres going to be a 0.97 sooonish to fix alot of bugs so if this could be loooked at would be aprecaited
Youtube.com/fallau1
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Eurocopter tiger barely useable

Post by Stealthgato »

I have no problem landing it but indeed the dive of doom is a problem.

EDIT: Nvm, no problems with Tiger.
Last edited by Stealthgato on 2011-07-27 18:28, edited 1 time in total.
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Eurocopter tiger barely useable

Post by maniac1031 »

Yes the chopper is very difficult to land due to the front landing gears but it can be done. Best way I have seen is to get it extremelyclose to the ground and just hop out it will land itself most of the time.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Eurocopter tiger barely useable

Post by LieutenantNessie »

I've noticed that too, landed on a Silent Eagle round and chopper flipped... Dive of doom happened as well, also the gunner can't hit anything since there's the chopper on the cameras way and you want to see to the ground you gotta dive AND IF YOU DIVE THERE'S NO WAY BACK
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Eurocopter tiger barely useable

Post by J.F.Leusch69 »

thanks for reporting please make sure you read this before reporting a bug in the future
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0966] Eurocopter tiger barely useable

Post by Stealthgato »

Nope, just tested it and there's no issues with the Tiger. Landing has no problems and the dive of death has been fixed. You must be doing something wrong.

http://www.xfire.com/video/4b0f10/
http://www.xfire.com/video/4b0efa/
http://www.xfire.com/video/4b0f00/
http://www.xfire.com/video/4b0f08/
Last edited by Stealthgato on 2011-07-27 19:11, edited 2 times in total.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: [0966] Eurocopter tiger barely useable

Post by LieutenantNessie »

Stealthgato wrote:Nope, just tested it on local and there's no issues with the Tiger. Landing has no problems and the dive of death has been fixed. You must be doing something wrong.
Just try going into missions.. Get someone to laze targets for you and lets see how many second you will stay in air :D
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: [0966] Eurocopter tiger barely useable

Post by Zoddom »

the dive of doom is not a bug imo. cause its just unrealistic to be able to launch a missile at a target which is right below you (which is possible with every other heli) and that just sucks anyway.

the landing gear is not a problem at all, just keep the brake tapped a little and the landing gear will come down.... ( not that easy with keyboard, but with pedals its veery easy)
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0966] Eurocopter tiger barely useable

Post by Stealthgato »

LieutenantNessie wrote:Just try going into missions.. Get someone to laze targets for you and lets see how many second you will stay in air :D
How does that have anything to do with landing or diving problems?
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: [0966] Eurocopter tiger barely useable

Post by Bufl4x »

Interesting xfire videos, that is not how the tiger works for us at all. Are you flying with mouse+keyboard or a joystick? Also what are your sensitivity settings?

edit: so the landing can be done, at least on a local server. Just keep tapping S(throttle down) instead of holding it.
Dive of doom is definitely there. Either it's realistic and all choppers should behave this way, or it's a bug.
Last edited by Bufl4x on 2011-07-27 20:17, edited 2 times in total.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: [0966] Eurocopter tiger barely useable

Post by LieutenantNessie »

Stealthgato wrote:How does that have anything to do with landing or diving problems?
What I mean by that is that you have to hit a precise target not just shoot around randomly, and your Tiger doesn't behave anything like mine as Bufl4x said
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0966] Eurocopter tiger barely useable

Post by Stealthgato »

I use keyboard only to fly, maybe that makes a difference?
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: [0966] Eurocopter tiger barely useable

Post by LieutenantNessie »

Stealthgato wrote:I use keyboard only to fly, maybe that makes a difference?
Could be, I use mouse+keyboard myself
Fall
Posts: 33
Joined: 2011-05-21 05:43

Re: [0966] Eurocopter tiger barely useable

Post by Fall »

Bufl4x wrote:Interesting xfire videos, that is not how the tiger works for us at all. Are you flying with mouse+keyboard or a joystick? Also what are your sensitivity settings?
i agree a local server non game situation shows **** all ... also you able to do a few dives proves **** all because i know it happend twice in a game yesterday
Youtube.com/fallau1
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0966] Eurocopter tiger barely useable

Post by Stealthgato »

Fall wrote:i agree a local server non game situation shows **** all ... also you able to do a few dives proves **** all because i know it happend twice in a game yesterday
Why would the helicopter behave differently on a local deployment and dedicated deployment?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [0966] Eurocopter tiger barely useable

Post by Pvt.LHeureux »

Stealthgato wrote:Why would the helicopter behave differently on a local deployment and dedicated deployment?
Ping/lag.
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: [0966] Eurocopter tiger barely useable

Post by LieutenantNessie »

Stealthgato wrote:Why would the helicopter behave differently on a local deployment and dedicated deployment?
Also you got to react quickly on AA locks/missions/jets etc.
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: [0966] Eurocopter tiger barely useable

Post by Bufl4x »

Stealthgato wrote:Why would the helicopter behave differently on a local deployment and dedicated deployment?
Why would a tow missile not work in deployment but work in local?
I have no idea, but it's always best to test possible bugs both ways, local and online.
Last edited by Bufl4x on 2011-07-28 16:55, edited 1 time in total.
Wispit
Posts: 60
Joined: 2009-04-07 06:48

Re: [0966] Eurocopter tiger barely useable

Post by Wispit »

Ive done a lil bit of testing, and it is possible to enter a dive where if you dont have enough altitude you wont pull up.

Need to test it on a keyboard as that may affect it.

But it seems if you go up high say 800 then point the nose down and DO NOT pull back at all it will want to increase the dive angle and once you gain the right momentum it will not pull out, the only way to get out was reverse the throttle and sorta roll around. (hard to explain) but that used alot of altitude so at low altitude it would not pull up.

if you keep pulling back on the stick as you go and not let it increase the dive angle, it wont get into the dive that you cant pull out of.

However if you dont pull back or wait to long till you do then it seems to not respond to pulling back on the stick and you end up crashing. Interesting thing to note was that in that stage of the dive the speed is only around 500 yet ive seen it reach 900 or so.

The havok however pulls out of a similar dive with ease.
Wispit
Posts: 60
Joined: 2009-04-07 06:48

Re: [0966] Eurocopter tiger barely useable

Post by Wispit »

woops double post :(
Last edited by Wispit on 2011-07-29 10:14, edited 1 time in total.
Reason: dp
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