[?] RPG tandem reload animation
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Gore
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[?] RPG tandem reload animation
When you use Hamas rifleman AT, there is a reload animation when he has fired a shot. Hamas heavy AT (tandem) only has 1 rocket so there is no reload animations. But if I change the ammo count for the kit, will he do the reload animation or is that not coded? And how do I change the ammo count? Went to weapons_server.zip/weapons/handheld, in here there's only a insgr_rpg_tandem folder, which only contains tweak files for insurgents and Russians, but where is the Hamas one?
Edit: by reload animation I mean looking at it from Battlerecorder perspective, not ingame.
Edit: by reload animation I mean looking at it from Battlerecorder perspective, not ingame.
Last edited by Gore on 2011-09-08 13:36, edited 1 time in total.
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Rhino
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Re: RPG tandem reload animation
I'm pretty sure the tandem uses not the normal RPG animation, although not 100% on that, but yes, increasing the ammo count will mean the reload animation is played.
You need to go into the weapons .tweak file, and then change its magazine count.
You need to go into the weapons .tweak file, and then change its magazine count.
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Gore
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Re: RPG tandem reload animation
I can only find insgr_rpg_tandem folder where in the .tweak file I changed the nr. of mags to 2, but it doesn't work for Hamas?
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J.F.Leusch69
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Re: RPG tandem reload animation
certain factions do use weapons which were added for a different faction, for example the hamas faction uses a bunch of insgr_* and idfrif_* weapons.
just check the factions kits to see what items they contain.
just check the factions kits to see what items they contain.
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Gore
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Re: RPG tandem reload animation
Hamas AT uses the insgr_rpg_tandem, but changing the ammo count in the insgr_rpg_tandem.tweak has no effect. Is there anything else I need to change other than ObjectTemplate.ammo.nrOfMags?
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karambaitos
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Re: RPG tandem reload animation
^i believe the russians have a tandem with more than one rocket, you can just use that
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Gore
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Re: RPG tandem reload animation
Yeah but it's for a video I'm making where I need a shot of a Hamas guy loading his tandem RPG.
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J.F.Leusch69
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Re: RPG tandem reload animation
maybe you didnt save it correctly?
or just replace insgr_rpg_tandem with ruat_rpg_tandem in the kit.
or just replace insgr_rpg_tandem with ruat_rpg_tandem in the kit.
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Gore
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Re: RPG tandem reload animation
Placed the weapons_server.zip on the desktop, extracted and edited the files, put the files back in the zip and put the zip back to its original place. Also tried copying and pasting everything from ruat_rpg_tandem into insgr_rpg_tandem, if that's what you mean by replacing them, but still no luck.
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temexter
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Re: RPG tandem reload animation
Like Leusch said, replace insgr_rpg_tandem with ruat_rpg_tandem in Hamas Rifleman AT's kit file(s).
mods\pr\objects\kits\hamas\hamas_riflemanat.con:
mods\pr\objects\kits\hamas\hamas_riflemanat.con:
Code: Select all
rem -------------------------------------
ObjectTemplate.addTemplate kni_ak47bayonet
ObjectTemplate.addTemplate klappspaten
ObjectTemplate.addTemplate idfrif_m16a2
ObjectTemplate.addTemplate[color=red] insgr_rpg_q2[/color] <--- replace wirh [color=Red]ruat_rpg_tandem[/color]
ObjectTemplate.addTemplate hgr_rdg2
ObjectTemplate.addTemplate binocular
ObjectTemplate.addTemplate Medikit_dressing_arab
rem -------------------------------------



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Gore
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Re: RPG tandem reload animation
Replaced hamas_at.con, hamas_at_sp.con, hamas_riflemanat.con and hamas_riflemanat_alt.con with ruat_rpg_tandem, but still no luck. If anyone has the time, can you try and edit your files and see if it works for you?
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Gore
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Re: RPG tandem reload animation
whatever i figured something else out. thanks for the tips anyways

