IED Pressure Plated - Metal Detectors (detecting IED's)

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<|90Viper90|>
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IED Pressure Plated - Metal Detectors (detecting IED's)

Post by <|90Viper90|> »

IED Pressure Plated - Metal Detectors (detecting IED's)

I was wondering whether IED's for Insurgents could explode not only by detonation but also when infantry steps on it or very close to it. I was thinking that using what the mines use for pressure could be implemented into the IED. this would make Insurgency even more realistic and trickier for the Conventional Forces.

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To counter-act this, the conventional forces could have a metal detector (possibly for combat engineer as I see the kit already has it on their back but it is unequipable) that can be equipped and swept around and make a noise when passing over an IED.


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Just seems more realistic to me.

Discuss...
Rhino
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Rhino »

Yes this is something we have wanted to do for some time, although to start off with, the "mine" insurgents can already place down is a sort of place holder for a pressure pad IED that has sort of stuck :p

Metal detectors is something that has also been done by the FH2 team and has also been something we have thought about to but again, never really got round to it.

Really it would be good if someone from the community could possibly look into doing this as the team is quite stretched on what we are currently doing and could do with some new blood ;)
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saXoni
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by saXoni »

Great idea. Unfortunately, I can't help you make it.
<|90Viper90|>
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by <|90Viper90|> »

[R-DEV]Rhino wrote:the "mine" insurgents can already place down is a sort of place holder for a pressure pad IED that has sort of stuck :p
The mine is exactly what I would like to see for insurgents, but instead of anti-vehicle shall I say, it could be anti-personnel. The pressure plates could be elsewhere, like if it is a thin passage, the pressure plate could be in the middle of the path and the IED maybe on the wall. The metal detector could pick both up and the combat engineer could disable it with the wrech or something.
Arc_Shielder
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Arc_Shielder »

What would be the setup of this kit other than the metal detector?
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<|90Viper90|>
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by <|90Viper90|> »

Arcturus_Shielder wrote:What would be the setup of this kit other than the metal detector?
As I said, it could possibly be part of the Combat Engineer. But there could be a new kit - not sure what it would be called (maybe Rifleman Pointman) - who would just have a normal rifle, knife, binos, shovel, grenades, smoke, dressing and the metal detector.. In other words pretty much the same as the Rifleman but replace the ammo bag with the metal detector.

The pressure plated IEd would be added to Sapper or Anti-Personnel possibly.
Rhino
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Rhino »

AP = massive TKs.

Its bad enough with the grenade trap, let alone something you can't even see :p
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<|90Viper90|>
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by <|90Viper90|> »

[R-DEV]Rhino wrote:AP = massive TKs.

Its bad enough with the grenade trap, let alone something you can't even see :p
True, but maybe we could markers down like mines but for Plate or something. Maybe put a rock on top or something. Because the locals and the taliban always know where the ied's are thanks to being told or having rocls on top of them.
Rhino
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Rhino »

There is one huge problem with the "visual marker" concept like that when it comes to a MP game where you can play on both sides, which is if one side knows what it means, both sides know what it means.

The only reason why that works in r/l is because the Taliban spread the word among themselves what the rocks mean and where, can't really do that ingame other than the minimap mine markers, which are not very effective for infantry.

And a HUD marker is a bit too gamey for PR.
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WelshManDan
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by WelshManDan »

How about giving the insurgent kit which carries the pressure plate, a dummy one too?

They could place the real IED 10ft down a street, and the dummy one 5ft down the street.

Combat engineer comes along, uses Minesweeper on the 5ft dummy. Doesnt look at the 10ft one. Ka Blammoooo.

Is there a way that there could be a 3D marker actually on screen for any Insurgent forces which go near it? Say if you go within 10ft, you see the marker on your screen. This would most likely stop the amount of TKs, but your obviously going to get a bunch of people who will even ignore whats right infront of them.
Redamare
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Redamare »

i feel like if we incorporate pressure triggered AP mines . .. it will kill game play they will be placed in EVERY SINGLE bottle neck at least with Grande traps you can see them easily and crawl through them but also yes. .. TKs will be a large part of the reality of pressure plates
Sgt.Desert Tiger[TR]
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Sgt.Desert Tiger[TR] »

Let us put our mines(like FH2) and ieds under ground its enough for us.
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USMCMIDN
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by USMCMIDN »

<|90Viper90|> wrote:True, but maybe we could markers down like mines but for Plate or something. Maybe put a rock on top or something. Because the locals and the taliban always know where the ied's are thanks to being told or having rocls on top of them.
Huh? Civilians and insurgents hit their own or Taliban planted IEDs and Mines all the time... They dont magically know where it is... Quite comical though.

