Pitching Tents

Project Reality announcements and development highlights.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Pitching Tents

Post by Redamare »

Looking at all these pictures is making me pitch a tent as well ;D

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SEE told ya :D .... ( Dirty little minds you have )
Broseph
Posts: 99
Joined: 2011-05-09 18:08

Re: Pitching Tents

Post by Broseph »

Is it just me or does the green used for the woodland variant seem a bit off?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Pitching Tents

Post by Arnoldio »

Nice, nice, small details, make the game so much better!
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Orgies beat masturbation hands down. - Staker
PrivateJson
Posts: 99
Joined: 2007-05-25 08:46

Re: Pitching Tents

Post by PrivateJson »

gazzthompson wrote:Im currently pitching a tent... in my pants.
None the wiser I see, Gazz "old" boy! :D
Videre sine videri - observe without being observed
lysander: saving Json's privates

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foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: Pitching Tents

Post by foxtwofive »

Nicely done Rhino
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Pitching Tents

Post by Tarranauha200 »

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

Broseph wrote:Is it just me or does the green used for the woodland variant seem a bit off?
Possibly but its the same green texture currently used on the tents so all the tents in Qinling etc use that colour.
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Pitching Tents

Post by Navo »

Any chance we can see the old school L85 in some more kits? :D
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Pitching Tents

Post by ytman »

Very very nice. I love the idea of bleeding a Mainbase out of bounds!

And the new maps you allude to!
Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: Pitching Tents

Post by Poi_Medic »

intresting... How about adding logos on the side of the tent like a red cross to state that it is a tent that can heal you or ammo tent so that you can get ammo inside. Just saying.
Would be an interesting concept to have the medic tent. That means people can be Medevac from the combat zone and RTB to be healed. Or have a FOB be able to build a medic tent as well so a medevac or ambulance is able to send the critically injured players away from the battle zone.
Playing Since PR.3
Broseph
Posts: 99
Joined: 2011-05-09 18:08

Re: Pitching Tents

Post by Broseph »

[R-DEV]Rhino wrote:Possibly but its the same green texture currently used on the tents so all the tents in Qinling etc use that colour.
It needs to be a duller and more forest-y green
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Pitching Tents

Post by ytman »

There is no real need for medivacs currently as the BF2 enginge can't accurately represent them and the redeployment features (spawning mechanics) don't afford much value to them. (However, I'm not opposed to ever calling for or being called to an extract point, I just don't see much utility to it) And anyways the Repair/Rearm depot in every main base affords a healing platform anyways.

I just had an idea but I'll wait till the embargo is down ^^
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

Poi_Medic wrote:intresting... How about adding logos on the side of the tent like a red cross to state that it is a tent that can heal you or ammo tent so that you can get ammo inside. Just saying.
Would be an interesting concept to have the medic tent. That means people can be Medevac from the combat zone and RTB to be healed. Or have a FOB be able to build a medic tent as well so a medevac or ambulance is able to send the critically injured players away from the battle zone.
Adding a red cross onto a tent is an interesting idea for one or two tents but looking though my refs I can only find one tent like that and it isn't in the same format but I'll ask the MAs and see what they think, but not sure if its even worth the performance costs tbh.

From a gameplay POV thou, having "medevacs" is something we have talked about before and isn't really workable when for one, a medic can fully heal you in the field and you can only stop "bleeding" if you get healed above a certain level so even if you did manage to get a bleeding player in a chopper and lifted back to base, he would have bled out way before the time he reached main and we can't change the healing process etc to make medevacs worth it due to the way the BF2 engine works.

The only real time this would be worth it is if a pilot (+ possibly passengers) of an aircraft where hit in flight and then they could return to main to heal, that's providing they don't bleed out on the way.

also having a deployable medical tent would be very easy to exploit and these tents are way to big for that kind of job.

ytman wrote:And anyways the Repair/Rearm depot in every main base affords a healing platform anyways.
Indeed.
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Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: Pitching Tents

Post by Poi_Medic »

[R-DEV]Rhino wrote:Adding a red cross onto a tent is an interesting idea for one or two tents but looking though my refs I can only find one tent like that and it isn't in the same format but I'll ask the MAs and see what they think, but not sure if its even worth the performance costs tbh.
Meh I tried. Would be interesting to see the red cross in one of them. Gives me something to do while in base while I wait for transport I guess. :)
Playing Since PR.3
Broseph
Posts: 99
Joined: 2011-05-09 18:08

Re: Pitching Tents

Post by Broseph »

Oh yeah and the edges of the tarps need some contrasts at the ends
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic55011_1.gif[/img]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

Poi_Medic wrote:Meh I tried. Would be interesting to see the red cross in one of them. Gives me something to do while in base while I wait for transport I guess. :)
I don't see why a tent needs a red cross in order for you to jerk off in it :p

Anyways the MAs have said its not very common or realistic:
[R-DEV]strima wrote:The days of large crosses are phasing out due to mortars and rockets not being able to understand what the cross means whereas a pilot could.
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Pitching Tents

Post by PlaynCool »

Rhino is class.His work is the best :) . Cheers mate.
Forgive my bad English... :?
Poi_Medic
Posts: 222
Joined: 2006-03-12 01:56

Re: Pitching Tents

Post by Poi_Medic »

[R-DEV]Rhino wrote:I don't see why a tent needs a red cross in order for you to jerk off in it :p
Excuse me sir. Its called role playing. And it makes the game fun for me.
Playing Since PR.3
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Pitching Tents

Post by Rhino »

Poi_Medic wrote:Excuse me sir. Its called role playing. And it makes the game fun for me.
Ah I see, you want the naughty nurse to give you a hand do you? :p

Na I got what you meant first time I'm just messing with ya :D
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Pitching Tents

Post by Bellator »

Very nice.

The woodland tents could much rather use a couple of stoves than an AC system.
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