[Map] Dahla Dam (4km) [WIP]

Maps created by PR community members.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Dahla Dam (4km) [WIP]

Post by Rhino »

I don't see the PR_EDIT.rar in the tuts/tools list...
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|TG-Irr|Nixon
Posts: 90
Joined: 2007-11-16 22:58

Re: [Map] Dahla Dam (4km) [WIP]

Post by |TG-Irr|Nixon »

From the 1st link:

If you want to start mapping for BF2 / PR, here is a list of all the tuts you need to do to get to grips with how BF2 works and how to map for it and PR.

First you need to download and install the BF2 Editor.
Link #1: Realitymod Files - BF2 Editor v1.3
Link #2: FilePlanet BF2 Editor v1.3


2nd link:

6. Setting up your editor

Now we need to set up the editor to work with our new pr_edit so you can load all the statics etc.

First its best if you install these files that will help you crate maps for PR by making the editor more compatible with PR's settings etc. Download this .rar and extract it to: "C:\Program Files\EA GAMES\Battlefield 2\" (overwrite any files it asks you to).
Inside it are a few editor files and little extras to help you
Download: http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar
NOTE: in addition to this to get the most upto date object spawner templates, you should copy the "bf2editor" folder out of "\Battlefield 2\mods\pr\readme\" and paste it into your Battlefield 2 folder, overwriting the folder with the new one. Do this after you have exacted the above "PR_EDIT.rar" otherwise you will have the old object spawner templates.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Dahla Dam (4km) [WIP]

Post by Rhino »

in the first link is the BF2 Editor v1.3.exe download, not the PR_EDIT.rar and for the second one note the "NOTE:" bit on the end I've added, don't want to get rid of the link fully as its got useful stuff in that .rar
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|TG-Irr|Nixon
Posts: 90
Joined: 2007-11-16 22:58

Re: [Map] Dahla Dam (4km) [WIP]

Post by |TG-Irr|Nixon »

My bad,

To much selective reading for me today: by brain tells me what I want to see!

IMO, for that 2nd post, I would make that note in red and bold, so, distracted readers like myself, don't miss it over and over ;)

Nix
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: [Map] Dahla Dam (4km) [WIP]

Post by Hotrod525 »

Canada should have atleast 1 Leopard2 in INS mode... Canadian where the first to send them in.
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|TG-Irr|Nixon
Posts: 90
Joined: 2007-11-16 22:58

Re: [Map] Dahla Dam (4km) [WIP]

Post by |TG-Irr|Nixon »

Was going to included it in AAS, but the final layout will probably be deiced by the R-Dev team depending on game-play trials.
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Map] Dahla Dam (4km) [WIP]

Post by ledo1222 »

AAS with insurgents never turns out well in my books.

Well in IRL that what it all is, but you should stick to insurgence. and maybe since the Taliban have the same voices as MEC a different layer can have them as AAS :3
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: [Map] Dahla Dam (4km) [WIP]

Post by ubermensche »

Hey, are you gonna have coop for your map?
|TG-Irr|Nixon
Posts: 90
Joined: 2007-11-16 22:58

Re: [Map] Dahla Dam (4km) [WIP]

Post by |TG-Irr|Nixon »

ubermensche wrote:Hey, are you gonna have coop for your map?
Well, I will try to finish it first then we will see!
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: [Map] Dahla Dam (4km) [WIP]

Post by Zulnex »

Looks great. Keep up the nice work. 8)
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mattnett1
Posts: 248
Joined: 2010-04-03 18:30

Re: [Map] Dahla Dam (4km) [WIP]

Post by mattnett1 »

Looks great... I wish some of these would be releases. :(
Don't be a noob, don't be a jerk.

Be a MAN.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [Map] Dahla Dam (4km) [WIP]

Post by 40mmrain »

Love the concept.

I eagerly await flying the C/F-18
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