Lee Enfield needs more player controlled power!

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Lord Jesus
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Lee Enfield needs more player controlled power!

Post by Lord Jesus »

The Taliban Lee Enfield currently features a auto re-chamber action after firing it, it works the same way as the sniper rifle, which means, you can hold the mouse button and until you let go of the mouse button, you will re-chamber the round. However, I do not understand why there is a walking penalty. I want to be able to aim my enfield, fire a round while sighted on a target, then be able to turn and run and re-chamber my enfield whenever I choose to, just like I could in real life. I don't know how the BF 2 engine works, but this walking penalty seriously makes the enfield useless at close range. Also when it takes 2 hits to kill, it's impossible to clear rooms with the enfield, even when you fire the first shot and hit your target before they can react.

Perhaps making the first mouse click, fire the weapon, then a 2nd mouse click to re-chamber the rifle, and then alternate the two to allow the user to re-chamber the round whenever the player wishes.

PS: PRESSING THE SPRINT KEY WHILE SIGHTED IN, SHOULD ALLOW YOU TO SPRINT AND UNSIGHT YOUR WEAPON IMMEDIATELY. YOU SHOULD NOT BE FORCED TO UNSIGHT BEFORE BEING ALLOWED TO SPRINT.
Last edited by Lord Jesus on 2011-09-04 06:30, edited 2 times in total.
Spec
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Re: Lee Enfield needs more player controlled power!

Post by Spec »

This be suggestion :p

I don't think that's possible, but if it is, I guess it wouldn't hurt to be included. But, the Enfield really should suck at close quarters anyway. It's an old, massive bolt action rifle after all.
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dtacs
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Re: Lee Enfield needs more player controlled power!

Post by dtacs »

Spec wrote: I don't think that's possible, but if it is, I guess it wouldn't hurt to be included. But, the Enfield really should suck at close quarters anyway. It's an old, massive bolt action rifle after all.
Imagine copping a .303 straight to the chest in close quarters. You'd be rendered incapable of fighting by the force of the round hitting you alone.

Its a good suggestion in theory, but being able to walk full speed whilst iron-sighted would make you hopelessly inaccurate. It would make CQC much faster and allow players to clear corners and whatnot, but it would be pointless it'd be very very difficult to acquire and properly hit someone.
Spec
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Re: Lee Enfield needs more player controlled power!

Post by Spec »

Imagine copping a .303 straight to the chest in close quarters. You'd be rendered incapable of fighting by the force of the round hitting you alone.
Same with many other projectiles though that don't render you incapable of fighting in PR at this point. I doubt you'd just shrug off a 7.62mm NATO either, yet the G3 requires two shots to take someone out.

So what I mean is not damage, that's a different story. I mean that it's logical that a massive outdated bolt action rifle is less useful in room clearing than a modern carbine or assault rifle. The size and rate of fire being the main factors, the damage being something else that has never been really realistic.
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Psyko
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Re: Lee Enfield needs more player controlled power!

Post by Psyko »

Well why shouldn't it be good in close quarters. Why should it be burdened with another weakness? The whole idea behind PR is to optimize the game until its realistic, so getting rid of a thing like this should be on the list.
Spec
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Re: Lee Enfield needs more player controlled power!

Post by Spec »

As I said, I wouldn't mind this change in specific, I merely think that the CQB qualities of the Lee Enfield rifle aren't supposed to be equal to the other weapons.
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TheComedian
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Re: Lee Enfield needs more player controlled power!

Post by TheComedian »

If you are using the enfield to clear rooms you are doing it wrong. The PPSH on the other hand...
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dtacs
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Re: Lee Enfield needs more player controlled power!

Post by dtacs »

Spec wrote:As I said, I wouldn't mind this change in specific, I merely think that the CQB qualities of the Lee Enfield rifle aren't supposed to be equal to the other weapons.
Exactly. Its supposed to be a long range weapon, primarily giving the medic a reason to support those around him as opposed to being directly involved in combat.
Nixy23
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Re: Lee Enfield needs more player controlled power!

Post by Nixy23 »

Bolting the guns yourself is one of the features that is an option in the new Red Orchestra 2. I must say I don't like it at all. It makes you tap the mouse like a tard, and if you forget to do it you're a dead man the next time someone pops up.

