Here's the screenshots:


I searched on Google and didn't find a solution, anyone knows how to fix that?


'[R-DEV wrote:Rhino;903200']First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.

Just make a keyframe with low opacity for the material so you can switch between solid and transparant surfaces.[R-DEV]Rhino wrote:BTW I personally don't use the method of having ref images on planes as you can't see the ref in wireframe mode and in normal mode, you can't see parts of the ref behind the model![]()