Civilians


19 killed in Afghanistan after civilian bus hits mine - World news - South and Central Asia - Afghanistan - msnbc.com

7 civilians killed from roadside mines in Afghanistan - CNN

Afghanistan bombs kill 23 civilians on bus and tractor | World news | The Guardian

Insurgents/Militants being killed with own IED/mine


Check out insurgents killed planting ied videos at Break.com

Insurgents blown up by own IED ~ (video) | Gather

LiveLeak.com - 7 Taliban Militants In Vehicle Killed By Roadside IED
Rudd
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by Rudd »

having triggered IEDs partially underground is reasonable imo, though PR has always shied away from having powerful self-exploding munitions, so I'm actually happy to keep the mines above ground, however it might be a good idea to change their colour to something less green for desert/afghan maps, so its not quite so easy to see.

The choice gameplay wise imo is this

1) Readily avaliable placeable explosives that aren't hugely powerful (e.g. we have spawnable IED insurgents)
2) Limited placeable explosives that are pretty damned powerful (e.g. the talib maps generally rely on requestable combat engineers)

having combat engineers requestable only from main would go hand in hand with any buffing up of their capabilities imo, as in the insurgency gamemode they would be pretty awesome with more power; so their avaliablity would balance that.

Blufor being able to destroy the enemy IEDs would be imo a great addition, however if I understand it right, its a compliated material thing, that I have no idea to do; so I assume its in teh queue like so many things. as far as a detector goes, I don't think it would work right ingame and the death rate amongst combat engineers ingame would be so high it wouldn't be funny, since usually on talib maps the IED you are about to poke is going to explode.

Pressure plates would be interesting, but I don't think you'd be able to simulate them properly ingame, a detector with a shaped charge near it would be awesome, but I think its beyond BF2.
Huh? Civilians and insurgents hit IEDs and Mines all the time... They dont magically know where it is... Quite comical though.
It is true however, according to books like 'Ordinary soldier' the Taliban do maintain a reasonable amount of chit chat with locals about where IEDs are, lucky for us since some of that intel reaches us.
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mattnett1
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by mattnett1 »

Viper... You sir are EPIC.

But this would be funny as hell.

*Marine walking w/ metal detector*
Marine: "OMFG!!! IED, IED RUN!!!"
*BOOM*


How about a IED sensing vehicle?
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karambaitos
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by karambaitos »

[R-DEV]Rudd wrote:
Pressure plates would be interesting, but I don't think you'd be able to simulate them properly ingame, a detector with a shaped charge near it would be awesome, but I think its beyond BF2.
cant it be faked it like the airburst on mortars?
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
ytman
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by ytman »

I think Metal Detectors would be a bit much for PR. Huge minefields are not something you run across often (though a simple car full of sappers going back and forth from main could be a VERY effective area denial tool but only in Iraqi Insurgent cases now). Now if we were to make minefields more prevalent and hidden, this would be awesome... if there were 4km maps to do this on.

1km is simply way too small to have people checking for minefields and 2km... well I think thats also prety small for it all.

4km maps though would have the huge spaces required for large minefields and would probably require them to be made by the insurgent team just to limit the ground motions of the BlueForce.

In FH2 it makes no real sense, especially with the speed scale of that game.
paul161616
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by paul161616 »

i think that it would be a good idea to have the detector and make the mines look like the little rocks that are scattered all over maps, that way you wouldnt really be able to tell, but i dont know how easy that would be with changing the texture for different maps
rushn
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by rushn »

in my opinion friendly fire should be turned of for mines
mattnett1
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Re: IED Pressure Plated - Metal Detectors (detecting IED's)

Post by mattnett1 »

rushn wrote:in my opinion friendly fire should be turned of for mines
That would NOT be realistic. I love the option now. I think that the driver needs to be more carefull. I think markers help also.
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