Critical hit points?

General discussion of the Project Reality: BF2 modification.
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ah64d_apache_longbow
Posts: 30
Joined: 2011-07-16 21:18

Critical hit points?

Post by ah64d_apache_longbow »

Hello!

I like RPG-7 very much, and I tested it out on Apache helicopter. While shooting near rotor blades, it took only one shot and helicopter just exploded in 10 seconds, but while shooting near pilot cabin, it took me 2-3 shots.

Does PR include critical hit points? Because I've read the manual and it doesnt say anything about it there.

Thanks,

apache!
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Critical hit points?

Post by LieutenantNessie »

ah64d_apache_longbow wrote:Hello!

I like RPG-7 very much, and I tested it out on Apache helicopter. While shooting near rotor blades, it took only one shot and helicopter just exploded in 10 seconds, but while shooting near pilot cabin, it took me 2-3 shots.

Does PR include critical hit points? Because I've read the manual and it doesnt say anything about it there.

Thanks,

apache!
Yes, PR does inculde hit localization. For example, if you hit an APC to the front armor it takes a few shots with RPG, but if you hit the back of the APC it'll oneshot it.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Critical hit points?

Post by Tarranauha200 »

If I remember right helicopters have critical hitpoint around their engine.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: Critical hit points?

Post by TheComedian »

You sure you weren't shooting the cockpit while apache was on the helipad? That thing drops if you look in its general direction.
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Critical hit points?

Post by manligheten »

LieutenantNessie wrote:Yes, PR does inculde hit localization. For example, if you hit an APC to the front armor it takes a few shots with RPG, but if you hit the back of the APC it'll oneshot it.
No? I've looked at the hit-box-mesh and it's homogenic for APCs.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Critical hit points?

Post by LieutenantNessie »

manligheten wrote:No? I've looked at the hit-box-mesh and it's homogenic for APCs.
Yes there is. It's in the "tip" section while loading the map even in my opinion. Either way, try for example shooting a tank shell to other tanks drivers periscope, it oneshots it. This is just one of the many examples
Psyrus
Retired PR Developer
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Joined: 2006-06-19 17:10

Re: Critical hit points?

Post by Psyrus »

LieutenantNessie wrote:Yes there is. It's in the "tip" section while loading the map even in my opinion. Either way, try for example shooting a tank shell to other tanks drivers periscope, it oneshots it. This is just one of the many examples
You are incorrect (only about APCs though, tanks do have different damage areas).



* A caveat of the above post is that some of the most recent APCs (Namer? maybe) *might* have had different materials/damages added by location, however pretty much every APC up to 0.91 had homogeneous damage all around.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Critical hit points?

Post by Gracler »

Yes maybe the Namer has different values...haven't tested it yet, but I still haven't found an apc or IFV that takes less damage if hit on the front. Its the same no matter where you hit...as long as you make it a direct hit. The US marine AAVP and possibly also other vehicles have gaps in there amour that doesn't protect the driver 100%.... but AFAIK the vehicle receives the same amount of damage.

Not sure if the driver damage is intended by the devs or a flaw....guess it is intended.
Last edited by Gracler on 2011-08-22 16:06, edited 1 time in total.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Critical hit points?

Post by motherdear »

Gracler wrote:Not sure if the driver damage is intended by the devs or a flaw....guess it is intended.
Not intended i can guarantee since i made the vehicle, something to do with the import as far as i am aware.
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: Critical hit points?

Post by LieutenantNessie »

Psyrus wrote:You are incorrect (only about APCs though, tanks do have different damage areas).



* A caveat of the above post is that some of the most recent APCs (Namer? maybe) *might* have had different materials/damages added by location, however pretty much every APC up to 0.91 had homogeneous damage all around.
For example a BMP takes 2 AP shells if you hit it in the side, and 1 if you hit it in the rear. Also I recall oneshotting a Stryker with an RPG to the back, but didnt go when I hit it in the front armour...
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Critical hit points?

Post by Gracler »

[R-DEV]motherdear wrote:Not intended i can guarantee since i made the vehicle, something to do with the import as far as i am aware.
Well it is still a nice vehicle. I think it has to be splash damage in order to get to the driver so I see it as a kind of feature that you cant park in the middle of the storm and hope to live :D
Portable.Cougar
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Joined: 2007-03-03 01:47

Re: Critical hit points?

Post by Portable.Cougar »

Pretend Namers and Puma's are tanks. They use the same hitpoint / box system

APC / IFV's are all the same front, back, side to side.
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