MAAASSSIIIIVVEE DEERRPPPP. Not really, no. I for my part when admining don't trust the score board at all as its not really a clear source of facts. I rather check it for my self or ask some other players that can confirm the accident.TheComedian wrote:The score and kills can show who teamkilled, baseraped, civvie kills with a negative score. Ex: The only evidence of wasting an aircraft is the -score.
And in case you didn't know TK get shown on top of the screen anyway, so you can simply recheck every log by using the console.
Reread my post why some of these sentences in PR are full of fail. If I did know you can kill wounded soldiers, I for my part wouldn't hesitate half a second to get 2 other bursts in his face, or just keep on spraying with the AR.Tarranauha200 wrote:Just give dead people hitpoints so they can be shot dead dead.
This would partially solve the greatest problem in PR, lack of fear of death.
But just give hitpoints to the chest and head, not legs and arms becoase often they are sticking out of a wall when someones body is colliding with it.
This would also make people use cover more. When you get wounded, you fall behind cover and cant get shot dead dead.
"But, but international treaties!?!"
Nah, I seen videos of ISAF guys executing insurgents. And in case of major war(WW3) like MEC vs US, no one would care about any treaties. Atomic, chemical and biological ftw!
An already existent and really proficient tactic (which I always use) is to let the grenadier engage the bodies, so you assure they won't come back to life as zombies and eat your brain. Just think about in how many situations this can be very, very counterproductive.
There should be a possibility to combine Bringerof Ds post (only able to eliminate wounded soldiers with a knife, which actually simulates the corps-checking IRL and which could also prevent exploits such as I have already mentioned. Thumbs up for this one). and some changed form of Jonnys one.
The ability to kill enemies fully by having to approach them and stab their body, exposes you and there is a big chance to get killed by a guy hiding in a bush close to his downed teammates. I kinda like it. Same goes for Jonnys idea of having limited numbers of "revives" (resuggestion AFAIK) before entering the paradise sounds more interesting than the current system.
But I am pretty both of these are resuggestion and have been rejected quite some time ago. Sadface but true, just remove that scoreboard for once xD.
Edit: Checked the forums and didn't find this one, to bring out Jonnys idea but changing it so you don't have a limited amount of deaths but every time you get shot (when you get wounded) the timer between the "wounded" and "dead" state gets increased by a specific factor. This way you are not limiting deaths itself but only those who keep dying too often in a row.
Example you get shot the first time: 1min till you can get revived when you go down.
2nd time: 2min
3rd time: 4min
4th time: 6min
5th time: 10min
6th time: 15min
...and so on, suggestions, dislikes?



