Webking mortars calculator PRO - Calculate Mortars angles

General discussion of the Project Reality: BF2 modification.
webking
Posts: 99
Joined: 2009-04-15 20:46

Webking mortars calculator PRO - Calculate Mortars angles

Post by webking »

Hi all,

I'm Alberto Geniola, an italian universitary student of computer engineering. I'm a gamer too, so when I saw mortars in last PR release, I had the idea to develop a particular program that is able to calculate mortars angle very fast, with support of vocal voice commands.

It is developed in JAVA language, and require the Java Runtime Enviorment.

In order to test the software you can simply download it here http://www.webkingsoft.com (download section) and run. The demo version is time limited and does not support vocal commands recognition. However, the full unlimited software is free and requires only a free registration to my website. Then you should run the software filling in login details choosen during the website registration.

Vocal commands are available only if you run windows vista/7 with english language and SAPI support.

I'm sorry, but the documentation is still under development, so it will be unavailable for next weeks. I expect to finish the work within a month.
At the moment the software is in a BETA version, I thank you all for helping me correcting bugs and so on.

So, the software is available in http://www.webkingsoft.com , let me know if you like it!

EDIT: You first have to register to http://www.webkingsoft.com, then check your email and confirm the registration. After that you can ask for a license using the LICENSE CONTROL PANEL on http://www.webkingsoft.com. Check your email until you get an answer!
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Tarranauha200 »

Hacks...
BloodyDeed
Retired PR Developer
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by BloodyDeed »

Pretty impressive.
Really nice GUI and looks like its working pretty fine. I see the discussion about "cheating" coming up like on SkyJumpys Thread.
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Dalkand
Posts: 110
Joined: 2011-05-24 00:34

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Dalkand »

This is bad now we no longer have a leveled playing field with mortars, why don't you create a pilot less jet or a self aiming rocket as well...
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Spec
Retired PR Developer
Posts: 8439
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Spec »

This. Just because it is an indirect fire weapon, doesn't mean it should be legit to almost entirely replace player skill with third party software...

Sadly, this is not the first such program, and the others are accepted by a large part of the community, so you're not breaking a huge taboo I guess, but to me it's as much cheating as having a handgun automatically aim at an enemy.
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Gracler
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Gracler »

I don?t see any need for this program since the deviation is +-30m with the conventional and +-50m with the unconventional one, and it is easy and quick to determine the distance with the tools available in game already.


As for this being a cheat....well having to run an extra program for a rather un-precise weapon isnt going to help much, and cheaters always find a significantly way to improve there ability's towards the opponents.

This is by no means significantly improvement. Good mortar squads hit there targets with in-game tools.
Spec
Retired PR Developer
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Spec »

Whether something qualifies as hax doesn't depend on its efficiency :p

But I'd like to stress that this is only my personal opinion, the Devs have not officially declared mortar aiming assistance tools as h4x.
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Cassius
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Cassius »

So whats wrong with the built in calculator your highness? Is the idea to enable each mortar being able to operate on different targets?

Also how is that cheating? You get your coords faster or something? I dont see that big of an advantage. Imo spotters and somebody crewing who knows how to walk mortars can wreak havok. It still sounds like a pretty nifty and cool tool your majesty.
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Spec
Retired PR Developer
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Spec »

You wrote:I dont see that big of an advantage.
Me wrote:Whether something qualifies as hax doesn't depend on its efficiency
You wrote:your highness
Me wrote:But I'd like to stress that this is only my personal opinion
I'm not sure why you'd assume arrogance on my part, I made quite clear that this is purely subjective and no absolute truth, no need to be cynic.

EDIT: Disregard this.

Sorry, misunderstanding :)
Last edited by Spec on 2011-08-05 17:27, edited 2 times in total.
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Vista
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Vista »

Dude, I dont think you should be releasing 3rd party tools for PR without the DEVs permission...

And yes, that qualifies as H4X IMO
Cassius
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Cassius »

Spec wrote:I'm not sure why you'd assume arrogance on my part, I made quite clear that this is purely subjective and no absolute truth, no need to be cynic.
I wasnt replying to you I was replying to the OP. And as for the majesty bit, I was just adressing the webking according to protocol :p . I just wondered why we need an external calculator when we have a built in one. Also I made the argument that this software wont replace spotting or a crewman knowing how to walk mortars for maximum oomph.
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sell
Posts: 371
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by sell »

don't get me wrong, but using program's like this is cheating for me...
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by doop-de-doo »

Thanks for being interested in developing tools for the community.

I'd advise discussing it with the DEVs first before posting it up to make sure that it won't be an issue.

-cheers-

:evil: B4TM4N :evil:
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by ytman »

I think you did a good job! Really talented here and hopefully the devs take all these 3rd party sources and attempt to remake the ingame calculator to actually represent certain things in real life use. (If the engine can support it/its worth the effort)

In my experience mortars are already super accurate and a good mortar crew will be able to out perform any program anyways with just one or two calibration shots. The issue is that a good deal of players don't have a great understanding of the mortar system and the more efficient ways of operating as a FiST.

Tactical Gamer Range Card

A quicker easier way of calculation is for the crew to have this card on hand. Each italicized number is how to adjust +/- 10 meters from the dialed in mark.

Other factors in an unpublished Fire Adjustment Chart is the spacing between mortars to provide the maxmium coverage of an area, this is approximately 30m. If you take the 'deflection' (compass direction) from the spot directly between the two mortars facing your target and use that angle for both mortars your shots will be firing in parallel and theoretically cover a 100m area with full saturation.

This is because an airbusrt round has a blast radius of 30 meters and a deviation of about 30 meters...
BrownBadger
Posts: 495
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by BrownBadger »

Spec wrote:This. Just because it is an indirect fire weapon, doesn't mean it should be legit to almost entirely replace player skill with third party software...

Sadly, this is not the first such program, and the others are accepted by a large part of the community, so you're not breaking a huge taboo I guess, but to me it's as much cheating as having a handgun automatically aim at an enemy.
I'd agree if there wasn't an automatic range to target on your screen.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Dev1200 »

The demo version is time limited and does not support vocal commands recognition. However, the full unlimited software is free and requires only a free registration to my website.

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Also, having a mortar calculator is borderline cheating.

However, you could also say knowing Pythagoras's Theorem with a calculator is also cheating in the same principal ;)
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Cassius
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Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Cassius »

Idontgetit q.q we have a built in calculator. How would this third party calculator be any advantage, except for the fact that you can use each mortar indipendently?

<----------- too dumb to cheat?
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FOX_11_GUY
Posts: 57
Joined: 2010-11-21 01:44

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by FOX_11_GUY »

Time to Update PunkBuster to detect this software and kick user.
falcon8765
Posts: 2
Joined: 2011-07-13 03:19

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by falcon8765 »

FOX_11_GUY wrote:Time to Update PunkBuster to detect this software and kick user.
Why? There already is a mortar calculator in game. This one improves it. Should we all just keep calculators at our computers to manually do it?
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by havoc1482 »

FOX_11_GUY wrote:Time to Update PunkBuster to detect this software and kick user.
Seriously?

This is my response to your ignorant post:
Cassius wrote:Idontgetit q.q we have a built in calculator. How would this third party calculator be any advantage, except for the fact that you can use each mortar indipendently?

<----------- too dumb to cheat?
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