not hard to put a vehicle on a map true, but need coders to set up every relevant vehicle for each relevant team iirc, which I assume is a bit of work considering the sheer numbers of vehicles in PR - the code that requires crewman etc. (gb_crewman doesnt correctly interact with a the us_apc_lav25 for example iirc)
also balance comes in to question, put a warrior instead of a M2A2 on kashan, then you'd have to look at the mec and say "hmmm, I gotta either put an extra tank on coalition or replace a BMP3 with a BTR60/MTLB30mm) Would it be better or worse? I dunno tbh.
also I just think it would be wierd on say kashan to have 4 tanks on the team, each one from a separate nation, also the voice emotes will be incorrect. Better imo for immersion and efficiency just to have that nations vehicles for that map - the exception being what might happen for Afghan maps as ISAF is built upon international cooperation.
an event night would be the best use for a coalition scenario imo, a bit of fun and variety, but not for the mainstream game.
basically my previous post can be summed up as "keep maps focused on 2 factions because theres not that many maps per faction, so we better get the most of that team on that map as possible"
U.S. NAVY Abandons the Marines?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: U.S. NAVY Abandons the Marines?
What Rudd is trying to say is that while on some maps yes this can work but on most it can't. A map needs to be designed around the idea of multi-nations where the scenario is appropriate for it rather than it being put on as an afterthought otherwise every map would just turn into a cluster f*ck of assets that make no sense what so ever and you would just end up totally destroy the immersion and the gameplay.Hotrod525 wrote:Take Kashan, replace some M1A2 for lets said CR2 to represent the british, and change 1 or 2 M2A3 with LAV-3 to represent the Canadian, and that's it, on the other side you can have a non-coalition/coalition...
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: U.S. NAVY Abandons the Marines?
[R-DEV]Rhino wrote:What Rudd is trying to say is that while on some maps yes this can work but on most it can't. A map needs to be designed around the idea of multi-nations where the scenario is appropriate for it rather than it being put on as an afterthought otherwise every map would just turn into a cluster f*ck of assets that make no sense what so ever and you would just end up totally destroy the immersion and the gameplay.
Ok, i understand the point, But anyway it was just a head up, TY

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Insanitypays
- PR:BF2 Developer
- Posts: 753
- Joined: 2009-06-13 09:23
Re: U.S. NAVY Abandons the Marines?
I really dont see why this makes a CN+US forces vs CH so hard...but Im sad that PR-SP isnt seperate anymore from PR-MP because now if you mess with a map it will make it so you cant play online anymore. Canada and the US have the same voices too on PR, the only problem would be vehicles, in that sense just reskin some vehicles to say: NATO to whoever is driving it.
Also I noticed earlier someone said PR is mainly ground and amphibious warfare and there isnt much room for planes-
I was playing as the Russians on silent eagle, German planes were flying all over the main and we were getting crushed, people were scrambling and a few heli pilots and I made it to the AAs and began to push the planes out of base giving us a chance to bring in tanks and push out the german infantry moving in...we still lost but that should give you an idea of how well jets fit into project reality. I support more airmaps 100% so long as some smexy AAs are involved somewhere in the equation
Also I noticed earlier someone said PR is mainly ground and amphibious warfare and there isnt much room for planes-
I was playing as the Russians on silent eagle, German planes were flying all over the main and we were getting crushed, people were scrambling and a few heli pilots and I made it to the AAs and began to push the planes out of base giving us a chance to bring in tanks and push out the german infantry moving in...we still lost but that should give you an idea of how well jets fit into project reality. I support more airmaps 100% so long as some smexy AAs are involved somewhere in the equation
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: U.S. NAVY Abandons the Marines?
A Cobra and an Apache on the 32 layer of Kashan? Me gusta.
Oooo and the MEC could have a Havoc and a Hind! Dreams, dreams...
Oooo and the MEC could have a Havoc and a Hind! Dreams, dreams...
Last edited by Stealthgato on 2011-07-30 23:37, edited 2 times in total.
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Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
Re: U.S. NAVY Abandons the Marines?
You forgot "Harrier"AV-8B mate!!Wonderful CAS Jet !And USM is still using it!!Navo wrote:Because the Essex doesn't have the capacity to launch airplanes.
F-35B????Still on testing?????
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xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: U.S. NAVY Abandons the Marines?
the harrier and the f35-b are in the spawner commands but no map will allow them.
It would be nice to be able to spawn all USMC assets available for spawning no matter the map.
It would be nice to be able to spawn all USMC assets available for spawning no matter the map.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: U.S. NAVY Abandons the Marines?
there is also this harrier-ready map...Acecombatzer0 wrote:I think there is 3 WIP 4km maps that could have the Harrier, there is Wake Island remake and the Jabal Al Burj remake, but I'm not so sure on it's status right now, as the projects are on and off.
There is another 4km map involving the new Africa faction, but I forgot the name.

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: U.S. NAVY Abandons the Marines?
Hugh did you completely finish LM's and everything else or are you still continuing development?



