Is ESAI compatible with PR?

Suggestions and feedback pertaining to Project Reality Single Player.
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Is ESAI compatible with PR?

Post by ubermensche »

Quite straight forward question I suppose.
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Is ESAI compatible with PR?

Post by IINoddyII »

Probably a simple answer then :)
ESAI works with all mods, but is not recommended for use with Project Reality.

Source
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Is ESAI compatible with PR?

Post by ubermensche »

why not?
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: Is ESAI compatible with PR?

Post by IINoddyII »

Perhaps you could take that up with the programs developer... see the link I provided.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Is ESAI compatible with PR?

Post by Fastjack »

Esai, my favorites topic,

i use the Esai embedded version for my PRSP cloned singleplayermaps.
Edge, it doesn't touch the main ai from pr because its hooked into the map.
But u must modify and add some TypeFlags to the Controlpoints to mark it for some strategies conditions.
Standard is :
aiStrategicArea.addObjectTypeFlag Controlpoint

Few excamples that can be added

aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag North
aiStrategicArea.addObjectTypeFlag West
aiStrategicArea.addObjectTypeFlag East

Additionally, high temperature values can override some strategies and the neighbouring settings to other controlpoints affecting strategies too.
Some conditions are valued by the percentage of the ticketfavor for the dominating team and to high starttickets can **** a condition.
EXCAMPLE: if u use 1500 ticket at roundstart and any push condition is triggered by 25%, u must have 375 more or less than enemy before the condition (whatever it is) becomes TRUE (and that can be a longtime)

But to answer ur question. yes its compatible.
Thank's to Void for it.
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