Bad Caches - report them here

Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Bad Caches - report them here

Post by Rudd »

bump, keep reporting please gents

Kokan

Cache is open to the air, allowing direct attack and view via helicopter/UAV

http://img694.imageshack.us/img694/9425/screen050x.jpg

http://img191.imageshack.us/img191/2962/screen051f.jpg
Image
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: Bad Caches - report them here

Post by Bufl4x »

The western questionmark is a 80% destroyable village, usually just a shooting range for british armor escpecially on the alt layer because of the increased view distance.

Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Bad Caches - report them here

Post by rPoXoTauJIo »

MAP: Operation Archer

Problem: Strange position(placed in static)

Cache location: M11kp1, in building on screenshot, second floor

Screenshots:
Position on map
Image
Position of building
Image
Position in building
Image
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Bad Caches - report them here

Post by Vista »

rPoXoTauJIo wrote:MAP: Operation Archer

Problem: Strange position(placed in static)

Cache location: M11kp1, in building on screenshot, second floor

Screenshots:
Position on map
Image
Position of building
Image
Position in building
Image
Is it just me or whats with he unknown spam? :mrgreen:
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Bad Caches - report them here

Post by rPoXoTauJIo »

vistamaster01 wrote:Is it just me or whats with he unknown spam? :mrgreen:
It's was just are test for mass-spawn caches for my local server.
I think it's allowed on local servers :mrgreen:
Nixy23
Posts: 138
Joined: 2010-07-10 14:55

Re: Bad Caches - report them here

Post by Nixy23 »

[The screenshots were taken in an empty server. That's why there are no actual caches present.]

Map: Lashkar Valley

Problem: Spawning on this cache will sometimes cause the player to glitch inside the wall behind it (marked with red oval). The only way to get out is to commit suicide.

Cache location: in-game location and grid/map.

This is the cache that spawns at the bottom of the very large ladder leading from the mansion, and has a side entrance/tunnel from the road, where the G-wagon is parked (as shown on the map, hidden under the observation marker).


I am not 100% sure if this next one was fixed in 0.97. I've not seen it appear on the map, but I can recall it happen frequently in 0.95.

Map: Lashkar Valley

Problem: Destroying the building this cache is in causes it to be buried underneath the rubble.

Cache location The house + in-game location and grid/map

Cache is in one of the houses overlooking the German main base. If destroyed by mortar/APC fire, the cache can get buried underneath the remains.
Last edited by Nixy23 on 2011-09-19 16:35, edited 2 times in total.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Bad Caches - report them here

Post by AFsoccer »

Thanks guys. We'll take a look at these.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Bad Caches - report them here

Post by TeRR0R »

B.Pronk(NL) wrote:I know there is a cache spawn at the broken tank, south of the VCP in Al Basrah. I don 't have a screenshot though.
[R-DEV]Rudd wrote:yeah that one didn't survive yesterday's cleansing purge either.


Image


That really bad one in G8kp5 is still there in 0.97 :(




.
Last edited by TeRR0R on 2012-01-04 02:44, edited 1 time in total.
Reason: updated link
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Bad Caches - report them here

Post by Rudd »

yeah terror, it looks like something got reverted when the patch was released, a bunch of edits I'd made got bazookad.
Image
Anazuke
Posts: 78
Joined: 2009-09-23 17:33

Re: Bad Caches - report them here

Post by Anazuke »

Kokan, cache in middle of the road at H12, easily taken out by just about anything in range.
You do not have the required permissions to view the files attached to this post.
PR:BF2 ingame: DURO
PR:ARMA2 ingame: DURO
Dr_Tubesteak
Posts: 172
Joined: 2007-03-09 00:44

Re: Bad Caches - report them here

Post by Dr_Tubesteak »

Not sure if this is a bug, but it is an odd placement for a cache and the first time I've ever seen this happen:

Map: 1km_fallujah_west

Problem: Cache is floating! Behold the power of Allah!

Cache location: J13 kp4 - located between the tree and apartment block.

Image

Had a fun time trying to get to it, as the insurgents only had to wait on the balcony to protect it, although they couldn't exploit it to use the weapons. Ended up bringing up an AAV to destroy.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Bad Caches - report them here

Post by dtacs »

What a bizzare cache, I guess when you think you've seen everything there's always one more to find.
Asystole
Posts: 158
Joined: 2009-06-27 09:51

Re: Bad Caches - report them here

Post by Asystole »

'[R-DEV wrote:Rudd;1665957']bump, keep reporting please gents

Kokan

Cache is open to the air, allowing direct attack and view via helicopter/UAV

http://img694.imageshack.us/img694/9425/screen050x.jpg

http://img191.imageshack.us/img191/2962/screen051f.jpg
Hey Rudd, Kokan has "alot" of these caches. Not only this one.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Bad Caches - report them here

Post by Rudd »

Hokkane, its more useful to the mapper if you actually report locations...saves alot of time
Image
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Bad Caches - report them here

Post by Mikemonster »

South East tower cache at the Palace (SE corner of map) on Basrah - the APC can just go 'oeh lol' and drive onto the bridge and kill it.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Bad Caches - report them here

Post by 40mmrain »

Mikemonster wrote:South East tower cache at the Palace (SE corner of map) on Basrah - the APC can just go 'oeh lol' and drive onto the bridge and kill it.
if the APC can only kill it from one exact spot, its not that bad.

just mine the foot of the bridge, and its safe
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Bad Caches - report them here

Post by dtacs »

Its definitely an issue if an APC can kill it. Numerous caches throughout Basrah are frustratingly problematic as the armor can destroy them with ease, not having to risk any infantry deaths. Any caches that work on this principle - regardless of map - shouldn't be in the game.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Bad Caches - report them here

Post by Psyrus »

dtacs wrote:Its definitely an issue if an APC can kill it. Numerous caches throughout Basrah are frustratingly problematic as the armor can destroy them with ease, not having to risk any infantry deaths. Any caches that work on this principle - regardless of map - shouldn't be in the game.
Definitely agree with dtacs here - all it does is hurt overall gameplay if the caches can be spammed to death from a distance.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Bad Caches - report them here

Post by Rudd »

Thank you for the report, it will be dealt with
Image
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Bad Caches - report them here

Post by Mikemonster »

I wasn't nitpicking, just bringing it to attention. The APC knew the score and ended a round early by just racing accross the map and kamikaze'ing the cache from the bridge (he obviously knew the cache and had done it before).

You live and learn, next time we will mine the bridge (we'd already destroyed it).
Post Reply

Return to “Maps”