[?] Using blender For PR Modelling

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AK47 WARRIOR
Posts: 456
Joined: 2011-07-27 16:08

[?] Using blender For PR Modelling

Post by AK47 WARRIOR »

Hi guys i im asking myself is it possible to use blender for Modelling PR Stuff like in example T55
Tank can i model it and then i paste it in the bf2 editor ?
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: Using blender For PR Modelling

Post by J.F.Leusch69 »

first of all please read this:
Posting in this section

here are some search results for "blender":
https://www.realitymod.com/forum/f388-p ... ender.html
https://www.realitymod.com/forum/f388-p ... ender.html
https://www.realitymod.com/forum/f388-p ... tware.html
https://www.realitymod.com/forum/f388-p ... grams.html
https://www.realitymod.com/forum/f388-p ... e-use.html
[R-DEV]Rhino wrote:3D Studio Max 9 (aka 3DsMax9, and not 2009) is what I would recommend if you want to model for BF2. 3DsMax is a pretty standard modelling tool.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Using blender For PR Modelling

Post by Tim270 »

Blender has no export tools written for it for bf2. You can model said mesh in blender, then export it to either 3ds max or maya and set it up for export. You cannot however go straight from blender to bf2.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Using blender For PR Modelling

Post by AquaticPenguin »

It'll be difficult, you'll have to export to an intermediate format, then export to the bf2 format, fixing errors along the way. There's setup you can't do in blender, and things like smoothing groups will be lost in translation, but it is possible. I reckon you need to have a good idea what you're doing in Blender, or it'll be more of a struggle when the time for export comes.
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