Map Layer Overview

General discussion of the Project Reality: BF2 modification.
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Map Layer Overview

Post by Orford »

As the title says, yes ive used search, I cannot find the post with the link to the map layer overview. It is very handy for admins when setting the maplist and ive lost it. With 0.97 fixing some map issues ie textures etc I want to see what each layers has on adjust the map list.

Also it would be good to promote this to the wider comunity so they also get to see what all the PR maps have to offer in the diffrent layers.
Sgt. Mahi
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Joined: 2008-03-27 07:44

Re: Map Layer Overview

Post by Sgt. Mahi »

Peace is that brief glorious moment in history when everybody stands around reloading
AncientMan
Retired PR Developer
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Re: Map Layer Overview

Post by AncientMan »

Helps if you link him to the right version gallery...

Project Reality: BF2 v0.97 Map Image Gallery
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Map Layer Overview

Post by Gracler »

So where is the "Large" version of maps in the 0.97 gallery?... seems to me that it isn't fully updated yet... all i see is burning sands 32 diapered correctly. Cant find any 128 (large) maps though.

The kokan presentation map needs an update to...but it also needs an update in game so it isn't a big deal. Nice change that the insurgents main is better protected.
Last edited by Gracler on 2011-08-23 12:27, edited 3 times in total.
AncientMan
Retired PR Developer
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Re: Map Layer Overview

Post by AncientMan »

Burning Sands AAS Alt got removed in 0.97. Large maps aren't in there since normal servers can't run them.
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Gracler
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Joined: 2009-03-22 05:16

Re: Map Layer Overview

Post by Gracler »

[R-DEV]AncientMan wrote:Burning Sands AAS Alt got removed in 0.97. Large maps aren't in there since normal servers can't run them.
I know it was removed...that's what I'm saying.

Anyway... Since this thread might be related to it.... I'm working on a PR vehicle guide. Which PR developer do I have to talk to about publishing it? Its gonna be a free guide of-course I just want it to be approved before I release it. And It is work in progress. Still a lot to do to finish it. 0.97 patch took me by surprise so now I have to update everything :p
Rudd
Retired PR Developer
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Re: Map Layer Overview

Post by Rudd »

Cant find any 128 (large) maps though.
128 isn't fully implemented yet, so thats not a suprise tbh

the 128 layers that are ingame (there are only 2) were put in specifically to test that the 128 layer dynamic actually worked on Soppa's server, as well as seeing if increasing transport was good for gameplay.

But that 97 map overview library is updated and contains all the information the OP asked for :)

regarding your vehicle guide, I'm not entirely sure who you should send it to, I suggest sending it to ancientman
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Map Layer Overview

Post by Orford »

Thanks all thats the one.

Gonna look at getting some of the alt layers running on the *NwA* server now we seam to be having alot less CTD and dropped connections.
Now we have an idea how long a map plays for with the 0.96/97 changes we can time the new alt layouts for the right time of day when the server is at its peak. Although on the ins server I can see the kokhan Canadian layer will be a good seeding map as we are getting asked for that alot atm, now just need to time it right so its in the rotation between 8-10pm weekdays and a couple of times at weekends.

Thats how we roll, thinking of the players and what they want.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Map Layer Overview

Post by Gracler »

[R-DEV]Rudd wrote:128 isn't fully implemented yet, so thats not a suprise tbh

regarding your vehicle guide, I'm not entirely sure who you should send it to, I suggest sending it to ancientman
okay thank you...ill forward the message to ancientman.
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