[PR0973]Shijia Valley server crashing problem
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Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
[PR0973]Shijia Valley server crashing problem
We played this map for 3 times,every time,server got crashed after half an hour.
We believe,It's map got this problem maybe not the server,and map is AASV4 64 mode.
btw,each time the same flag lay out....
We believe,It's map got this problem maybe not the server,and map is AASV4 64 mode.
btw,each time the same flag lay out....
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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: [PR0973]Shijia Valley server crashing problem
Yea, Shija needs to be fixed, just keep it out of the server rotation and use the bug reporting template *Tactical J.F Leush incoming* 
Edit: I just realized that you are not reporting a bug, FAIL lol
Edit: I just realized that you are not reporting a bug, FAIL lol
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: [PR0973]Shijia Valley server crashing problem
- What server was it?Jolly wrote:We played this map for 3 times,every time,server got crashed after half an hour.
We believe,It's map got this problem maybe not the server,and map is AASV4 64 mode.
btw,each time the same flag lay out....
- Can you describe the route (where the flags were)?
- Does your server have problems with any other maps or avoid playing other maps?
- Does the server play the skirmish mode, and if so are there crashes then too?
Thanks
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Jolly
- Posts: 1542
- Joined: 2011-07-17 11:02
Re: [PR0973]Shijia Valley server crashing problem
Server is Reality China server[R-DEV]AFsoccer wrote:- What server was it?
- Can you describe the route (where the flags were)?
- Does your server have problems with any other maps or avoid playing other maps?
- Does the server play the skirmish mode, and if so are there crashes then too?
Thanks
route?oh yes,all most all flags are in the north of the map(I will post pic later)
skirmish is fine,no server crashing problem,but AASv4 64 does
Last edited by Jolly on 2011-09-10 02:50, edited 1 time in total.
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mattnett1
- Posts: 248
- Joined: 2010-04-03 18:30
Re: [PR0973]Shijia Valley server crashing problem
I agree. Shiji is very laggy. It's horrible. TG Crashed a couple times...
Don't be a noob, don't be a jerk.
Be a MAN.
Be a MAN.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: [PR0973]Shijia Valley server crashing problem
I have noticed that when I've played this map every time i played it it crashes. But friday we got through a complete round. The only difference was the flags were in the south to south west area of the map. Below airfield. Nothing in the North east or North at all. This is the only time i have played with no flag in the North east and the first time the server never crashed. Wish Id taken a screen shot but never expected to run through the map with no crash.
Hope this helps.
Server *NwA*.
Hope this helps.
Server *NwA*.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: [PR0973]Shijia Valley server crashing problem
Interesting, although I can't figure out why the flag set-up would make it crash or not. On the northern routes when it crashed, did you notice anything similar between those rounds that was different than the round you played on a southern route? Since many of the reports talk about it happening 30+ minutes into the round, I'm wondering if it has something to do with a vehicle that spawns in after 20 minutes being used and triggering the crash (or maybe an alternate weapon on that vehicle). The other possibility is that by 30 minutes or so, each team has built more deployables (such as HMGs, mortars, FOBs, etc.) and it overloads the server. Did the rounds that crash have lots of deployables?*NwA*Orford wrote:This is the only time i have played with no flag in the North east and the first time the server never crashed. Wish Id taken a screen shot but never expected to run through the map with no crash.
Hope this helps.
Server *NwA*.
mattnett1: When did this happen??? The TG admins just looked at their server logs and there hasn't been a Shijia Valley crash since September 8. Plus, the admins confirmed that they hardly ever have an issue with Shijia Valley. I just played it last night on TG and no one had lag and we played through the whole thing (btw Orford, we were on a northern route).mattnett1 wrote:I agree. Shiji is very laggy. It's horrible. TG Crashed a couple times...
