Having trouble with aiming.
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CaptEdster
- Posts: 13
- Joined: 2011-10-20 20:36
Having trouble with aiming.
Hello. I've just started playing Project Reality a few days ago. I love it so far, but my bullets seem to be going way off target when I bring my sights to bear on an enemy. Is there a certain amount of time I have to wait aiming down the sight until my bullets achieve maximum accuracy?
Cheers,
Ed
Cheers,
Ed
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nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: Having trouble with aiming.
Typical time for "deviation" as it's called, is 4 seconds for rifles. Here is a great video, little outdated but most things are true. You can move without the deviation being completely reset though. Lets say you walk forward for 1 second, then you have to wait for 1, if you walked forward for 2, then wait 2, etc etc.
http://vimeo.com/3977076
http://vimeo.com/3977076
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mockingbird0901
- Posts: 1053
- Joined: 2009-05-13 17:30
Re: Having trouble with aiming.
^but that's only if you need to hit somebody 300 meters or so out. Think of it as a cone that gets smaller the longer you wait. Minimum is reached after 5-7 sec
Edit: Spent some time looking for just that video
Edit: Spent some time looking for just that video
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Having trouble with aiming.
Pretty muchCaptEdster wrote:Is there a certain amount of time I have to wait aiming down the sight until my bullets achieve maximum accuracy?
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Having trouble with aiming.
what ever happened to the scrolling tutorials for PR, im sick up the arse of people bringing up the same things.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Having trouble with aiming.
Psyko, watch it please, no need to spam this guys thread with that.
CaptEdster, welcome to the forums! Watch the video above, it's exactly what you're looking for. I'll leave this thread open in case you have any further questions - you can also PM me at any time if you need something explained to you. There's a couple of people on these forums who really like helping new players out, perhaps one of them will also stumble over this thread and offer you in-depth explanations.
I'd also like to take the chance to shamelessly advertise this video, which should explain everything an infantryman needs to know in PR in detail.
Have fun and good luck on the servers!
CaptEdster, welcome to the forums! Watch the video above, it's exactly what you're looking for. I'll leave this thread open in case you have any further questions - you can also PM me at any time if you need something explained to you. There's a couple of people on these forums who really like helping new players out, perhaps one of them will also stumble over this thread and offer you in-depth explanations.
I'd also like to take the chance to shamelessly advertise this video, which should explain everything an infantryman needs to know in PR in detail.
Have fun and good luck on the servers!

