dtacs wrote:
If we go by the logic that 'the players can just opt out of being involved', then Sunset City, OGT and Ejod should not have been removed. They were "flawed"...
Sunset was just a joke. It was just outdated and needed to go. EJOD was pretty good but really suffered for its lack of enterable buildings and in this current PR would be a TOTAL wank considering mortars.
And we come to OGT... oh my. I was PISSED when they removed that. No jungle maps in PR annoys me. The usual tagline "Too small, we're into bigger maps". Then they add Gaza city which is like Sunset city but with less ability to flank.
I get the idea of the statement about where the Devs want to go with map design, more combined arms, 4km, etc, but then it seems contradictory when we have really weak and yes indeed small maps being added that seem to be more flawed than some classics like OGT.
I personally wish there were more straight up infantry maps that didn't rely on a never-played Inf layer to showcase straight up infantry fighting. The biggest problem with PR maps these days is placing a big emphasis on combined arms for BASIC operations. This means things like the infantry being totally screwed if you happen to have tards in your trans squads crashing your assets every 2 minutes.
A nice jungle map like OGT was great cause you didn't need the landrovers, you didn't even need FOBs as much on the far side. In a jungle they were even a liability, even if the map was twice as big. Map definitely needed a refresh, but compared to Ocham or Gaza, it hands down wins in my book.
Learning to play infantry properly in the jungle is the best bet. Its too bad you can't do that anymore.
Shijia however is epic. I wish it was on more. I think that does hit the balance on assets and infantry.
Maybe if all the servers agreed to unilaterally pick more interesting map rotations we could revamp the way we play PR. If I logged on and saw 2 servers running Shijia at the same time rather than Kokan, Kokan, Muttrah, Fallujah, Muttrah, I'd get pretty excited.