Anyway here's the TG server info:
Just so you guys know, I'm NOT trying to dispute that you're having problems... but I AM trying to figure out why there's such a discrepancy between what I'm experiencing on TG and what I'm hearing from some players on other servers.Buflak wrote: Crashes in the last month:
Number of crashes on each map:Code: Select all
[8/27/2011 12:46:42 AM] SYSTEM BF2 process has stopped on Map: fools road [8/27/2011 9:05:50 AM] SYSTEM BF2 process has stopped on Map: albasrah [8/27/2011 7:26:55 PM] SYSTEM BF2 process has stopped on Map: kokan [8/27/2011 7:38:39 PM] SYSTEM BF2 process has stopped on Map: kashan desert [8/27/2011 8:27:28 PM] SYSTEM BF2 process has stopped on Map: dragon fly [8/27/2011 8:52:36 PM] SYSTEM BF2 process has stopped on Map: kashan desert [8/27/2011 8:54:14 PM] SYSTEM BF2 process has stopped on Map: kashan desert [8/28/2011 2:17:01 AM] SYSTEM BF2 process has stopped on Map: kashan desert [8/28/2011 7:51:24 AM] SYSTEM BF2 process has stopped on Map: kashan desert [8/29/2011 9:10:04 PM] SYSTEM BF2 process has stopped on Map: iron eagle [8/30/2011 2:36:09 AM] SYSTEM BF2 process has stopped on Map: kozelsk [8/30/2011 2:38:59 AM] SYSTEM BF2 process has stopped on Map: kashan desert [8/30/2011 4:22:43 PM] SYSTEM BF2 process has stopped on Map: fallujah west [8/30/2011 6:11:32 PM] SYSTEM BF2 process has stopped on Map: gaza [8/31/2011 5:40:26 AM] SYSTEM BF2 process has stopped on Map: kashan desert [8/31/2011 1:51:48 PM] SYSTEM BF2 process has stopped on Map: kashan desert [9/1/2011 3:37:22 AM] SYSTEM BF2 process has stopped on Map: kashan desert [9/1/2011 3:58:45 PM] SYSTEM BF2 process has stopped on Map: kozelsk [9/1/2011 6:38:09 PM] SYSTEM BF2 process has stopped on Map: op barracuda [9/1/2011 10:08:43 PM] SYSTEM BF2 process has stopped on Map: muttrah city 2 [9/2/2011 11:28:37 AM] SYSTEM BF2 process has stopped on Map: gaza [9/2/2011 2:02:27 PM] SYSTEM BF2 process has stopped on Map: kashan desert [9/2/2011 3:06:29 PM] SYSTEM BF2 process has stopped on Map: shijiavalley [9/5/2011 3:51:49 PM] SYSTEM BF2 process has stopped on Map: shijiavalley [9/7/2011 3:54:22 AM] SYSTEM BF2 process has stopped on Map: muttrah city 2 [9/7/2011 10:04:23 PM] SYSTEM BF2 process has stopped on Map: jabal [9/8/2011 2:35:05 AM] SYSTEM BF2 process has stopped on Map: kokan [9/8/2011 2:52:43 AM] SYSTEM BF2 process has stopped on Map: shijiavalley [9/9/2011 3:01:08 AM] SYSTEM BF2 process has stopped on Map: burning sands [9/13/2011 6:19:07 PM] SYSTEM BF2 process has stopped on Map: beirut [9/13/2011 10:28:08 PM] SYSTEM BF2 process has stopped on Map: kokan [9/15/2011 12:42:26 PM] SYSTEM BF2 process has stopped on Map: asad khal [9/15/2011 5:21:27 PM] SYSTEM BF2 process has stopped on Map: fools road [9/16/2011 5:52:09 PM] SYSTEM BF2 process has stopped on Map: asad khal [9/17/2011 3:31:10 AM] SYSTEM BF2 process has stopped on Map: lashkar valley [9/17/2011 8:47:04 AM] SYSTEM BF2 process has stopped on Map: muttrah city 2 [9/18/2011 4:48:10 AM] SYSTEM BF2 process has stopped on Map: ramiel [9/18/2011 11:17:03 AM] SYSTEM BF2 process has stopped on Map: muttrah city 2 [9/21/2011 4:24:55 PM] SYSTEM BF2 process has stopped on Map: silent eagle [9/22/2011 12:49:19 PM] SYSTEM BF2 process has stopped on Map: asad khal[ [9/22/2011 6:59:42 PM] SYSTEM BF2 process has stopped on Map: muttrah city 2 [9/23/2011 6:50:58 PM] SYSTEM BF2 process has stopped on Map: fallujah west [9/23/2011 7:10:20 PM] SYSTEM BF2 process has stopped on Map: asad khal [9/23/2011 7:16:03 PM] SYSTEM BF2 process has stopped on Map: asad khal [9/23/2011 8:15:47 PM] SYSTEM BF2 process has stopped on Map: asad khal
We clearly play kashan/asad/muttrah a lot, but since it was released i try to make sure that shijia is always on the maplist too. I'd say there is nothing wrong with it, numbers don't lieCode: Select all
kashan desert 10 asad khal 6 muttrah city 2 5 kokan 3 shijiavalley 3 fools road 2 fallujah west 2 gaza 2 kozelsk 2 dragon fly 1 iron eagle 1 op barracuda 1 jabal 1 burning sands 1 beirut 1 lashkar valley 1 ramiel 1 silent eagle 1 albasrah 1![]()
I hope people are basing their statements on 0.97 Shijia instead of 0.96 Shijia. Lots of optimizations were made to improve performance and get rid of a texture bug that was causing some players to CTD on load.
