Bad Caches - report them here
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Bad Caches - report them here
bump, keep reporting please gents
Kokan
Cache is open to the air, allowing direct attack and view via helicopter/UAV
http://img694.imageshack.us/img694/9425/screen050x.jpg
http://img191.imageshack.us/img191/2962/screen051f.jpg
Kokan
Cache is open to the air, allowing direct attack and view via helicopter/UAV
http://img694.imageshack.us/img694/9425/screen050x.jpg
http://img191.imageshack.us/img191/2962/screen051f.jpg
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Bufl4x
- Posts: 252
- Joined: 2009-05-05 03:37
Re: Bad Caches - report them here
The western questionmark is a 80% destroyable village, usually just a shooting range for british armor escpecially on the alt layer because of the increased view distance.


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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Bad Caches - report them here
MAP: Operation Archer
Problem: Strange position(placed in static)
Cache location: M11kp1, in building on screenshot, second floor
Screenshots:
Position on map

Position of building

Position in building

Problem: Strange position(placed in static)
Cache location: M11kp1, in building on screenshot, second floor
Screenshots:
Position on map

Position of building

Position in building

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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: Bad Caches - report them here
Is it just me or whats with he unknown spam?rPoXoTauJIo wrote:MAP: Operation Archer
Problem: Strange position(placed in static)
Cache location: M11kp1, in building on screenshot, second floor
Screenshots:
Position on map
Position of building
Position in building
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Bad Caches - report them here
It's was just are test for mass-spawn caches for my local server.vistamaster01 wrote:Is it just me or whats with he unknown spam?![]()
I think it's allowed on local servers
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Nixy23
- Posts: 138
- Joined: 2010-07-10 14:55
Re: Bad Caches - report them here
[The screenshots were taken in an empty server. That's why there are no actual caches present.]
Map: Lashkar Valley
Problem: Spawning on this cache will sometimes cause the player to glitch inside the wall behind it (marked with red oval). The only way to get out is to commit suicide.
Cache location: in-game location and grid/map.
This is the cache that spawns at the bottom of the very large ladder leading from the mansion, and has a side entrance/tunnel from the road, where the G-wagon is parked (as shown on the map, hidden under the observation marker).
I am not 100% sure if this next one was fixed in 0.97. I've not seen it appear on the map, but I can recall it happen frequently in 0.95.
Map: Lashkar Valley
Problem: Destroying the building this cache is in causes it to be buried underneath the rubble.
Cache location The house + in-game location and grid/map
Cache is in one of the houses overlooking the German main base. If destroyed by mortar/APC fire, the cache can get buried underneath the remains.
Map: Lashkar Valley
Problem: Spawning on this cache will sometimes cause the player to glitch inside the wall behind it (marked with red oval). The only way to get out is to commit suicide.
Cache location: in-game location and grid/map.
This is the cache that spawns at the bottom of the very large ladder leading from the mansion, and has a side entrance/tunnel from the road, where the G-wagon is parked (as shown on the map, hidden under the observation marker).
I am not 100% sure if this next one was fixed in 0.97. I've not seen it appear on the map, but I can recall it happen frequently in 0.95.
Map: Lashkar Valley
Problem: Destroying the building this cache is in causes it to be buried underneath the rubble.
Cache location The house + in-game location and grid/map
Cache is in one of the houses overlooking the German main base. If destroyed by mortar/APC fire, the cache can get buried underneath the remains.
Last edited by Nixy23 on 2011-09-19 16:35, edited 2 times in total.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
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TeRR0R
- Posts: 451
- Joined: 2007-10-20 10:33
Re: Bad Caches - report them here
B.Pronk(NL) wrote:I know there is a cache spawn at the broken tank, south of the VCP in Al Basrah. I don 't have a screenshot though.
[R-DEV]Rudd wrote:yeah that one didn't survive yesterday's cleansing purge either.

That really bad one in G8kp5 is still there in 0.97
.
Last edited by TeRR0R on 2012-01-04 02:44, edited 1 time in total.
Reason: updated link
Reason: updated link
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Bad Caches - report them here
yeah terror, it looks like something got reverted when the patch was released, a bunch of edits I'd made got bazookad.
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Anazuke
- Posts: 78
- Joined: 2009-09-23 17:33
Re: Bad Caches - report them here
Kokan, cache in middle of the road at H12, easily taken out by just about anything in range.
You do not have the required permissions to view the files attached to this post.
PR:BF2 ingame: DURO
PR:ARMA2 ingame: DURO
PR:ARMA2 ingame: DURO
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Dr_Tubesteak
- Posts: 172
- Joined: 2007-03-09 00:44
Re: Bad Caches - report them here
Not sure if this is a bug, but it is an odd placement for a cache and the first time I've ever seen this happen:
Map: 1km_fallujah_west
Problem: Cache is floating! Behold the power of Allah!
Cache location: J13 kp4 - located between the tree and apartment block.

Had a fun time trying to get to it, as the insurgents only had to wait on the balcony to protect it, although they couldn't exploit it to use the weapons. Ended up bringing up an AAV to destroy.
Map: 1km_fallujah_west
Problem: Cache is floating! Behold the power of Allah!
Cache location: J13 kp4 - located between the tree and apartment block.

Had a fun time trying to get to it, as the insurgents only had to wait on the balcony to protect it, although they couldn't exploit it to use the weapons. Ended up bringing up an AAV to destroy.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Bad Caches - report them here
What a bizzare cache, I guess when you think you've seen everything there's always one more to find.
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Asystole
- Posts: 158
- Joined: 2009-06-27 09:51
Re: Bad Caches - report them here
Hey Rudd, Kokan has "alot" of these caches. Not only this one.'[R-DEV wrote:Rudd;1665957']bump, keep reporting please gents
Kokan
Cache is open to the air, allowing direct attack and view via helicopter/UAV
http://img694.imageshack.us/img694/9425/screen050x.jpg
http://img191.imageshack.us/img191/2962/screen051f.jpg
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Bad Caches - report them here
Hokkane, its more useful to the mapper if you actually report locations...saves alot of time
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Bad Caches - report them here
South East tower cache at the Palace (SE corner of map) on Basrah - the APC can just go 'oeh lol' and drive onto the bridge and kill it.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Bad Caches - report them here
if the APC can only kill it from one exact spot, its not that bad.Mikemonster wrote:South East tower cache at the Palace (SE corner of map) on Basrah - the APC can just go 'oeh lol' and drive onto the bridge and kill it.
just mine the foot of the bridge, and its safe
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Bad Caches - report them here
Its definitely an issue if an APC can kill it. Numerous caches throughout Basrah are frustratingly problematic as the armor can destroy them with ease, not having to risk any infantry deaths. Any caches that work on this principle - regardless of map - shouldn't be in the game.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Bad Caches - report them here
Definitely agree with dtacs here - all it does is hurt overall gameplay if the caches can be spammed to death from a distance.dtacs wrote:Its definitely an issue if an APC can kill it. Numerous caches throughout Basrah are frustratingly problematic as the armor can destroy them with ease, not having to risk any infantry deaths. Any caches that work on this principle - regardless of map - shouldn't be in the game.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Bad Caches - report them here
I wasn't nitpicking, just bringing it to attention. The APC knew the score and ended a round early by just racing accross the map and kamikaze'ing the cache from the bridge (he obviously knew the cache and had done it before).
You live and learn, next time we will mine the bridge (we'd already destroyed it).
You live and learn, next time we will mine the bridge (we'd already destroyed it).

