[effect] Lazy walking while B+W

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

[effect] Lazy walking while B+W

Post by Redamare »

in reality . . .. if you got shot and your about to bleed out aka your body doesn't have enough blood in your system to function you wouldn't have as much blood going to your brain which would make you light headed and woozy. in reality if you were bleeding out i don't think that you would be able to walk in a straight line more or less walking from side to side slightly or stumbling a little.

( Alot like being drunk) where less oxygen is being brought to your brain which makes you feel the way you feel. and most of time time when you are really drunk you cant walk in a straight line. similar effects.

My proposal is while the player is black and white, see if some one could program a Circle motion with the A,S,D,W keys or just a left right motion with the A,D keys while walking only.
Since people while black and white CANT RUN so left and right movments wont be disabled.

While walking forward or back have the S,D keys automatically kick in every so often so it gives the player a woozy lazy walking effect of not being able to walk straight.

If you have questions i will try and answer them for you about the subject.

Thank you-
Red
Last edited by Redamare on 2011-10-02 19:20, edited 1 time in total.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: [effect] Lazy walking while B+W

Post by Lugi »

Very good suggestion, but probably hardcoded like every good thing in bf2.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [effect] Lazy walking while B+W

Post by Psyko »

i dont think you can time functions to kick in. the player controls the player. animations cant do anything for this. and code really only applies to values like running and weapons. python wont mess with the mouse or the directional buttons.

People have found brilliant work arounds for things that we were absolutly unanimously agreed upon being hardcoded. its a matter of a good enough programer coming along and discovering the hack.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [effect] Lazy walking while B+W

Post by saXoni »

Psykogundam wrote:i dont think you can time functions to kick in. the player controls the player.
Well, you're not able to sprint when you're black and white. That's not something the player controls.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [effect] Lazy walking while B+W

Post by killonsight95 »

wouldn't it just be a macro program that could control it?
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [effect] Lazy walking while B+W

Post by Redamare »

killonsight95 wrote:wouldn't it just be a macro program that could control it?
yes i think that is how it would work something that picks up when a player is Black and white and automatically assigns the woozy effect with the A and D keys or what ever keys the player has set for side to side motion.

Or instead of the controls kicking in every so often have them kick in when ever black and white shaders are being applied. So while you are black and white it automatically starts switching between A and D keys while you are walking foward and backward but they stop as soon as you stop moving or lay down. so that you dont just start walking from side to side for no reason when you are standing still.
Last edited by Redamare on 2011-10-02 20:00, edited 1 time in total.
TheComedian
Posts: 677
Joined: 2011-01-08 13:46

Re: [effect] Lazy walking while B+W

Post by TheComedian »

If this is made to work somehow it won't add anything to realism. We will learn the combination of movements in short time and it will be like it never existed.

Plus it will widen the gap between experienced and new players.
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [effect] Lazy walking while B+W

Post by A.Finest »

Lugi wrote:Very good suggestion, but probably hardcoded like every good thing in bf2.
Your right, the idea in it self is good. However can you imagine a bug while having this :? :

I think theres a big risk that if this is even possible and would be added bugs will happen as we all know. And at some point the bug will be this surgestion.

Other than that. Nice one :-o
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [effect] Lazy walking while B+W

Post by Spec »

TheComedian wrote:If this is made to work somehow it won't add anything to realism. We will learn the combination of movements in short time and it will be like it never existed.

Plus it will widen the gap between experienced and new players.
I wouldn't say that it would be necessarily possible to get used to it. These things could be randomized. SWAT4 for instance has such an effect when hit by some less-lethal ammunitions, and it's nearly impossible to walk through a door during that time.

It's more likely to be hardcoded, though, I'd imagine. But I don't know that. Perhaps tr.exe or something could be used for a macro, if Punkbuster doesn't hate that...

That said, I'm not entirely convinced that this is a great idea. Could become insanely annoying and frustrating.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [effect] Lazy walking while B+W

Post by goguapsy »

[R-MOD]Spec wrote:That said, I'm not entirely convinced that this is a great idea. Could become insanely annoying and frustrating.
Well, would prevent "revive and sprint" situations, and would force people to actually smoke and clear the area, don't you think?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [effect] Lazy walking while B+W

Post by goguapsy »

Th3Exiled wrote:Nope, black and white already achieves that as you can't sprint. The only time where you can be revived and sprint is when someone drops a patch on you before being revived so you are no longer black and white therefore this "swaying" effect won't take place.

Exiled.
Yes, but you can still exploit (patch drop, like you said).

That's what I'm saying - it should be MORE limited!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [effect] Lazy walking while B+W

Post by Spec »

I'm thinking from a medics perspective right now. As it is, it's already annoyingly difficult to get people to follow you to cover instead of running around like headless chickens, especially when they aren't on mumble. Sure, with a patch drop it's possible to do very efficient insta-revives at the moment, but the majority of patients isn't really prepared for that, and those would be frustrated by not even being able to get to cover in a straight line, but that's just my personal view.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: [effect] Lazy walking while B+W

Post by Web_cole »

Messing with the control inputs of a player in any game is a very difficult thing to get right. Its not like a movie where you can disrupt the viewers perceptions by denying them audio or visuals of something to create a certain effect e.g. the implication of violence off screen can almost be more powerful than showing it.

In any game we are the active agent of change (the waters are somewhat muddied by multi-player but I think this still stands for the most part), the experience hinges on our ability to interact with it. If you disrupt that ability you are more likely to engender frustration, breaking of flow and cessation of enjoyment than anything else. (See: unskippable cut scenes. Some might argue cut scenes full stop.)

The B & W state is an example of what works, I feel like this suggestion would go too far and cause annoyance.
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [effect] Lazy walking while B+W

Post by saXoni »

goguapsy wrote:Well, would prevent "revive and sprint" situations
You're not able to sprint when you get revived, unless you use a patch.

EDIT: I've got to start reading every post before posting myself...
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [effect] Lazy walking while B+W

Post by Arnoldio »

Just changing how the patches work, to preven pre-patching would be sufficient. Then nobody can sprint to cover, and screen is BW anyway. I wouldnt really do some control changing or srifting of the player left and right. Maybe vision swaying, but not the direction youre going.
Last edited by Arnoldio on 2011-10-03 16:46, edited 1 time in total.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [effect] Lazy walking while B+W

Post by Wakain »

when hit it's often hard enough already to make your way with the bleeding effect onscreen (not to mention the b+w effect with low health), I often flail around helplessly as it is as it's not always easy to find cover when hit suddenly
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [effect] Lazy walking while B+W

Post by goguapsy »

Arnoldio wrote:Just changing how the patches work, to preven pre-patching would be sufficient. Then nobody can sprint to cover, and screen is BW anyway. I would really do some control changing or srifting of the player left and right. Maybe vision swaying, but not the direction youre going.
I think the 2nd suggestion is hardcoded, but the patch"-fix" would be awesome!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [effect] Lazy walking while B+W

Post by Arnoldio »

Was a typo. I WOULDNT do any movement changing and whatnot. Mybad.
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Orgies beat masturbation hands down. - Staker
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: [effect] Lazy walking while B+W

Post by goguapsy »

Arnoldio wrote:Was a typo. I WOULDNT do any movement changing and whatnot. Mybad.
You are forgiven.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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