IDF F16 Texture

General discussion of the Project Reality: BF2 modification.
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Dadavan
Posts: 47
Joined: 2011-01-21 17:51

IDF F16 Texture

Post by Dadavan »

Since AFAIK the feedback forum is closed I'll post here.

Whilst playing around on Iron Eagle I noticed something, the type of thing that doesn't affect gameplay but is a little fix and will add another notch of realism.

Anyway, the F16 texture in game is number 107, which belongs to 116 sqn. (you can tell that by the logo on the tail too), that squadron operates F16 A's and B's and is mainly used for training. so since if I remember correctly the F16 ingame is a C model, it doesn't make sense that it has those markings on it. Just to bring it to your attention :)
Heres an example of F16C squadrons: 101, 110, 117.

Wow.. I'm a bit bored lately..
Last edited by Dadavan on 2011-08-11 14:14, edited 1 time in total.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: IDF F16 Texture

Post by killonsight95 »

Dude awesome sig!
also, good spot :)
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: IDF F16 Texture

Post by Lugi »

Good find but nobody cares.

Infraction issued for useless/unhelpful post - Jigsaw
Last edited by Jigsaw on 2011-08-11 16:39, edited 1 time in total.
Dadavan
Posts: 47
Joined: 2011-01-21 17:51

Re: IDF F16 Texture

Post by Dadavan »

As I said, it wont make much of a difference but just trying to keep things real.
Glad you liked the sig :)
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mattnett1
Posts: 248
Joined: 2010-04-03 18:30

Re: IDF F16 Texture

Post by mattnett1 »

Lugi stop spamming and saying that ****... Saying Nobody cares? Then don't read this thread or post. I honestly care. And yeah that would be cool.
Don't be a noob, don't be a jerk.

Be a MAN.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: IDF F16 Texture

Post by Maverick »

Dadavan wrote:Since AFAIK the feedback forum is closed I'll post here.

Whilst playing around on Iron Eagle I noticed something, the type of thing that doesn't affect gameplay but is a little fix and will add another notch of realism.

Anyway, the F16 texture in game is number 107, which belongs to 116 sqn. (you can tell that by the logo on the tail too), that squadron operates F16 A's and B's and is mainly used for training. so since if I remember correctly the F16 ingame is a C model, it doesn't make sense that it has those markings on it. Just to bring it to your attention :)
Heres an example of F16C squadrons: 101, 110, 117.

Wow.. I'm a bit bored lately..
This is why I love the PR Community, they can pay attention to even the SMALLEST detail on ANYTHING, and present facts on why it should be a certain way, (I bet even if it'd be dirt on the uniform or textures on the weapons themselves I bet they(we would spot) Very nice find :D
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Dadavan
Posts: 47
Joined: 2011-01-21 17:51

Re: IDF F16 Texture

Post by Dadavan »

Haha never thought that people would really care. Anyways number 107 was propably used since it is one of the most famous F16's in Israel and propably in the world due to its history.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: IDF F16 Texture

Post by killonsight95 »

what's its history :( i don't know much about israel, care to inform?
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Dadavan
Posts: 47
Joined: 2011-01-21 17:51

Re: IDF F16 Texture

Post by Dadavan »

????:F-16netz002.jpg ? ????????
Well first of all it was one of the 8 planes that bombed the nuclear reactor in Iraq (that's what the green triangle at the bottom stands for), and secondly it has 6.5 kill marks making it the F16 with most kills in the world.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: IDF F16 Texture

Post by killonsight95 »

kill marks? if that stands for amount of confirmed kills then whats the .5?
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Dadavan
Posts: 47
Joined: 2011-01-21 17:51

Re: IDF F16 Texture

Post by Dadavan »

killonsight95 wrote:kill marks? if that stands for amount of confirmed kills then whats the .5?
Kill marks show how many aircraft it has downed. I think I read that the half is because there was one kill that was made by 2 planes so each one got half a kill :)
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Triggerfinger
Posts: 118
Joined: 2011-08-08 14:07

Re: IDF F16 Texture

Post by Triggerfinger »

Also give every vehicle it's own number plate on the front and back for the sake of realism?

/joking (for the less intelligent people around here)

I don't know, isn't it too much effort to reskin the F16 just for that logo? (not that I'm agaisnt it)
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: IDF F16 Texture

Post by Rissien »

Lugi wrote:Good find but nobody cares.

Infraction issued for useless/unhelpful post - Jigsaw
This coming from the person who wants shovels removed from the crewman kit for no good reason.... really?
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MA3-USN Former

クラナド ァフターストーリー
Dadavan
Posts: 47
Joined: 2011-01-21 17:51

Re: IDF F16 Texture

Post by Dadavan »

Triggerfinger wrote:Also give every vehicle it's own number plate on the front and back for the sake of realism?

/joking (for the less intelligent people around here)

I don't know, isn't it too much effort to reskin the F16 just for that logo? (not that I'm agaisnt it)
Would'nt go that far :D
But as I said:
will add another notch of realism.
I'ts just a suggestion, DEV's can do whatever they want with it.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: IDF F16 Texture

Post by Jigsaw »

Forgot to lock this earlier :o ops:

As this is a suggestion outside of the correct (locked) forum section: closed.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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