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[b]ObjectTemplate.setMinRotation 0/-45/0[/b]
ObjectTemplate.setMaxRotation 0/0.01/0
[b]ObjectTemplate.setMaxSpeed 0/10/0
ObjectTemplate.setAcceleration 0/10/0[/b]
ObjectTemplate.setInputToPitch PIThrottle
Set the bolded attributes to the bolded values on rtFlap and ltFlap and that should get the right characteristics. (Didn't feel like the change justifies another full d/l yet.)
I'm thinking I shouldn't worry too much about the hover sweeping problem until we get down to the source and solution of the rudder problem (in case the two problems are somehow related), so I'm going to bounce ahead on the work queue. If there's anything else that I need to tweak with the flight code, let me know.
I'll hit the external views first; once those are done to PR standard, I'll explore some alternate weapon loadouts (2 AAM's and 2 Mavericks, 2 AAM's and two rocket pods, 2 AAM's and 2 AIM-120's). This is as much for my development as a coder as it is related to what the harrier needs.
(P.S. The Cobra model ingame (vanilla model IIRC) only has x7 pods, where it's treated as having x19 pods. Does the team need to update the model to match the missiles, or update the ammo count to match the model? Obviously low priority, but as an aside)