light anti-air cannon?
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Mikemonster
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Re: light anti-air cannon?
No. But you could research it. IRL they would probably kill it eventually, after creaming all the sensors.
Presuming it didn't shoot first or whilst being engaged..
But what you really should be asking is would it penetrate a Helis armour..
Presuming it didn't shoot first or whilst being engaged..
But what you really should be asking is would it penetrate a Helis armour..
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Dev1200
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Re: light anti-air cannon?
Having low ammo magazines would be alright, however I don't see the problem with forcing an angle limit.
Other then it's not 100% realistic, but an AA should be built for the purpose of AA.
Isn't that why the AA missiles on the tubes go straight up in the air after a few hundred meters, if not locked on? Is that realistic?
Other then it's not 100% realistic, but an AA should be built for the purpose of AA.
Isn't that why the AA missiles on the tubes go straight up in the air after a few hundred meters, if not locked on? Is that realistic?

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Mikemonster
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Re: light anti-air cannon?
I've been taken out by them as a footsoldier on occasion, lol. Barracuda.
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Stealthgato
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Re: light anti-air cannon?
You must have been standing right on it then, as it's inside a trench and can only shoot upwards. Or did you mean AA missiles?Mikemonster wrote:I've been taken out by them as a footsoldier on occasion, lol. Barracuda.
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Mikemonster
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Trooper909
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Re: light anti-air cannon?
Just like German 88s in ww2Dev1200 wrote:AA should be built for the purpose of AA.
O wait.
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Stealthgato
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Re: light anti-air cannon?
The ZPU-4, then yeah, you must have been standing right on it, it's inside a trench and can only shoot upwards.Mikemonster wrote:I meant the 4x AA Tube emplacement bud.
Last edited by Stealthgato on 2011-09-27 22:37, edited 1 time in total.
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-CAL ACO-
- Posts: 118
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Re: light anti-air cannon?
agreed, either a quad M2/DShK or a ZPU-1/2 wouldn't be over powered if they had elevation restrictions that prevented them from being used against ground targets,PLODDITHANLEY wrote:A quad would be too powerful, either a single or twin the same as a .50 cal placement but just that it has the possibility of more elevation and movement - but less cover for the gunner.
like other people have said, there purpose wouldn't be necessarily to destroy choppers(which i see as being the main target of these AA guns) but instead they would be meant to cause enough damage to keep helicopters at bay and as a deterrent to all but the most skilled/daring pilots PR can drum up.
Canadian Forces: either stand behind them or feel free to stand in front of them.
"There is no such thing overkill!"
"Almost all human problems can be solved with the proper application of High Explosives"
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rushn
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Re: light anti-air cannon?
AA is also used for suppression of lands units
once again some Argentinians used them to suppress the brits during Falklands Wa
I dont see it Overpowered since the unit is stationery and can be easily sniped by a good marksmen or take out by armor
once again some Argentinians used them to suppress the brits during Falklands Wa
I dont see it Overpowered since the unit is stationery and can be easily sniped by a good marksmen or take out by armor
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Sgt.Desert Tiger[TR]
- Posts: 195
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Re: light anti-air cannon?
There is nothing like "not let AA against ground unit".So pls not talk about this because opfors not use weapons like bluefors.If needed everything can be used(even ww2 weaps, hunting rifles etc).
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Psyko
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Re: light anti-air cannon?
wait wait wait....why the heck would firing a zeus at infantry be unrealistic? only a retard wouldnt! hell it was even on generation kill, and thats a documentary! :troll: but seriously it would be a sin to restrict it with stupid angles. it simply needs to be tested in a 64 player environment.Dev1200 wrote:Having low ammo magazines would be alright, however I don't see the problem with forcing an angle limit.
Other then it's not 100% realistic, but an AA should be built for the purpose of AA.
Isn't that why the AA missiles on the tubes go straight up in the air after a few hundred meters, if not locked on? Is that realistic?
edit;
however, it shouldnt be a laser beam like the 50.cal is. the reason the 50.cal was initially designed to be a laser was because it was on the move bumbing up and down and it was harder for the gunner to kill with a spray and pray attitude, so the compromise was to make it super accurate when standing still.
The zpu does not have even close to the same gameplay dynamic. it is not on the move, it is stationary and usually going to be hidden inside compounds protecting doors windows and the sky above. So logically the spray needs to be wide, (but not too wide, something to similar to an APC coax with higher power) and defiation wont work on it because it needs to do its job protecting compounds from dangerous aircraft.
Last edited by Psyko on 2011-09-28 07:46, edited 2 times in total.
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maarit
- Posts: 1145
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Re: light anti-air cannon?
cos its so powerfull it should require lot teamwork and supplys to deploy that.
5 crates?...and add longer warm up time to cannon.
but angle restrictions would not be good.
and if possible,this cannon would be in only 4 km maps.
