Helicopters are too armoured
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Spartan10k
- Posts: 24
- Joined: 2009-04-27 05:35
Helicopters are too armoured
Just what the title says. Helicopters are just so weak now; I think they need to have more armour and more total health.
Here is a video demonstrating just how weak they are:
Useless rockets - YouTube
/sarcasm
Seriously, which DEV thought it would be a good idea to make helicopters flying tanks?
Here is a video demonstrating just how weak they are:
Useless rockets - YouTube
/sarcasm
Seriously, which DEV thought it would be a good idea to make helicopters flying tanks?
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Helicopters Are Too Weak
It's just the Hueys that are stupidly though. Supposedly they got a nerf in last patch but are still pretty much invulnerable to AA and LATs. All the rest are fine (except for bleeding but that's been or is being addressed).
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: Helicopters Are Too Weak
Does anyone still bother with attacking Hueys?
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Helicopters Are Too Weak
I don't. It's pointless.
Don't waste AA on a transport Helo is the golden rule. Save it for CAS.
Airtanks will be airtanks.
Although in this case he should have shot the pilots out, it's possible with an RPG. HEADSHOT.
Don't waste AA on a transport Helo is the golden rule. Save it for CAS.
Airtanks will be airtanks.
Although in this case he should have shot the pilots out, it's possible with an RPG. HEADSHOT.
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Helicopters Are Too Weak
unless its coming toward you, shoot the the window on your left side so you kill the pilot, otherwise if you have anything less than a Tunguska its pointlessNavo wrote:Does anyone still bother with attacking Hueys?
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Spartan10k
- Posts: 24
- Joined: 2009-04-27 05:35
Re: Helicopters Are Too Weak
Clanmate didn't start recording till I was just about to shoot. I'd only set up maybe a second before I shot. I was aiming for the cockpit, but it hit near the rotor shaft. Your statement is just another example of how the DEV's have fucked up rockets of all types, and made helicopters ungodly strong.Mikemonster wrote:I don't. It's pointless.
Don't waste AA on a transport Helo is the golden rule. Save it for CAS.
Airtanks will be airtanks.
Although in this case he should have shot the pilots out, it's possible with an RPG. HEADSHOT.
This is an honest question for the DEV's, what were y'all thinking?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Helicopters Are Too Weak
here's a question for you, why have you put a thread description saying the opposite to what your trying to say?
50cal would have done the job very well, on Cuda for example I use the 50cal APC as an AAA platform
your video is very specific imo, it indicates an increase in AT vs Helicopter power is required, it does not indicate a decrease in overal helicopter armour is required
Next time, less sarcasm, more useful feedback please - I've got enough to do today without having to translate people's feedback to what they actually mean.
50cal would have done the job very well, on Cuda for example I use the 50cal APC as an AAA platform
your video is very specific imo, it indicates an increase in AT vs Helicopter power is required, it does not indicate a decrease in overal helicopter armour is required
Next time, less sarcasm, more useful feedback please - I've got enough to do today without having to translate people's feedback to what they actually mean.
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B0ng_McPuffin
- Posts: 28
- Joined: 2011-07-22 22:00
Re: Helicopters Are Too Weak
SHAZAM![R-DEV]Rudd wrote:here's a question for you, why have you put a thread description saying the opposite to what your trying to say?
50cal would have done the job very well, on Cuda for example I use the 50cal APC as an AAA platform
your video is very specific imo, it indicates an increase in AT vs Helicopter power is required, it does not indicate a decrease in overal helicopter armour is required
Next time, less sarcasm, more useful feedback please - I've got enough to do today without having to translate people's feedback to what they actually mean.
Anyways... I've always thought that hand-held AA was useless unless you had 2 coordinated soldiers to fire them at the same time at the same chopper. Plenty of times I've hit a transport heli on Muttrah with the hand-held AA or even a LAT and its done nothing but make it smoke a little.
