[Texture] demonstration: Specact skins

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

[Texture] demonstration: Specact skins

Post by Insanitypays »

I wanted to share some pics of a freaking nice skin I made over this week. i based them off of the BF3 and BC2 specact skins and a little bit off of the Arma: 2 Special Forces units.


Image Uploaded with ImageShack.us

Im thinking of releasing the skin to the public for personal mods and such depending if there is a demand for them.
Oh, and i know that under armor shirts are dangerous to wear in combat, this isnt supposed to be realistic, just cool looking.


I probably wont reply to many of the comments here, but I will on moddb

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [skin] demonstration: Specact skins

Post by rushn »

looks like they just wore a bunch of random camo patterns MARPAT with BDU doesnt look very good
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [skin] demonstration: Specact skins

Post by Zemciugas »

Looks nice, although I prefer more unique camos than simple marpat. I'm sure some mods will use it.
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Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [skin] demonstration: Specact skins

Post by Shovel »

I like the top left one and the bottom two on the right. Nice work!
Shovel009
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [skin] demonstration: Specact skins

Post by USMC scout sniper »

Nice job! I like it!
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [skin] demonstration: Specact skins

Post by Wakain »

it's generally better to let others decide whether something's freaking nice or not ;)

I, for one, never liked mixes of camo, uniformity all the way!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [skin] demonstration: Specact skins

Post by Rudd »

as a texture they look good, though not something PR would use (especially since we have custom kit geos)

keep it up though mate, I'm sure there are a few BF2 mods around that would like these

the engineer in particular looks pretty badass
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [skin] demonstration: Specact skins

Post by Pvt.LHeureux »

[R-DEV]Rudd wrote:as a texture they look good, though not something PR would use (especially since we have custom kit geos)

keep it up though mate, I'm sure there are a few BF2 mods around that would like these

the engineer in particular looks pretty badass
Because he's upside down right? :lol:

Anyway, good looking skins indeed. I have a question, what is the camo that US use in forest maps in PR? Never really looked, is it marpat?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [skin] demonstration: Specact skins

Post by Rudd »

what is the camo that US use in forest maps in PR? Never really looked, is it marpat?
USMC use marpat in PR, USA use ACU in all theatres (stoopid USA, I'd prefer multicam, but its a borderline decision regarding usage IRL as different American units use differnet camo)
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: [skin] demonstration: Specact skins

Post by Spush »

I thought about changing the US Army to Multicam a while back, but couldn't get the colors correct so I gave up. The USMC Desert needs to be fixed in my opinion, I botched that one, I have some newer ones with a clearer more defined Desert/Woodland Marpat, just need those to be finished. Plus newer vests for both factions :) .
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [skin] demonstration: Specact skins

Post by Pvt.LHeureux »

Yeah I hate to see ACU everywhere :( . MultiCam would be awesome. Played some airsoft games and the only place where ACU was good was in dead grey branches lol
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: [skin] demonstration: Specact skins

Post by Insanitypays »

[R-DEV]Spush wrote:I thought about changing the US Army to Multicam a while back, but couldn't get the colors correct so I gave up. The USMC Desert needs to be fixed in my opinion, I botched that one, I have some newer ones with a clearer more defined Desert/Woodland Marpat, just need those to be finished. Plus newer vests for both factions :) .
I can give you my Multicam seamless if you want it. (it was originally a tiny(52x52 if i remember right) inaccurate attempt at multicam from google images that I messed with on CS2 and paint.net)

Just as something to think over: whenever I make camos and the colors seem messed up I tend to change the shape of the camo design for whatever layers I think are messing it up, 90% of the time it is the shapes that are making it look bad, not the colors.

(oh, and I just want to point out that all the camos i used here were ones i found online, I was feeling a little bit lazy)

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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