Project Reality: BF2 v0.96 Map Overviews

Project Reality announcements and development highlights.
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TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Project Reality: BF2 v0.96 Map Overviews

Post by TheComedian »

Reddeath wrote:West City Center 1250m
That's why all fights in Muttrah City always boil down to WCC flag :mrgreen:
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Rhino »

BF2 has a pretty low limit on how many dest objects you can have on a map which if exceeded, the server crashes...
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Project Reality: BF2 v0.96 Map Overviews

Post by ytman »

I'm fine with this. When considering the scale of the battle and the ferocity by which they take place... well yeah... buildings would be demolished left and right and quite unrealistically.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Project Reality: BF2 v0.96 Map Overviews

Post by Navo »

[R-DEV]Rudd wrote:flag radius size :)
That makes much more sense.
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WeeGeez
Posts: 842
Joined: 2007-10-08 21:30

Re: Project Reality: BF2 v0.96 Map Overviews

Post by WeeGeez »

great work devs :)
the one change I noticed almost instantly was the new character acceleration. or deceleration rather
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Cheap computer build / fast track upgrade for slow computer for PR > Guide
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