I've actually had more heli-kills with my standard scoped rifle by shooting at landing helis when they slow to a hover and hitting the pilot in the back of the head (so far have 8 kills this way spread over 2 months). One time I got lucky and hit a slighty damaged chopper that eventually started smoking/flaming and went down, but it wasn't like you'd expect a DEDICATED AA missile to do.
Also, it seems like BTRs/MTLBs have an incredibly easy time shooting down transport helis due to round velocity and view distance... they can just walk their stream of rounds onto you and track you for like a whole kilometer it seems like, and they take down helis fast! I've been taken down by more MTLBs than AA assets or AA hand-held missiles. Also, HAT rounds travel in entirely way too straight of a line when pointed up at a heli... you shouldn't be able to realistically hit a heli with a HAT missile repeatedly by learning that "sweet spot" for leading the heli in the air. If you were horizontal to the missile then that makes sense, since its designed to lock onto tanks and other land vehicles and is somewhat less effective against airborne vehicles... but if you land your heli and they have a lock on you, then so be it... but being HAT sniped almost every day is slightly discouraging since you'd assume as a pilot MOST of your threats would be Anti-Air based.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Helicopters are too armoured
In real life helis stay well away from any cannon, be it 20mm, 30mm, or 120mm. In PR however the CAS choppers with guided missiles should be able to outrange these (they may well, I don't play assets).
Spartan, my reference to headshotting the pilot as the only way to kill with the RPG was supposed to be tongue in cheek (sarcastic). But like you mention it's the only way to get a kill so sometimes we all go for it.
Rudd, this highlights how ineffectual LATs are against Trans helis, however the MANPAD AA is just as bad, and it can also be spoofed.
Spartan, my reference to headshotting the pilot as the only way to kill with the RPG was supposed to be tongue in cheek (sarcastic). But like you mention it's the only way to get a kill so sometimes we all go for it.
Rudd, this highlights how ineffectual LATs are against Trans helis, however the MANPAD AA is just as bad, and it can also be spoofed.
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Helicopters are too armoured
Wait what? You think that taking down chopper is impossible? I have taken out many Hueys on Jabal and Muttrah by using the BTR and MTLB as a mobile AA-Vehicle. As an Insurgent you should fire with everything you have at it. It is possible to take them out but it requires squad-work!
We are staying up!
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: Helicopters are too armoured
Read again. It's LATs and AA that are ineffective against Hueys.B.Pronk(NL) wrote:Wait what? You think that taking down chopper is impossible? I have taken out many Hueys on Jabal and Muttrah by using the BTR and MTLB as a mobile AA-Vehicle. As an Insurgent you should fire with everything you have at it. It is possible to take them out but it requires squad-work!
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Helicopters are too armoured
On muttrah I'll leave AA once the Cobra's down - waste of time manning it for hueys, same on Barra and Jabal.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Helicopters are too armoured
I guess since the AA vs Groudn vehicles was fixed via materials we could just up the power of the AA missile, atm the chances of being hit are right imo, however when they do hit they should really screw up the heli I agree.
AT vs Helicopters is a material issue, and I'm actually not sure how to approach it, as helicopter surivability is important to gameplay - however it is inconsistent for an APC to be taken out by less AT than a helicopter...I guess, AT prevalence on maps like Ramiel can be very very high, so its not a super simple balance. a bump in AT effectiveness via helicopter by around 20% is probably the simpliest way of doing this, increasing the chance of a catestrophic failure when hit by AT, or ofc in a connected thread we talked about decreaseing the amount of damage bleed does to choppers - so combine that with increasing the critical damage level for helicopters means they have a chance to become inoperable to some degree at a higher HP level.