But if you ARE experiencing consistent problems with 0.97 Shijia, please continue to post that info here so I can try to nail down potential problems.
Thanks
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pr0Life
- Posts: 45
- Joined: 2011-09-06 05:01
Re: [PR0973]Shijia Valley server crashing problem
I just played a game of Shijia last night and we finished. I think it was TG or H server. The Chinese team was not very good and the British team didn't build very much. Mostly chopper capping. It was a short match though. Route was Uranium, Epicenter, SJ North, SJ South, MooGooPaiPan City (or whatever), and the one next to UK base.
Good job improving it. I can actually play that map with only 2GB of RAM. Though there was very noticeable stutter between various map cells.
Good job improving it. I can actually play that map with only 2GB of RAM. Though there was very noticeable stutter between various map cells.
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Nemes1s
- Posts: 42
- Joined: 2011-08-04 13:40
Re: [PR0973]Shijia Valley server crashing problem
Yesterday I played Shijia on the NEW Server(I think the route was the one with the big city in the south+powerplant and bridge) we managed to play through the whole round without crash however as pr0Life mentioned there's a lot of client based lag between map cells which makes flying choppers pretty much impossible for people with 2 GB or less RAM, as far as I know some people can't play the map at all or ctd a lot. I personally didn't notice any improvement in client perfomance since 0.97. There's just too much detail for most ppl's computers to handle, but it's a really great map. If it wouldn't lag that hard then I'm sure it would be played more often.
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Nixy23
- Posts: 138
- Joined: 2010-07-10 14:55
Re: [PR0973]Shijia Valley server crashing problem
I've played a round of Shijia Valley yesterday on the *NwA* server.
My findings:
It needs to load a heap load of statics. I am getting FPS lag (<25 FPS, and visual stutters) where as in any other map the lowest I usually get is 40 FPS. PC specs at bottom of post.
Out of the 63 players on the server, at least 10 still had a CTD on load. We've had relatively few CTDs during the actual round as far as I noticed.
Layout was: Uranium Mine, West Bank, East Bank, GB Supply Depot. The map finished without crashing the server.
I've had chopper pilots crashing their birds constantly though, due to their frame rates dropping over certain parts of the map and losing control as a result.
My PC:
CPU: E8400 dual core(overclocked to 4.0GHz)
GPU: GTX260 (overclocked slightly from stock, 896MB VRAM)
PSU: 500W Antec EarthWatts
RAM: 4GB (2x2) OCZ Reaper @1000MHz
Playing PR at full settings.
Resolution 1680*1050
AA: 8x
My findings:
It needs to load a heap load of statics. I am getting FPS lag (<25 FPS, and visual stutters) where as in any other map the lowest I usually get is 40 FPS. PC specs at bottom of post.
Out of the 63 players on the server, at least 10 still had a CTD on load. We've had relatively few CTDs during the actual round as far as I noticed.
Layout was: Uranium Mine, West Bank, East Bank, GB Supply Depot. The map finished without crashing the server.
I've had chopper pilots crashing their birds constantly though, due to their frame rates dropping over certain parts of the map and losing control as a result.
My PC:
CPU: E8400 dual core(overclocked to 4.0GHz)
GPU: GTX260 (overclocked slightly from stock, 896MB VRAM)
PSU: 500W Antec EarthWatts
RAM: 4GB (2x2) OCZ Reaper @1000MHz
Playing PR at full settings.
Resolution 1680*1050
AA: 8x
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: [PR0973]Shijia Valley server crashing problem
Coffeshop crashed yesterday while playing Shijia Valley. Layout was the flag South of the bridge, North of the bridge, Mouwan City (?) and Epicenter. Also some kind of factory south of the British main (can't remember the name).
But as Buf showed us, it's not the map that crashes the most (at least not on Tactical Gamer).
Is it possible that it crashes when someone goes through a certain area? A spot that makes the server crash?
Nixy; I've heard that setting down your AA to x4 should help a lot on your FPS, and you won't notice much difference.
saX.
But as Buf showed us, it's not the map that crashes the most (at least not on Tactical Gamer).
Is it possible that it crashes when someone goes through a certain area? A spot that makes the server crash?
Nixy; I've heard that setting down your AA to x4 should help a lot on your FPS, and you won't notice much difference.
saX.
Last edited by saXoni on 2011-10-04 11:54, edited 2 times in total.
