128 sisu.kompassi.com TEST (Europe)

Player feedback for all Project Reality: Battlefield 2 servers.
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by angellfall »

manligheten wrote:100 euro per month is more than PR has received in donations this month. It's unrealistic. There has to be a cheaper way to realize a hobbyist project, like all the other servers do.
well... If you take look at the server hardware. You will soon start to realize that there is no another server with that kind of rig running just one game server session FOR THE PR COMMUNITY.
Avarage unit slot rental takes around 90e per unit/month here in finland.
fludblud wrote: unless you can put 128 players on BF3................
;)
sell
Posts: 371
Joined: 2010-02-05 10:05

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by sell »

you cant except, to run a server with donations from the community only, specially with the 48h limit, and in my eyes, the days of bf2, and bf2 mods are almost over, of course there will still be players after, the bf 3 release, but i think we all will feel it.
and you can see the decrease, of bf2 pr players, since lets say, the release of 09, and some of my favorite vanilla servers are also gone...
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by cyberzomby »

Agreed there! I know its not SISU's fault, but its not weird that donations are lacking. Like almost everyone in here is saying. If you donate your only donating for 48 hours a week. Chances are, you have some social plans on some of those hours since its the weekend. So that leaves even fewer game time left!

When that FH2 community rented the server, and it could stay on 24/7 they received more donations in that time than total from PR I believe.
Ron123123
Posts: 24
Joined: 2011-04-08 14:36

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Ron123123 »

I agree, the 48hour limit should be lifted, or give another (well funded) server the option to run 128 players on the weekend.

128 ruined 64 players for me. 6 people in a squad sucks.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Hulabi »

I have to agree.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by manligheten »

angellfall wrote:well... If you take look at the server hardware. You will soon start to realize that there is no another server with that kind of rig running just one game server session FOR THE PR COMMUNITY.
Avarage unit slot rental takes around 90e per unit/month here in finland.
Yea thats a very decent rig.

Ok, so the server is rented from a commercial server provider? I thought it was a in-the-closet server as mine was. Than you dont have any costs other than hardware.
Last edited by manligheten on 2011-09-26 11:15, edited 1 time in total.
angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by angellfall »

manligheten wrote:Yea thats a very decent rig.

Ok, so the server is rented from a commercial server provider? I thought it was a in-the-closet server as mine was. Than you dont have any costs other than hardware.
Server is located in DNA datacenter in oulu. Server and its actual hardware is owned by soppa. The server unit slot is rented with 1gb internet.
angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by angellfall »

angellfall wrote:Server is located in DNA datacenter in oulu. Server and its actual hardware is owned by soppa. The server unit slot is rented with 1gb internet.
cyberzomby wrote:Agreed there! I know its not SISU's fault, but its not weird that donations are lacking. Like almost everyone in here is saying. If you donate your only donating for 48 hours a week. Chances are, you have some social plans on some of those hours since its the weekend. So that leaves even fewer game time left!

When that FH2 community rented the server, and it could stay on 24/7 they received more donations in that time than total from PR I believe.
You cannot say that money is the problem really... If everyone of you discussing on this topic would have had donated ONE euro (1 e) For the server PER MONTH. Its relatively easy.
There would not be so much of the problems. Sad fact is that running a server costs. Providing server hardware costs. Fixing coding and debugging and coding againg then admining for some time takes some time. "
If the sisu project is asking you to donate 1 euro for it so it can keep up going. Do it. Its not like you are going to starve because it. And " If you donate your only donating for 48 hours a week. Chances are, you have some social plans on some of those hours since its the weekend. So that leaves even fewer game time left!
" is not really actuall reason since the money amount required is so low.

When Olut cult took care of the server hosting fees none actually paid attention about it. "cool server how did you do this?" The cult didnt even receive any thanks for doing so.
For some reason community thinks it just self-evident that the server is running. Well its not.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by temexter »

manligheten wrote:Yea thats a very decent rig.

Ok, so the server is rented from a commercial server provider? I thought it was a in-the-closet server as mine was. Than you dont have any costs other than hardware.
Most of us do not have 1Gb/s internet connection in our closets nor h/w like that :D

Moreover SISU is running on a dedicated server located in service providers data centre. A server rack slot costs something like 90e/month ot to mention the price of the rig.

One does not need detective work as simple googling for kompassi.com will tell that:
"kompassi.com is established in 1999, the server system, which is designed to provide users with a stable and inexpensive server solution for different needs.
Users are mainly private enthusiasts, clubs and associations."
.
Source: Google. I see Soppa is running this business grade service alomg with others just as a hobby for PR 128 testing - and as most of us know he's made 128 possible with Tema. For the PR community.

Anyroad, what i've understood and i see is if the cost is is too high and community is not willing to contribute 100e/month, the server will go down. IMO if it would be running PR 24/7 more peps would be ready to contribute.

For 128 testing, adequate server resorces is needed as wll as fast internet connection. IMO it doesn,t need to be "industry grade" with halon fire extuingishing system, diesel generators, UPS's and fault tolerant h/w and redundant ISP connections.

Summa summarum, if one has adequate h/w and connection, PR Management allows one to use 128 code and community is not willing to pay for SISU, just go for it...
Last edited by temexter on 2011-09-26 16:02, edited 3 times in total.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by cyberzomby »

For me personally, I havent even updated to the latest version and haven't played in months because I'm to busy. But yea that logic is right if you could persuade people to actually do that. Although its a mcDonalds Hamburger a month you'll be missing out on! :o
Last edited by cyberzomby on 2011-09-26 13:10, edited 1 time in total.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by BloodyDeed »

I fully respect your work here, especially Soppas, but you have to accept that other communities also pay shitloads of money each month to provide their services for PR.
Think about all the servers, websites, hostings ONLY for PR.
I really do not wanna underestimate it but please keep in mind that there are several communities out there and they all provide their servers for free or have their regular donators.

