That's why all fights in Muttrah City always boil down to WCC flagReddeath wrote:West City Center 1250m
Project Reality: BF2 v0.96 Map Overviews
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Project Reality: BF2 v0.96 Map Overviews
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Project Reality: BF2 v0.96 Map Overviews
BF2 has a pretty low limit on how many dest objects you can have on a map which if exceeded, the server crashes...
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Project Reality: BF2 v0.96 Map Overviews
I'm fine with this. When considering the scale of the battle and the ferocity by which they take place... well yeah... buildings would be demolished left and right and quite unrealistically.
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Project Reality: BF2 v0.96 Map Overviews
That makes much more sense.[R-DEV]Rudd wrote:flag radius size![]()
- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
Re: Project Reality: BF2 v0.96 Map Overviews
great work devs 
the one change I noticed almost instantly was the new character acceleration. or deceleration rather
the one change I noticed almost instantly was the new character acceleration. or deceleration rather