AT vs Helicopters is a material issue, and I'm actually not sure how to approach it, as helicopter surivability is important to gameplay - however it is inconsistent for an APC to be taken out by less AT than a helicopter...I guess, AT prevalence on maps like Ramiel can be very very high, so its not a super simple balance. a bump in AT effectiveness via helicopter by around 20% is probably the simpliest way of doing this, increasing the chance of a catestrophic failure when hit by AT, or ofc in a connected thread we talked about decreaseing the amount of damage bleed does to choppers - so combine that with increasing the critical damage level for helicopters means they have a chance to become inoperable to some degree at a higher HP level.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Helicopters are too armoured
1. Make AA missiles and AT rockets destroy (or critical) choppers with one shot.
2. ???
3. PROFIT
I would also like to see RPG's requiring 2-3 shots to kill APCS, instead of one shot lighting it on fire, regardless where the round hits.
2. ???
3. PROFIT
I would also like to see RPG's requiring 2-3 shots to kill APCS, instead of one shot lighting it on fire, regardless where the round hits.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Helicopters are too armoured
that was brought in last version afaik for APCs like the warrior and bradleyI would also like to see RPG's requiring 2-3 shots to kill APCS, instead of one shot lighting it on fire
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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Helicopters are too armoured
too bad the MTLB AA version is completely useless, you hit the huey in the nose, nothing happens, you shoot 3 more, he just flies off with his troll face, you need to have some luck to kill one with that thingB.Pronk(NL) wrote:Wait what? You think that taking down chopper is impossible? I have taken out many Hueys on Jabal and Muttrah by using the BTR and MTLB as a mobile AA-Vehicle. As an Insurgent you should fire with everything you have at it. It is possible to take them out but it requires squad-work!
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Helicopters are too armoured
TBH its much more effective as an infantry suppression platformkarambaitos wrote:too bad the MTLB AA version is completely useless, you hit the huey in the nose, nothing happens, you shoot 3 more, he just flies off with his troll face, you need to have some luck to kill one with that thing
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Helicopters are too armoured
attacking a huey with AA missiles is a mistake.
You have to use cannon fire.
You have to use cannon fire.
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Spartan10k
- Posts: 24
- Joined: 2009-04-27 05:35
Re: Helicopters are too armoured
Yeah that's a great option playing as an Insurgent.....wait, no it isn't.40mmrain wrote:attacking a huey with AA missiles is a mistake.
You have to use cannon fire.
Yeah I guess I'm sorry for the way I presented this the other day. Just had a bad day at work, get home and then this bullshit happens.....I was not a happy camper. And frankly I didn't really think y'all would listen. But what I'd like to see is any type of AT weapon be able to kill a helicopter with 1 hit because we know that even a helicopter as big as a Chinook can be taken down by 1 RPG. I guess it was a couple of patch's ago that helicopters got like this, but usually I don't even bother shooting at the flying tanks with RPG's unless it's the Taliban HAT (which will kill a Black Hawk with 1 hit). I just figured since this was the German LAT that it would be powerful enough to take it down....and the fact the pilot was begging to be shot down by being stupid and running people over; confident in the fact that he couldn't be shot down.[R-DEV]Rudd wrote:I guess since the AA vs Groudn vehicles was fixed via materials we could just up the power of the AA missile, atm the chances of being hit are right imo, however when they do hit they should really screw up the heli I agree.
AT vs Helicopters is a material issue, and I'm actually not sure how to approach it, as helicopter surivability is important to gameplay - however it is inconsistent for an APC to be taken out by less AT than a helicopter...I guess, AT prevalence on maps like Ramiel can be very very high, so its not a super simple balance. a bump in AT effectiveness via helicopter by around 20% is probably the simpliest way of doing this, increasing the chance of a catestrophic failure when hit by AT, or ofc in a connected thread we talked about decreaseing the amount of damage bleed does to choppers - so combine that with increasing the critical damage level for helicopters means they have a chance to become inoperable to some degree at a higher HP level.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Helicopters are too armoured
I haven't seen this yet ._.[R-DEV]Rudd wrote:that was brought in last version afaik for APCs like the warrior and bradley


