Yes to all the above. except Deviation which is a no it has real worldish ballistics to range and all that shiz neeed to be taken into accountnozzzle wrote:Just bought Arma 2 and Arrowhead just for this, looks utterly amazing.
I have never played Arma before so I am wondering how will the guns differ? Is there a deviation system similar to BF2R? Is there suppression? Bullet penetration?
Project Reality: ARMA 2 v0.1 Update & Manual Release
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Technoelite
- Posts: 632
- Joined: 2007-06-19 16:37
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release


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Gorkounov
- Posts: 60
- Joined: 2008-05-21 04:07
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Yes thats good. No more goofy looking firefights where I prone and then my bullet goes 50 meters to the left (Exaggeration)Technoelite wrote:Yes to all the above. except Deviation which is a no it has real worldish ballistics to range and all that shiz neeed to be taken into account![]()
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Nakata
- Posts: 102
- Joined: 2010-02-05 02:24
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
I think they will mantain the warm-up processes... If every time you land you need go out to take a create drag it to the chopper and load it it will take too muck time.Zemciugas wrote:It isnt' really that much different from Pr:Bf2 squad transporting with trucks, helis. You just gotta get out and pickup ammo, supplies instead of waiting for them to magicly rearm.
If you have a man to make the load/unload process you will save a lot of time.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
I think the infantry job will be to unload and load
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sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
From the manual.
Helicopter transport also have some additional features like the Airlifting Rope which
can be used to transport not only supplies, but vehicles too. To do this you need to
unload the coiled rope from the Helicopters cargo or a nearby helicopter supply box,
attach the rope to the Helicopter, then take off. While hovering attach the cargo or
vehicle to the rope to transport it.
When you arrive at the desired location, you need to be under 25m altitude to safely
drop the cargo.
Another additional option is to drop cargo by parachute. Loaded cargo can be
dropped by parachute but only when you are flying above 200m. During flight open
interaction menu and chose option to drop cargo by parachute.
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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
In arma you can exit vehicles with engines running. So that's not a problem.Nakata wrote:I think they will mantain the warm-up processes... If every time you land you need go out to take a create drag it to the chopper and load it it will take too muck time.
If you have a man to make the load/unload process you will save a lot of time.
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*NwA* deadly22sniper
- Posts: 60
- Joined: 2010-07-02 15:17
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
It's not consistent though. If you leave from the drivers position, then the engine cuts off automatically.Zemciugas wrote:In arma you can exit vehicles with engines running. So that's not a problem.
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alroar
- Posts: 49
- Joined: 2007-02-20 21:31
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
if you use "get out" it will kill the engine as pilot. if you go "eject" it will keep running.
maybe im wrong, but thats whats in my mind
maybe im wrong, but thats whats in my mind
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Rincewind
- Posts: 14
- Joined: 2011-01-12 17:05
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Will in 0.1 be any jets?
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Zemciugas
- Posts: 2116
- Joined: 2010-04-05 15:13
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
You gotta hit eject, not get out.*NwA* deadly22sniper wrote:It's not consistent though. If you leave from the drivers position, then the engine cuts off automatically.
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ZAP44
- Posts: 110
- Joined: 2007-01-15 20:09
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
I know about NDA’s having done beta testing. They leak but they serve a purpose. However once the manual is published and released I fail to see the purpose of holding Dev’s and testers to NDA’s even though the software hasn’t been released. It’s almost comical reading responses from Dev’s and testers trying to truthfully answer questions generated by the release of the manual of course always starting with the disclaimer of “I don’t know how much I can say because of the NDA”.
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foxtwofive
- Posts: 946
- Joined: 2009-09-26 12:14
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
negativeRincewind wrote:Will in 0.1 be any jets?
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."

*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."

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*NwA* deadly22sniper
- Posts: 60
- Joined: 2010-07-02 15:17
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Your post is the first one I've seen mention NDAs recently, and the responses I've seen have actually answered people's questions.ZAP44 wrote:I know about NDA?s having done beta testing. They leak but they serve a purpose. However once the manual is published and released I fail to see the purpose of holding Dev?s and testers to NDA?s even though the software hasn?t been released. It?s almost comical reading responses from Dev?s and testers trying to truthfully answer questions generated by the release of the manual of course always starting with the disclaimer of ?I don?t know how much I can say because of the NDA?.
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R0DeX
- Posts: 150
- Joined: 2010-05-23 18:04
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
So awsome. cant wait 
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StUfz
- Posts: 48
- Joined: 2008-12-07 01:11
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Yeah!
And the next step into the future is done
Unlock your weapons and set youself ready for an epic event !
Thumbs up!
And the next step into the future is done
Unlock your weapons and set youself ready for an epic event !
Thumbs up!
Take, which is useful. Leave out, which is pointless.
And add, which is one's own....
[PR]Panther[UK/FR/DE]
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RustyGiz
- Posts: 8
- Joined: 2009-02-24 21:13
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Donate! After seeing those tutorial videos i http://www.youtube.com/watch?v=VLnWf1sQkjY&ob=av3e[/youtube]
Legendary work
Mr-T approves
Legendary work
Mr-T approves
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Pantera
- Posts: 11059
- Joined: 2006-02-16 11:27
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
fixed it for yaRustyGiz wrote:Donate! After seeing those tutorial videos i
Legendary work![]()
Mr-T approves![]()

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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
At first i was like =D
but then the video stoped because it played all the vids,
Then i was like =,(
but then the video stoped because it played all the vids,
Then i was like =,(
[img][/img]Newly ordered sig !
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Unkl
- Posts: 9
- Joined: 2011-08-27 13:59
Re: Project Reality: ARMA 2 v0.1 Update & Manual Release
Good luck to all involved in getting this mod out & thanks for all the work thus far! This game is going to be so epic just can't wait to get going. See you's in the field.

