[Help] LayerInit.con

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jax
Posts: 355
Joined: 2011-08-07 02:47

[Help] LayerInit.con

Post by jax »

My pr_edit folder is lacking the LayerInit.con file.. I was just looking for someone to copy the code for me :D

Thanks
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Help] LayerInit.con

Post by AncientMan »

mods\pr\readme\bf2editor\mods\pr_edit\LayerInit.con
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help] LayerInit.con

Post by Rhino »

What AM said, although it mentions just that in my editor setup tut in step 6: https://www.realitymod.com/forum/f189-m ... dding.html
6. Setting up your editor

Now we need to set up the editor to work with our new pr_edit so you can load all the statics etc.

First its best if you install these files that will help you crate maps for PR by making the editor more compatible with PR's settings etc. Download this .rar and extract it to: "C:\Program Files\EA GAMES\Battlefield 2\" (overwrite any files it asks you to).
Inside it are a few editor files and little extras to help you :)
Download: http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar

NOTE: in addition to this to get the most upto date object spawner templates, you should copy the "bf2editor" folder out of "\Battlefield 2\mods\pr\readme\" and paste it into your Battlefield 2 folder, overwriting the folder with the new one. Do this after you have exacted the above "PR_EDIT.rar" otherwise you will have the old object spawner templates.
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jax
Posts: 355
Joined: 2011-08-07 02:47

Re: [Help] LayerInit.con

Post by jax »

Oh ok thanks a lot. I read that over and over i just never saw. btw your post count is immense :O
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