- Reduce the time before the screen goes black.
Because now people use enemy snipers, marksmen AR etc. - Make the top 2/3 of the screen back, and the rest normal.
So you can still see the ground, and find your old kit. - Reduce the time you can hold a kit.
You should never have time to use AA and HAT. - Make it active for ALL enemy kits.
So people don't use the enemy uniform. I know the argument if you are ever out of bullets you would pick up an enemy rifle. Sadly you get the uniform (helmet etc) at the same time, and how often do you really run out of rifle ammo? If you find lots of enemy kits you usually also find some ammo bags as well.
Also LATs are now deadly in the hands of insurgents, and bluefor never uses them. Bluefor can pick up PRGs (from cache) and destroy the enemy cache with them.
Cant pickup enemy kit :)
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Cant pickup enemy kit :)
I like the current system but would like some changes.

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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Cant pickup enemy kit :)
I agree with most here:
1. People still use HAT/Sniper - if blackout timer is reduced you won't be able to hide/move them which would be sad. Plus it is nice to confirm that it was that annoying SAW gunner you killed.
2. Let you see enough to find your own kit - we've all had the try again later when you try to drop.
3. No use of enemy kits atall - perfect would be just the rifle no hat - but possibly engine related I'd leave that one myself.... But RPGing caches is annoyingly frequent
1. People still use HAT/Sniper - if blackout timer is reduced you won't be able to hide/move them which would be sad. Plus it is nice to confirm that it was that annoying SAW gunner you killed.
2. Let you see enough to find your own kit - we've all had the try again later when you try to drop.
3. No use of enemy kits atall - perfect would be just the rifle no hat - but possibly engine related I'd leave that one myself.... But RPGing caches is annoyingly frequent
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Cant pickup enemy kit :)
I think it's fine the way it is.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Cant pickup enemy kit :)
It's a feature to allow me to punish enemy teams for having careless snipers.
Actually no, on a serious note, you are correct in my humble opinion. The ability to 'camp' with an enemy kit is ridiculous and punishes an enemy team for the actions of one lonewolf or Rambo (who almost always covet the 'elite' kits).
Actually no, on a serious note, you are correct in my humble opinion. The ability to 'camp' with an enemy kit is ridiculous and punishes an enemy team for the actions of one lonewolf or Rambo (who almost always covet the 'elite' kits).
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Cant pickup enemy kit :)
100% agreed! It should eb done long time ago, especially the change make game a lot better. 
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Cant pickup enemy kit :)
I have always thought the whole kit system should be revised, you get what you spawn with.
You are the squads medic, the squads SAW could not simply dawn the medics uniform and then become a trained medic could he? Could the very same medic be revived and instantly know how to arm and use an AT weapon?
Why would a soldier armed with a 5.56 rifle be walking around with ammo for a Russian RPG and 7.62 rounds? In PR he just does and we all deal with it, but I wish we didn't have to. I could see how this does help the team work aspect, but it greatly retracts from the "reality" bit of the game.
Actually seeing the kits on the ground is also an eyesore, and realistically you would want to quickly disarm any downed enemy especially if he has a HAT system in hand. Just have "T menu" requested kits given directly to the player (not possibru?), and when he dies his corpse is theoretically disarmed by the advancing troops leaving nothing for the enemy to scavenge.
On the other hand I could understand how an insurgent would indeed take the small arms weapons off of any ISAF troops given the chance. I understand how ammo bags are hard-coded, and I do kind of like the handiness of the whole concept. I still dislike how you are able to rearm off of the enemy even if you do not have the same equipment at your disposal.
You are the squads medic, the squads SAW could not simply dawn the medics uniform and then become a trained medic could he? Could the very same medic be revived and instantly know how to arm and use an AT weapon?
Why would a soldier armed with a 5.56 rifle be walking around with ammo for a Russian RPG and 7.62 rounds? In PR he just does and we all deal with it, but I wish we didn't have to. I could see how this does help the team work aspect, but it greatly retracts from the "reality" bit of the game.
Actually seeing the kits on the ground is also an eyesore, and realistically you would want to quickly disarm any downed enemy especially if he has a HAT system in hand. Just have "T menu" requested kits given directly to the player (not possibru?), and when he dies his corpse is theoretically disarmed by the advancing troops leaving nothing for the enemy to scavenge.
On the other hand I could understand how an insurgent would indeed take the small arms weapons off of any ISAF troops given the chance. I understand how ammo bags are hard-coded, and I do kind of like the handiness of the whole concept. I still dislike how you are able to rearm off of the enemy even if you do not have the same equipment at your disposal.
Last edited by Murphy on 2011-09-15 03:31, edited 2 times in total.

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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Cant pickup enemy kit :)
I do think that some fun is added to the game by being able to pick up enemy kits, and that it should be retained as an aspect of the game, but I don't extend that as far as being able to use enemy 'special' kits.
That said it is annoying to have a Blufor team armed with HAT kits almost exclusively because this means the enemy won't be able to 'get scopes'.
That said it is annoying to have a Blufor team armed with HAT kits almost exclusively because this means the enemy won't be able to 'get scopes'.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Cant pickup enemy kit :)
I'm against making EVERY enemy kit not useable. I think kit permissions are fine the way they are now.
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Re: Cant pickup enemy kit :)
Looking forward to the servers with over 64 players and nametag problems, the uniform thing will be a huge issue.