5 crates?...and add longer warm up time to cannon.
but angle restrictions would not be good.
and if possible,this cannon would be in only 4 km maps.
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PLODDITHANLEY
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Re: light anti-air cannon?
If the powers that be think it's be OP against infantry either put a elevation restriction or when deployed it has a sand bag wall too high to shoot it parallel to the ground. Or as Maarit says make it like mortars needing lots of ammo.
We all know the gameplay V realism conundrum well enough.
For me all that's important is scaring off and having the possibility to wound the armoured Huey's on certain maps where I've seen them piloted with such skill as to become for many a game breaker - (Jabal, Barra - on Muttrah all the cover negates their power hugely).
I'd be happy with the single barrel version.
To have that choice: inf risk deploy ingame .50 cal Huey risk deploy AA .50 cal, or in the perfect world one of each.
The Apache/Havoc/Cobra should be flying high enough to be safe from them so the Manpad remains the best option for them.
We all know the gameplay V realism conundrum well enough.
For me all that's important is scaring off and having the possibility to wound the armoured Huey's on certain maps where I've seen them piloted with such skill as to become for many a game breaker - (Jabal, Barra - on Muttrah all the cover negates their power hugely).
I'd be happy with the single barrel version.
To have that choice: inf risk deploy ingame .50 cal Huey risk deploy AA .50 cal, or in the perfect world one of each.
The Apache/Havoc/Cobra should be flying high enough to be safe from them so the Manpad remains the best option for them.
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Sgt.Desert Tiger[TR]
- Posts: 195
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Re: light anti-air cannon?
You have all OP thing for use so pls not cry about not make aa fire on ground targets!!!!!
When we say something about OP things of bluefors you are saying use mortar + bomb car + sniper + svd but when its come to talk about for other side you are saying this will be OP.You have that things too(not bomb car but you have helis!!!) for take out that AA gun.
So pls not cry and stop thinking only for bluefor side!!!
When we say something about OP things of bluefors you are saying use mortar + bomb car + sniper + svd but when its come to talk about for other side you are saying this will be OP.You have that things too(not bomb car but you have helis!!!) for take out that AA gun.
So pls not cry and stop thinking only for bluefor side!!!
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jerkzilla
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Re: light anti-air cannon?
I'm in favor of introducing any sort of AAA mostly because I hate the SAMs in game with a fiery passion.
An additional way to balance these things would probably be by reducing their health. They doesn't seem to have any real armor and most things you could hit on it seem to be critical for proper function. It should not explode after a certain amount of damage, but become incapacitated, as in stop working, like turrets on tanks. A saw gunner could probably incapacitate it with about 20 rounds.
An additional way to balance these things would probably be by reducing their health. They doesn't seem to have any real armor and most things you could hit on it seem to be critical for proper function. It should not explode after a certain amount of damage, but become incapacitated, as in stop working, like turrets on tanks. A saw gunner could probably incapacitate it with about 20 rounds.
This signature is here due to lack of imagination.
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Redamare
- Posts: 1897
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Re: light anti-air cannon?
the AA cannons usuially can be exploited to attack ground targets . .. :L i think thats why devs dont put many in maps anymore . . BTW post 1400 
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=HCM= Shwedor
- Posts: 432
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Re: light anti-air cannon?
Isn't the use of AA against ground targets against some convention or another? I think I remember my father saying that when he commanded a battalion in Germany back in the bad old days they wouldn't have been allowed to use their ground based M167's on ground targets. (20mm Vulcan)
Not saying an unconventional force wouldn't use one, the DShK on a tripod would be amazing.
Not saying an unconventional force wouldn't use one, the DShK on a tripod would be amazing.
shwedor
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Sgt.Desert Tiger[TR]
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Re: light anti-air cannon?
You are taking about an army but we are talking about an insurgent organization and they are not work like army work.Because of that they can easily do anything and done things with unexpected ways so armies always confused and scared that organizations.=HCM= Shwedor wrote:Isn't the use of AA against ground targets against some convention or another? I think I remember my father saying that when he commanded a battalion in Germany back in the bad old days they wouldn't have been allowed to use their ground based M167's on ground targets. (20mm Vulcan)
Not saying an unconventional force wouldn't use one, the DShK on a tripod would be amazing.![]()
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Mikemonster
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Re: light anti-air cannon?
Ohyes silly me, that is obviously what I meant. Not a deployable arcadey SAM emplacement.Stealthgato wrote:The ZPU-4, then yeah, you must have been standing right on it, it's inside a trench and can only shoot upwards.
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PLODDITHANLEY
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Re: light anti-air cannon?
I am mainly thinking about Chinese on Barracuda and MEC on Jabal.'Sgt.Desert Tiger[TR wrote:;1673104']You are taking about an army but we are talking about an insurgent organization
The insurgents have many techies with .50's, on the Barra layer I've been seeing there isn't any FAV's, but I guess MEC in Jabal have a few BTR's....