I think its just not fair to say the PR community is so avaricious only because you dont get your money.

As for myself I spend enough money each month for PR so wont have anything left for Sisu but that doesnt mean I dont want 128p to be developed.
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by angellfall »

[R-COM]BloodyDeed wrote: I really do not wanna underestimate it but please keep in mind that there are several communities out there and they all provide their servers for free or have their regular donators.

I think its just not fair to say the PR community is so avaricious only because you dont get your money.

As for myself I spend enough money each month for PR so wont have anything left for Sisu but that doesnt mean I dont want 128p to be developed.
These communities does not need to provide testplans or strugle with any time limit. Neither they do to keep on fixing the bugs what will come out and spend ALOT time fixing em.
What is the most important thing. THEY DO HAVE STABLE COMMUNITY/CLAN to donate that 5e per month to keep the server alive. Sisu does not have this and this is totally because the server is only up every now and then not on the daily basis. However the sad fact is that even sisu does not have this community the money has to come from somewhere. This is if we plan to keep up the server work.
And really if it means giving up from that cheaseburger... Once per month...
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by fludblud »

well the choice is simple isnt it?

on one hand we have a potential future for PR, which is 128 player gameplay, a change that could revolutionise how this mod is played and can take large scale teamwork to a level thats rarely achieved in even commercial gaming, a level that even DICE was afraid to touch but the SISU server accomplished.

on the other hand we have the petty financial interests of individual servers who do not want change nor will ever push the limits of what their hardware or this game can achieve, all they care about is the status quo and the maximisation of their player numbers for themselves only. trying new things could be risky to their player count so they will never try it, even if it means if its at the cost to PR as a whole. lets not forget about the looming leviathan of BF3 in the distance which threatens player counts all over.

your choice guys, id rather have 128 players being a success and pissing off other server admins than SISU dying and never knowing what PR couldve been, 48hr limit must GO.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by cyberzomby »

Just to be sure on this, I hope you realised that was a joke
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by BloodyDeed »

fludblud wrote: [...]
your choice guys, id rather have 128 players being a success and pissing off other server admins than SISU dying and never knowing what PR couldve been, 48hr limit must GO.
In assumption you refer to my comment.
We (New Era Warfare) were NEVER against Sisu and not the ones that complained and arranged the timelimit. We really appreciate any progress on this and dont care if this means some server dead (even ours).
I just wanted to make clear that there are a lot of people out there that support PR directly with money and never complained about it. Not talking about all the developers spending thousands of hours moddeling/mapping (if you look what these guys costs in industry).
angellfall wrote:These communities does not need to provide testplans or strugle with any time limit. Neither they do to keep on fixing the bugs what will come out and spend ALOT time fixing em.
Thats true and something you can be proud of, you are able to manage it perfectly.
I think I know what I'm speaking about, if you guys remember I had to manage 2 128p for some days a while ago and I have to say it was pretty stressful.
I dont want to keep you from asking for donations, I just dont the like the way you argue for it.
Last edited by BloodyDeed on 2011-09-26 16:07, edited 1 time in total.
Reason: typo
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PhillyJoker
Posts: 30
Joined: 2011-08-22 22:20

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by PhillyJoker »

What is up with the time limit?

Was that enforced so the modders could react to bug fixes & crashes, or just so that other servers didn't have their player counts lessened? If it's the former, it's understandable, if it's the latter, that's regrettable.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Hulabi »

AFAIK, it was the latter.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Trooper909 »

What I have never understood is why cant another already respected server have 128p?

Or any server that wants to do it why just one server and only on weekends as clearly the term "test server" is just token. :confused:
PhillyJoker
Posts: 30
Joined: 2011-08-22 22:20

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by PhillyJoker »

Hulabi wrote:AFAIK, it was the latter.
That's really a shame.

I think that is also why nobody is willing to donate. A brand new clan, just for 1 map, 48hrs in the week, with no established gamers, admin's, or trust gives very little incentive to donate besides the 128 player draw. Give that opportunity to one of the established clans, and that server will be running 24/7 and give the PR testers plenty of opportunity to do any testing they need while giving players a stable environment to play in.
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: 128 sisu.kompassi.com TEST Server (EU)

Post by Hulabi »

The Sisu server has an excellent admining team, it's one of the best in the mod i'd say. Mumble rule is actively enforced and there are always plenty of admins online, who respond to !reports in a matter of seconds and keep the idiots out of the server. (So it wouldn't make a difference even if another clan ran it)

It's the 48 hour limit that's killing it.

Me, personally, after having played PR with 128 players, all in mumble and communicating, rules being enforced by admins etc. I feel that the "regular" 64p servers are just not enjoyable, ofcourse there's an exception or two, but that's it.

I don't get the same excitement and the adrenaline rush and the feel of accomplishment that i get when playing at SISU while playing on the other servers.

I am in no way bashing the other servers, i greatly appreciate their effort in the past years and the great effect they have had on PR as a whole, but they just can't compete with a great 128 player server, once you taste the good stuff, the old doesn't feel the same anymore.

So, why not lift the time limit and allow the PR team access to the source code and let them distribute it to the servers they see fit for it, including SISU ofcourse.

This would be a Major, with a capital M boost for the quality of gameplay in PR.
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