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RealityTeamwork
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Cant pickup enemy kit :)
Any arguments? I mean Himalde presented a lot of valid issues and proposed good solutions.Stealthgato wrote:I'm against making EVERY enemy kit not useable. I think kit permissions are fine the way they are now.
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Cant pickup enemy kit :)
There is still one issue with unusealde enemy kits. Some times both factions use more or less the same kit yet you some how can't use them. Example a Russian using an AR kit kills a Milita guy. The Russian is low on ammo so he checks the dead guys kit. When he picks it up it says that he doesn't know how to use a PKM. So what does he do? He uses a PKM instead. Now that is just dumb and needs to be fixed.
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: Cant pickup enemy kit :)
Very smartBob of Mage wrote:There is still one issue with unusealde enemy kits. Some times both factions use more or less the same kit yet you some how can't use them. Example a Russian using an AR kit kills a Milita guy. The Russian is low on ammo so he checks the dead guys kit. When he picks it up it says that he doesn't know how to use a PKM. So what does he do? He uses a PKM instead. Now that is just dumb and needs to be fixed.
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Cant pickup enemy kit :)
What's the point in making rifleman and specialist kits unobtainable to the enemy? Why deny the insurgents the ability to pickup an enemy basic rifle or shotgun? The kit geometries? More reason to confirm what you shoot at.Kain888 wrote:Any arguments? I mean Himalde presented a lot of valid issues and proposed good solutions.
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: Cant pickup enemy kit :)
giant flaw 1: when u pick up enemy kit you also but on the rack and headgear
giant flaw 2: lets say you pick up hat or engi kit, then you start rearming it on cashes, main base, and ur own supply crates and then we are back to c4 motor bikes, and 4 HATS vs 0 HATS...no team deserves to be punished like that for noobs or lone wolves mistakes....thats not a pr i want to go back to.
and on a personal note...there is nothing i hate more than to see a blufor soldier on insurgency throw down his weapon just to get the insurgent head dress. i'd like to see all enemy kits unusable after 30sec because i do like having the ability to get field dressings and ammo packs but keeping the kit just to use the enemy's head gear is something i dont like. if taking kits w/o taking the headgear was possible then the current version would be perfect....
giant flaw 2: lets say you pick up hat or engi kit, then you start rearming it on cashes, main base, and ur own supply crates and then we are back to c4 motor bikes, and 4 HATS vs 0 HATS...no team deserves to be punished like that for noobs or lone wolves mistakes....thats not a pr i want to go back to.
and on a personal note...there is nothing i hate more than to see a blufor soldier on insurgency throw down his weapon just to get the insurgent head dress. i'd like to see all enemy kits unusable after 30sec because i do like having the ability to get field dressings and ammo packs but keeping the kit just to use the enemy's head gear is something i dont like. if taking kits w/o taking the headgear was possible then the current version would be perfect....
in-game name : Anderson2981
steam : Anderson2981
steam : Anderson2981
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Cant pickup enemy kit :)
It's not realistic and spoils immersion, I hate ninja blufor disguised as Ins, also most of points brought by Himalde outweigh the fact that Ins would be able to pick up kit.Stealthgato wrote:What's the point in making rifleman and specialist kits unobtainable to the enemy? Why deny the insurgents the ability to pickup an enemy basic rifle or shotgun? The kit geometries? More reason to confirm what you shoot at.
But let me ask you something how often in war materials do you see insurgents scavenging bodies of regular soldiers? I think when they can use better equipment it's almost certain they will use it, but irl it happens very rarely - in PR it happens all the time because it's game and both sides have to have chances to kill enemy, but it's still asymmetric warfare so Ins should have worse equipment and fight with other tactics.
For blufor soldiers it's obvious why it won't happen so I think we all agree that dressing as enemy and using their weapons should really not be present in game.
I always thought that the best solution and symbol for Ins taking blufor kits would be standard riflemen kits spawning in main for each X amount of kills. That would symbolize that enemy have somehow obtained better equipment through warfare actions, but it's less spammy (and retarded, like shooting lats and stuff) as we have it now.
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Von_Gnome
- Posts: 563
- Joined: 2010-10-22 13:00
Re: Cant pickup enemy kit :)
You mean, if insurgents kill 10 blufor, an m4 with scope spawns?Kain888 wrote:
I always thought that the best solution and symbol for Ins taking blufor kits would be standard riflemen kits spawning in main for each X amount of kills. That would symbolize that enemy have somehow obtained better equipment through warfare actions, but it's less spammy (and retarded, like shooting lats and stuff) as we have it now.

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Cant pickup enemy kit :)
128 server -> name tag problem -> people avoiding prolonged usage of enemy kit in fear of FF.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Cant pickup enemy kit :)
Yes, something like this, ,aybe more kills, but that's not really important right now.Von_Gnome wrote:You mean, if insurgents kill 10 blufor, an m4 with scope spawns?
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Bob of Mage
- Posts: 227
- Joined: 2010-09-29 09:39
Re: Cant pickup enemy kit :)
Quick question what about 2 normal armies fighting? You talk a lot about what if the Iraqis get a M16A4 (which no one without a PHD can understand how to use and thank goodness all Iraqis can't even read), but what about a Russian picking up a QBZ-95? That might be rare as there's no real advatage over an AK-74M, but sometimes you just need a new gun (anyone every run out of ammo where it's too hot to resupply?). Any kit that is unlimited should be useable by anyone. The real realism issue is that often gear is damaged when someone is killed, something that can't be added. And for those of you who think that Iraqis never take USA weapons I remeber a story on the BBC where a guy in Hezbollah was showing off a M16A4 with M203 (he also showed off some unrelated AKs) taken from Iraq and sold to him.

