Is ESAI compatible with PR?
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ubermensche
- Posts: 264
- Joined: 2010-12-09 03:12
Is ESAI compatible with PR?
Quite straight forward question I suppose.
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IINoddyII
- Retired PR Developer
- Posts: 2268
- Joined: 2008-02-06 03:12
Re: Is ESAI compatible with PR?
Probably a simple answer then 
Source
ESAI works with all mods, but is not recommended for use with Project Reality.
Source
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IINoddyII
- Retired PR Developer
- Posts: 2268
- Joined: 2008-02-06 03:12
Re: Is ESAI compatible with PR?
Perhaps you could take that up with the programs developer... see the link I provided.
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: Is ESAI compatible with PR?
Esai, my favorites topic,
i use the Esai embedded version for my PRSP cloned singleplayermaps.
Edge, it doesn't touch the main ai from pr because its hooked into the map.
But u must modify and add some TypeFlags to the Controlpoints to mark it for some strategies conditions.
Standard is :
aiStrategicArea.addObjectTypeFlag Controlpoint
Few excamples that can be added
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag East
Additionally, high temperature values can override some strategies and the neighbouring settings to other controlpoints affecting strategies too.
Some conditions are valued by the percentage of the ticketfavor for the dominating team and to high starttickets can **** a condition.
EXCAMPLE: if u use 1500 ticket at roundstart and any push condition is triggered by 25%, u must have 375 more or less than enemy before the condition (whatever it is) becomes TRUE (and that can be a longtime)
But to answer ur question. yes its compatible.
Thank's to Void for it.
i use the Esai embedded version for my PRSP cloned singleplayermaps.
Edge, it doesn't touch the main ai from pr because its hooked into the map.
But u must modify and add some TypeFlags to the Controlpoints to mark it for some strategies conditions.
Standard is :
aiStrategicArea.addObjectTypeFlag Controlpoint
Few excamples that can be added
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag East
Additionally, high temperature values can override some strategies and the neighbouring settings to other controlpoints affecting strategies too.
Some conditions are valued by the percentage of the ticketfavor for the dominating team and to high starttickets can **** a condition.
EXCAMPLE: if u use 1500 ticket at roundstart and any push condition is triggered by 25%, u must have 375 more or less than enemy before the condition (whatever it is) becomes TRUE (and that can be a longtime)
But to answer ur question. yes its compatible.
Thank's to Void for it.
