M1A2 is destroyed by arty IED at long distance, needs to be replicated to ensure no extraneous factors. Unknown how this affects other vehicles.
Steps to Reproduce:
Explode an arty IED at the distance in the screenshot
Screenshots / Video:

Tested On:
-Karballa
-Insurgency 64
-Need info from OP
-907
from original feedback threadToday I was driving the abrams on Karbala. We were moving out through the desert, north of the big complex with multiple mosques, and I spotted an enemy car. It was parked on the northwest corner of the big huge wall, marked in red in the image below. there appeared to be an enemy by the car in prone, as well. I called out his location, and marked the car for my gunner. Before he could swing the turret, and blast the car, the insurgent had gotten in, and driven away. Immediately I suspected something. I made sure to stay away from where the insurgent was, however, our position on the map is marked in blue where I spotted the insurgent, and we were moving west. As we were moving west, I put my eyes to where the insurgent was and of little surprise to me, I saw an artillery IED laying there at the corner of the wall. I figured we were far enough away from it, and I stopped momentarily to get a better look at it. I pointed it out to my gunner, and .50 cal gunner, and they were not surprised either. What happened next was a huge surprise to us, however. The shell detonated and we were instantly dead.
http://i55.tinypic.com/14aa052.jpg
Shocked, confused and DEAD we spawned at main base angrily. I decided myself, and my fellow tankers would become, now a sniper squad (I promise we spotted, and lazed for kiowa as much as we did acquire 1337 headshots). We grabbed the sniper, myself as an officer, and my other squadmate a medic, took a transport humvee and headed out into the desert. The fastest, and most safe way (despite last time's untimely fate) was to take the same route, and get to our target location to snipe enemies at the current known cache location. As we were driving along we stopped at our former armored beast, and were mesmerized by how far we were from that artillery shell when it blew up. myself and my sniper took out or rangefinders, stood on the tank and measured how far it was from the tank to where the IED was.
It was over 85 meters! (88 was our best measurement). The m1a1 abrams has over 600mm of armor! an artillery shell is simply not that big! The shell itself is no bigger than 150mm, and the abrams can survive a direct hit from 120mm of armor piercing! Hellfires dont even come close to that kind of power, and the LGBs are about of similar strength.
The artillery shell IED presently is horribly unrealistic, and imbalanced, in that it can destroy literally anything with a 90 meter radius apparently. I strongly suggest it gets reworked in some way, it was beyond frustrating to be killed like that.
TESTING: I created a local server on karbala, and I tested out the artillery shell. At the 80m, it did nothing to the abrams. At 50 it did nothing. DIRECTLY under the tank, and it didnt instantly explode, the crew would have had a second or two to jump out.
There is only one arty IED kit on karbala, and you can only carry/set 1 artillery ied at once. The RPGs available on karbala can not destroy an abrams in 1 hit. If it was a bombcar we would have heard it, and it's jihad music. An SPG is out of the question as it doesnt instantly destroy the tank, we would have heard it, and we searched the area later revealing no enemy fob or spg position. An AT mine is not within reason as we were 100% motionless when the tank was destroyed. there are no other AT options for the insurgents.
my testing was against a tank that had no crew. the only possible explanation is that there is a bug that only involves the arty IED against when the tank when it is fully crewed.
here is the hidden location of the arty IED(in between the stall that has RPGs spawn on it, and the stall with the SVD and enfield:


