I was just wondering why there are no C&C servers, Its always just AAS and Insurgency.
I have playing this mod for 3y and i have never played WF
Why no C&C and vehicle warfare servers
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Why no C&C and wehicle warfare servers
I think TG sometimes runs WV as a warm-up/seeder map.
IMO C&C got broken by the players, the idea of setting up a FB then search for the opposing one seemed good in theory, but in practice, a team would hide the firebase in some obscure part of the map and then disperse to hide its location and find the enemy one at the same time.
IMO C&C got broken by the players, the idea of setting up a FB then search for the opposing one seemed good in theory, but in practice, a team would hide the firebase in some obscure part of the map and then disperse to hide its location and find the enemy one at the same time.

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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Why no C&C and wehicle warfare servers
VW is very badly designed, you don't lose tickets on death, just when flag is capped (or even by bleed only iirc) add to this armor warfare which is often stationary and less dynamic if you want to be successful and as a result you have stalematish rounds with people leaving cause of boredom. No death = ticket pentaly mechanics is very weird in PR.
As for CnC it's high end quality of gaming for me, people got confused of rules often (but it's because it's hardly played) and it requires a lot of TW. PRTA tries to run it occasionally, but we haven't for long time now. In 0.95 it was unplayable because it often ended in 30 min of game due to ticket hotfix (the one increasing tickets of map as a result of wounded costing 1 ticket change) not including fix for CnC. NMot sure if 0.96 and 0.97 fixed it. But overall CnC is very good gamemode, having it flaws because of bad design (like heavy assets instantly getting rid of fobs on some maps). Now we have inf layout which are way more fun.
As for CnC it's high end quality of gaming for me, people got confused of rules often (but it's because it's hardly played) and it requires a lot of TW. PRTA tries to run it occasionally, but we haven't for long time now. In 0.95 it was unplayable because it often ended in 30 min of game due to ticket hotfix (the one increasing tickets of map as a result of wounded costing 1 ticket change) not including fix for CnC. NMot sure if 0.96 and 0.97 fixed it. But overall CnC is very good gamemode, having it flaws because of bad design (like heavy assets instantly getting rid of fobs on some maps). Now we have inf layout which are way more fun.

