[?] Converting vanilla BF2 maps to Project Reality

Making or wanting help making your own asset? Check in here
Post Reply
Viikkasota
Posts: 43
Joined: 2011-08-25 18:04

[?] Converting vanilla BF2 maps to Project Reality

Post by Viikkasota »

How I can convert vanilla Battlefield 2 maps to Project Reality so they work with PR and don't crash at loading? And how I can make them to work as Co-op maps?
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Converting vanilla BF2 maps to Project Reality

Post by Gracler »

Depends on how many things you want to "convert".. if you just want the weapons then I guess it isn't extremely difficult to merge....but if you want vehicles and other static objects its gonna require a remake of the map.

Co op ..(though i have never worked with it) I belive is also quite difficult to convert....perhaps you can "borrow" some vbf2 things to make it work but I bet it is much more complicated than that.

what you could do is look for an old version of PR where they started by just adding few things on the vbf2 maps.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Converting vanilla BF2 maps to Project Reality

Post by Gracler »

Viikkasota
Posts: 43
Joined: 2011-08-25 18:04

Re: Converting vanilla BF2 maps to Project Reality

Post by Viikkasota »

I want just to convert vbf2 maps by making them work with Project Reality and im not planning to add special stuff just all the necessary stuff to make it work with PR.
Viikkasota
Posts: 43
Joined: 2011-08-25 18:04

Re: Converting vanilla BF2 maps to Project Reality

Post by Viikkasota »

Gracler wrote:btw I think this belongs to PR:BF2 Community Modding - Project Reality Forums
I checked rules from that area and rules said that only mods in progress can be posted there.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Converting vanilla BF2 maps to Project Reality

Post by Gracler »

Viikkasota wrote:I checked rules from that area and rules said that only mods in progress can be posted there.
ah yes... so you consider your "project" an idea still



Well maybe if you could explain your "purpose" of converting it would be easier to answer.

Making it "work" without crashing you could just leave out a lot of elements....but you wouldn't have anything to do on the map and no vehicles.

If you want to play for example Kubra dam but with everything PR has to offer then it can be quite a remake of the map and files.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Converting vanilla BF2 maps to Project Reality

Post by Rhino »

This tutorial here is just for what you want to do, and even uses a vanilla map as an example: https://www.realitymod.com/forum/f189-m ... audit.html

Although it is quite outdated and many PR settings have been changed since then so make sure so make sure you also check these topics:
https://www.realitymod.com/forum/f354-c ... lines.html
https://www.realitymod.com/forum/f388-p ... ystem.html
https://www.realitymod.com/forum/f189-m ... m-cps.html
https://www.realitymod.com/forum/f189-m ... aasv4.html

Also this tut list has lots of useful info too if you can't find what your looking for, although most of these are more about crating a map from scratch: https://www.realitymod.com/forum/f189-m ... rs-up.html



Have fun! :D


- Moved to Community Modding
Last edited by Rhino on 2011-08-26 13:49, edited 1 time in total.
Image
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Converting vanilla BF2 maps to Project Reality

Post by Gracler »

Great a real PR mapper to the rescue.... thanks Rhino.
Post Reply

Return to “PR:BF2 Community Modding”