[0973] Technical hitbox
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jax
- Posts: 355
- Joined: 2011-08-07 02:47
[0973] Technical hitbox
Description:
Im finding more and more every time i play ins maps that when trying to kill the gunner on a technical he does not die, and i see sparks flying all over his body. Dont say i cant shoot good in PR, becase there was about 4 other guys in my squad at the time that said they couldnt either.
Steps to Reproduce:
Shoot at the gunner in a technical (seeps to happen inconsistently
Tested On:
Various ins maps and various server
Im finding more and more every time i play ins maps that when trying to kill the gunner on a technical he does not die, and i see sparks flying all over his body. Dont say i cant shoot good in PR, becase there was about 4 other guys in my squad at the time that said they couldnt either.
Steps to Reproduce:
Shoot at the gunner in a technical (seeps to happen inconsistently
Tested On:
Various ins maps and various server
Off we fuck.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [0973] Technical hitbox
Known bug, has been in PR since the technical was introduced, which to my knowledge was at the beginning of the mod.
Honestly the best thing to do is to not even bother shooting, but running instead. I give specific orders to my squads at the beginning of rounds to avoid technicals at all costs, as they are the most dangerous asset on the Insurgent team and are next to impossible to kill.
Honestly the best thing to do is to not even bother shooting, but running instead. I give specific orders to my squads at the beginning of rounds to avoid technicals at all costs, as they are the most dangerous asset on the Insurgent team and are next to impossible to kill.
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: [0973] Technical hitbox
Like above, it's known. Use a lat (preferably red dot), grenade, or HAT to take it out. Don't try to shoot him out unless you have a saw within 50m of the technical.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: [0973] Technical hitbox
Strange, when Im using marksman/sniper I find it easy to kill him.
And also when gunning tecnical Im getting killed very fast if exposed.
Lulz, maybe you just cant shoot
And also when gunning tecnical Im getting killed very fast if exposed.
Lulz, maybe you just cant shoot
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: [0973] Technical hitbox
There's a sort of "invulnerable bubble" that surrounds the gunner at high speed.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [0973] Technical hitbox
Even when stationary, the gunner sometimes just seems to be invulnerable. That vehicle seriously needs fixing.

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Hauteclocque
- Retired PR Developer
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Re: [0973] Technical hitbox
I remind you this model is a vanilla asset (coming from BF2 SF iirc) thus, unfixable exporting wise. 
The only solution would be a new vehicle.
The only solution would be a new vehicle.

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Psyrus
- Retired PR Developer
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Re: [0973] Technical hitbox

Not sure if it's related to the problem, but when I checked some of the other vehicles, the big red cylinder thing lines up much better with the entered player model...
I don't know enough about the interactivity between the vehicle collision meshes and the player collision mesh to speak with authority about it, but the above picture was the closest thing I could find that looked like a visual representation of the gunner's hitbox. If that is correct, then yeah, it's off by a considerable margin, and indicates you should shoot the "gun" area if you're shooting from perpendicular to the vehicle.
Or it could mean that only the intersection of the player model & that red box/cylinder thing is vulnerable, meaning you should always aim at the very front of the player model to score a hit (like shoot his nose or his man boobs)
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jax
- Posts: 355
- Joined: 2011-08-07 02:47
Re: [0973] Technical hitbox
I'll keep it in mind, but I dont see why this is unfixable because its from vanilla
Off we fuck.
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dtacs
- Posts: 5512
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Re: [0973] Technical hitbox
Can't edit DICE's models IIRC.
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Spec
- Retired PR Developer
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Re: [0973] Technical hitbox
Ye, it'd be illegal to mess with their models, they only allow retextures and child object modifications or something like that.
That said, I believe a new technical model would not be that unrealistic of a thing to happen. The techie is such an important, yet simple vehicle - making a new one would benefit at least four factions.
That said, I believe a new technical model would not be that unrealistic of a thing to happen. The techie is such an important, yet simple vehicle - making a new one would benefit at least four factions.

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dtacs
- Posts: 5512
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Re: [0973] Technical hitbox
There is a custom techy floating around the forums. Being modeled off a Hilux, it was looking pretty good.
Failing that, the position of the gunner could at least be moved slightly forward so he is more in tune with the hitbox. It would cause a minor amount of clipping but would solve this issue which is one of the more serious ones in relation to vehicle realism.
Failing that, the position of the gunner could at least be moved slightly forward so he is more in tune with the hitbox. It would cause a minor amount of clipping but would solve this issue which is one of the more serious ones in relation to vehicle realism.
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velocity
- Posts: 164
- Joined: 2009-07-20 19:36
Re: [0973] Technical hitbox
Easiest way to kill a technical gunner, shoot him in the head. Or move round and shoot him in the back.

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bessert
- Posts: 108
- Joined: 2009-02-26 17:00
Re: [0973] Technical hitbox
Techies gunner's are only vulnerable from rear or flanks , shootin at it from front will get u killed eventually , unless you are a SAW

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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: [0973] Technical hitbox
Maybe going crazy but didn't somebody do just that a long time ago?[R-DEV]Hauteclocque wrote: The only solution would be a new vehicle.
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Rudd
- Retired PR Developer
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Re: [0973] Technical hitbox
iirc RL or a hard drive failure put him back a bitTrooper909 wrote:Maybe going crazy but didn't somebody do just that a long time ago?
The insurgent technical is why I never travel without a 50cal or bigger supporting my squad.
But yeah, we can't modify vbf2 models because it would be illegal
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Bufl4x
- Posts: 252
- Joined: 2009-05-05 03:37
Re: [0973] Technical hitbox
Just fix the hitbox and don't tell anyone, i'll pay for the lawyer i promise 
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ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: [0973] Technical hitbox
At 3:43 you can see its easy to kill him if you aim at his head
Ralfi's Alley- Cache Sluts - YouTube
Anything below that and its hitting a shield of sorts. Shooting at his back also works.
Ralfi's Alley- Cache Sluts - YouTube
Anything below that and its hitting a shield of sorts. Shooting at his back also works.

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: [0973] Technical hitbox
Obviously, because the rounds are going though the player and hitting the hitbox as indicated in Psyrus' image.
It would seem that the ultimate way to fool players when on the technical is to just turn 90 degrees, and they won't hit you unless aiming directly. What a stupid and game-play ruining failure by DICE.
It would seem that the ultimate way to fool players when on the technical is to just turn 90 degrees, and they won't hit you unless aiming directly. What a stupid and game-play ruining failure by DICE.