I can't see this happening in PR, and would make the enfield a far worse rifle. As it is right now, it's very nice. Just not designed for room clearing..
Chuc
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Re: Lee Enfield needs more player controlled power!

Post by Chuc »

I'm afraid the engine doesn't work that way. Either you fire and it bolts automatically while you're zoomed in (much more streamline); or alternatively you could have it zoom out before bolting, allowing you to move at normal speed. The downside of that is that you'll be heaping on an additional second with each bolt sighting in and out.
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Stealthgato
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Re: Lee Enfield needs more player controlled power!

Post by Stealthgato »

Which brings another point: anyone else thinks it takes too long to sight in in PR (bring the iron sights up)?
dtacs
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Re: Lee Enfield needs more player controlled power!

Post by dtacs »

Its fine.
Psyko
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Re: Lee Enfield needs more player controlled power!

Post by Psyko »

[R-DEV]Chuc wrote:I'm afraid the engine doesn't work that way. Either you fire and it bolts automatically while you're zoomed in (much more streamline); or alternatively you could have it zoom out before bolting, allowing you to move at normal speed. The downside of that is that you'll be heaping on an additional second with each bolt sighting in and out.
does it have to bolt or can you just have the sound of it bolting or fake it?
Mikemonster
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Re: Lee Enfield needs more player controlled power!

Post by Mikemonster »

The Lee Enfield was indeed poor in CQB because of it being bolt-action. British forces used a special tactic to get around this, which apparently can't be replicated in BF2.

I've done a search but can't remember the technique's name so I can't find it. Basically it's hipfiring.
sylent/shooter
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Re: Lee Enfield needs more player controlled power!

Post by sylent/shooter »

^ lol hipfiring noobs :P Anyways the Enfield shouldn't be great at CQB as mentioned because it is after all, a pretty big gun. I like it the way it is right now as it doesn't bug me much. As the whole point of the gun is to stay medium to high range away from a target at all times and then support.

Killing the enemy sylently
Mikemonster
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Re: Lee Enfield needs more player controlled power!

Post by Mikemonster »

You have to admit though that the deviation does bite you a lot.. At 20m I would have thought 8 seconds is a bit long to wait to shoot a guy :P

Never actually tested this in-game mind.
ForLibertyandFreedom
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Re: Lee Enfield needs more player controlled power!

Post by ForLibertyandFreedom »

You're a taliban fighter, you're engaging ISAF forces, and you're lugging a huge weapon around whilst running. You see a soldier close by, you aim you shoot. Chances are, giving the weight of the weapon and the running around. Your breathing is going to be hard to control, so accuracy is greatly affected, not to mention the strain of the weapon's weight on your shoulders.

8 seconds to me seems generous.
Mikemonster
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Re: Lee Enfield needs more player controlled power!

Post by Mikemonster »

I wonder how the guys in the trenches did, or the ones in the Burmese/Malayan jungles? Or when they took Arnhem.
Wakain
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Re: Lee Enfield needs more player controlled power!

Post by Wakain »

Mikemonster wrote:I wonder how the guys in the trenches did, or the ones in the Burmese/Malayan jungles? Or when they took Arnhem.
the other guy often had a cumbersome bolt-action rifle as well, and of course casualties were part of the game back then ;)

in response to all above statements:

- sighting time for iron sights weapons is excellent (scopes are a different story, it takes relatively long, but this adds to the game by making irons faster in close quarters)

- the lee enfield is a bugger, it takes a long time for your deviation to settle, and even then you often can't be truly certain that you'll hit. this is of course the same with every weapon ingame, but with a bolt-action rifle this can be troublesome. I suggest either higher precision when fully settled, or faster settling of the deviation. (of course not to fh2 standards or it would be a game winner)

- it's a shame we can't have multiple reload animations or we could make it that after every shot you have to manually reload the lee-enfield by pressing R. this makes the SMLE a little more flexible (you can pick your own time for reloading, as wished by the OP).
Steam101
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Post by Steam101 »

Wakain wrote:
- it's a shame we can't have multiple reload animations or we could make it that after every shot you have to manually reload the lee-enfield by pressing R. this makes the SMLE a little more flexible (you can pick your own time for reloading, as wished by the OP).

Click to chamber the next round would be awesome, Red Orchestra style :D
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