[Mumble] Problem in fast moving vehicles

General discussion of the Project Reality: BF2 modification.
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Lugi
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[Mumble] Problem in fast moving vehicles

Post by Lugi »

I think everyone using mumble knows the issue that's impeding talking when in inside a chopper, truck or any other moving vehicle. When it's moving forward your talking point stays a few meters behind you, while your listening point remains on the right place, so if you were able to hear what you're saying, you would hear yourself speaking behind you (you can launch 2 mumble instances and check it out, remember to mute mic in one of them). That makes mumble almost impossible to communicate with when you're in a loud environment (chopper, tank etc.). Btw. mumble is too quiet.

I put this here cause I've had no clue what's the right place for it.
Spec
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Re: [Mumble] Problem in fast moving vehicles

Post by Spec »

mumble is too quiet.
Well THAT should be changable client side, surely? Just turn down ingame volume and turn up mumble's volume. I generally strongly suggest lowering ingame audio to 33%ish, while keeping ingame VoIP at 100% and external VoIP at comparable levels.

That doesn't fix the delay/echo issue of course, but it helps talking while noisy stuff is going on. Only downside is that footsteps and such are harder to notice.
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TheComedian
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Re: [Mumble] Problem in fast moving vehicles

Post by TheComedian »

This might be related to vBF2 and hardcoded. My theory is that the transmit location lags behind with the bf2 hitbox.
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Lugi
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Re: [Mumble] Problem in fast moving vehicles

Post by Lugi »

The weird thing is that the transmit location lags, but the receive location don't. If they were both staying behind you this effect wouldn't be noticeable.
Tarranauha200
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Re: [Mumble] Problem in fast moving vehicles

Post by Tarranauha200 »

In-vehicle mumble/voip? It would be non-positional but only people inside vehicle would hear you.

Hmm...

The issue is propably due to lag. The mumble cant uptade your position fast enough when you are moving quicly.
Lugi
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Re: [Mumble] Problem in fast moving vehicles

Post by Lugi »

Tarranauha200 wrote:The issue is propably due to lag. The mumble cant uptade your position fast enough when you are moving quicly.
Again, it's only the lag of transmitting position, receiving position is updating fast enough somehow.
Spec
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Re: [Mumble] Problem in fast moving vehicles

Post by Spec »

Well, the hitbox explanation sounds logical. The hitbox lags behind, and so does the transmitting, but the 1st person view of the player (and as such, the recieving position) are correct. That's just a wild guess of course, but a possible, logical explanation for this.
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Lugi
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Re: [Mumble] Problem in fast moving vehicles

Post by Lugi »

Spec wrote:Well, the hitbox explanation sounds logical. The hitbox lags behind, and so does the transmitting, but the 1st person view of the player (and as such, the recieving position) are correct. That's just a wild guess of course, but a possible, logical explanation for this.
Seems legit, but why both transmitting and receiving cannot be fixed to one of these things?
Spec
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Re: [Mumble] Problem in fast moving vehicles

Post by Spec »

Well, it's just my guess. But the first person view is the players perception. Everything you see and hear is seen or heared from your first person view. Other people seeing (or hearing) you is what lags behind along with the hitbox, possibly. But I'm not the right person to ask as I can really only guess, I have no in-depth understanding of the game engine, I can only report what I notice as I play.
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TheComedian
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Re: [Mumble] Problem in fast moving vehicles

Post by TheComedian »

If mumble works like the in-game commo rose does, when in the vicinity of the person that shouted the command, then it would be logical that the transmitter would be the physical origin of the character (e.g. the frame or hitbox of the character).

And we all know how hitboxes behave in BF2.

I'm only speculating on the inner workings of mumble so please correct me if I'm wrong.

Fact: You can hear the SL in positional audio while placing a marker can't you? It's only logical to be able to transmit sound using the same technique but replace the source audio with one currently being recorded.
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Redamare
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Re: [Mumble] Problem in fast moving vehicles

Post by Redamare »

yeah . . . that IS an issue but what you can do is ( lower your overall game volume ) then increase your computers volume and it will fix the issue making mumble louder
splatters
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Re: [Mumble] Problem in fast moving vehicles

Post by splatters »

Increasing volume on Mumble is not a fix...
speedhound1-WYD-
Posts: 55
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Re: [Mumble] Problem in fast moving vehicles

Post by speedhound1-WYD- »

i was told to mess around with bloom setting, setting it at 100% helped quite a bit in regards to OP.
i plead ignorance on why, perhaps if the results i got were real (better in vehicle reception) someone here could explain why.

speed
tommytgun
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Re: [Mumble] Problem in fast moving vehicles

Post by tommytgun »

you can set hotkeys in mumble to raise & lower the volume of mumble, i have mine set on the + & - keypad keys. really helpful if theres someone in the channel who talks loud & obnoxiously (*cough* yrkidding)
Himalde
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Re: [Mumble] Problem in fast moving vehicles

Post by Himalde »

When the transmitter speaks, the audio gets taged with the players position. That information is sent over the internet. When you get that package, the sound is played from the tag position, while your position dont lag since it's read directly form the memory of your PC.

How to fix? You cant.
But you can make it better, by truning down the volume of Sound - EFFECTS inside pr to about 30 %.
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Lugi
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Re: [Mumble] Problem in fast moving vehicles

Post by Lugi »

Himalde wrote:When the transmitter speaks, the audio gets taged with the players position. That information is sent over the internet. When you get that package, the sound is played from the tag position, while your position dont lag since it's read directly form the memory of your PC.

How to fix? You cant.
I bet there's a way to fix this. It's just a bit tricky.
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