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CaptEdster
- Posts: 13
- Joined: 2011-10-20 20:36
Re: Having trouble with aiming.
Thanks for all the help! Really appreciate it. 
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Having trouble with aiming.
It might be a bit frustrating at first, but it's something you get used to.
Try to adapt to the system and use cover a lot. I generally avoid getting in plain shooting matches with people unless I have a really clear advantage. If you stand there shooting each other half the time you will die, a better bet is to disengage, and reposition yourself advantageously (run round the back or get into a good position to throw a nade).
Try to adapt to the system and use cover a lot. I generally avoid getting in plain shooting matches with people unless I have a really clear advantage. If you stand there shooting each other half the time you will die, a better bet is to disengage, and reposition yourself advantageously (run round the back or get into a good position to throw a nade).
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Having trouble with aiming.
my bad. I am desensitized at this stage. I've totally forgotten how and why i should help new players.'[R-MOD wrote:Spec;1686638']Psyko, watch it please, no need to spam this guys thread with that.
CaptEdster, welcome to the forums! Watch the video above, it's exactly what you're looking for. I'll leave this thread open in case you have any further questions - you can also PM me at any time if you need something explained to you. There's a couple of people on these forums who really like helping new players out, perhaps one of them will also stumble over this thread and offer you in-depth explanations.
I'd also like to take the chance to shamelessly advertise this video, which should explain everything an infantryman needs to know in PR in detail.
Have fun and good luck on the servers!![]()
Remember in Vanilla you could hear some old guy, Tom Clancy or something telling you how Bf2 worked inside the first couple of minutes. wasn't there a guy fiddling around with that to make PR ones?[R-DEV]Rhino wrote:scrolling tuts?
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Apo
- Posts: 150
- Joined: 2011-04-13 16:43
Re: Having trouble with aiming.
Is the deviation time (time i have to wait for ideal results) for Grenadier, LAT, and AA kit different?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Having trouble with aiming.
A bit ye, although AA kit has permanent deviation if fired unlocked, standing still and waiting will not let the deviation "settle". You have to lock on to the target to get rid of the deviation.Apo wrote:Is the deviation time (time i have to wait for ideal results) for Grenadier, LAT, and AA kit different?
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B0ng_McPuffin
- Posts: 28
- Joined: 2011-07-22 22:00
Re: Having trouble with aiming.
Personally I think the whole 4-second thing was pulled out of thin air and has no basis in reality.
Sure it shouldn't be like CoD where you can point-and-click and have your gun instantly ready and perfectly settled, but then again, I'm not a retard whos new to holding a gun, and ESPECIALLY if I was in a fire-fight I'd be working much faster and be making sure my aim was a little better than if I was just target-plinking.
Nothing is more frustrating than shooting down an alley way at an enemy, and you shoot everywhere BUT towards the end of the alley where your sights are at. Bullets are hitting the walls to the left and right of your target, but not on your target... like my guy has a fucking case of Parkinsons disease or something.
In real life, guns have no reticles that need to settle before you fire, you can just point and click with enough practice...
I mean, if I bring my gun up to my shoulder, and take the time to look down the sights/scope and put that dot on my target, that should be ALL the time it takes to fire off a round in a panic-setting, and still be fairly accurate... and I should get even MORE accuracy if I do settle down for a moment, rest my gun on something, or just quit moving around for a minute and catch my breath.
Accuracy should be tied into your fatigue bar which currently only limits how far you can sprint and maybe a couple other small things.
Case in point... stand still at a range and fire at the target... now go sprint around the block to simulate as if you were running from enemy fire or just moving from position to position. Now fire your gun again and see how accurate you were. If you get winded, you are MUCH less likely to hit your target with a pop-shot than if you were standing around or moving slowly and not getting worn out from physical exertion.
The farther down your fatigue bar is, the more wild your shooting should become, and it should gradually get back to perfection as you calm down and get your wind back and you settle into your spot.
Sure it shouldn't be like CoD where you can point-and-click and have your gun instantly ready and perfectly settled, but then again, I'm not a retard whos new to holding a gun, and ESPECIALLY if I was in a fire-fight I'd be working much faster and be making sure my aim was a little better than if I was just target-plinking.
Nothing is more frustrating than shooting down an alley way at an enemy, and you shoot everywhere BUT towards the end of the alley where your sights are at. Bullets are hitting the walls to the left and right of your target, but not on your target... like my guy has a fucking case of Parkinsons disease or something.
In real life, guns have no reticles that need to settle before you fire, you can just point and click with enough practice...
I mean, if I bring my gun up to my shoulder, and take the time to look down the sights/scope and put that dot on my target, that should be ALL the time it takes to fire off a round in a panic-setting, and still be fairly accurate... and I should get even MORE accuracy if I do settle down for a moment, rest my gun on something, or just quit moving around for a minute and catch my breath.
Accuracy should be tied into your fatigue bar which currently only limits how far you can sprint and maybe a couple other small things.
Case in point... stand still at a range and fire at the target... now go sprint around the block to simulate as if you were running from enemy fire or just moving from position to position. Now fire your gun again and see how accurate you were. If you get winded, you are MUCH less likely to hit your target with a pop-shot than if you were standing around or moving slowly and not getting worn out from physical exertion.
The farther down your fatigue bar is, the more wild your shooting should become, and it should gradually get back to perfection as you calm down and get your wind back and you settle into your spot.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Having trouble with aiming.
That's a suggestion and would belong to the suggestions forum, where we wouldn't have approved the thread because linking the sprint bar to accuracy is both a resuggestion and hardcoded.
The first parts of the post are feedback, you'll also find a feedback thread about deviation in the appropriate forum.
The first parts of the post are feedback, you'll also find a feedback thread about deviation in the appropriate forum.

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B0ng_McPuffin
- Posts: 28
- Joined: 2011-07-22 22:00
Re: Having trouble with aiming.
It wasn't a suggestion... I knew it was hardcoded and thats why I didn't post it in suggestions... I was simply referring to it being a more realistic system than what is currently in place. I can't remember what game it was that I played that had the system I'm talking about, (I believe it was Brothers in Arms... but don't hold me to that). Anyways, it just felt more natural and less like Parkinsons disease how PR feels. I felt like I was more in control of the "deviation" in that game and it was less rip-your-hair-out frustrating like PR can be at times.... and Brothers in Arms had a notoriously crappy hit-detection system (at least the first one did).[R-MOD]Spec wrote:That's a suggestion and would belong to the suggestions forum, where we wouldn't have approved the thread because linking the sprint bar to accuracy is both a resuggestion and hardcoded.
The first parts of the post are feedback, you'll also find a feedback thread about deviation in the appropriate forum.
Since I am here and its on-topic to this post, removing 1 second off deviation times would probably improve the number of deviation related complaints. Thats not hardcoded is it? Its still long enough to not be point-and-click COD style, and not like Parkinsons Disease-like how it is now.
Feel free to move this, I wasn't even going to make a suggestion to the system really, but since you brought it up figured I might as well retort with an actual suggestion how to fix the current system and not just a simple reference to another system of aiming.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Having trouble with aiming.
My main point being that it would be a resuggestion. Changes of the deviation system have been suggested, talked about, and a lot of times, performed. We're well aware of the 'issue' and have active or former servicemen in the team who provide feedback about the realism aspects of these things. If you want to talk about it, I refer you to the feedback section and the multitude of threads about it, I'd like this thread to remain a "help a new player" thread, otherwise we'd have to lock it.
Last edited by Spec on 2011-10-26 11:38, edited 1 time in total.
Reason: lrn2write, Spec.
Reason: lrn2write, Spec.

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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Having trouble with aiming.
It's not based on kit, it's based on weapon.Apo wrote:Is the deviation time (time i have to wait for ideal results) for Grenadier, LAT, and AA kit different?
For example, the medic kit, grenadier, rifleman, officer kits etc (assuming they are all the same weapon, should be for conventionals) all have the same deviation for their primary weapon, regardless of scope, reflex, or irons.
Things like rocket launchers and grenade launchers all have a higher then normal deviation. Especially RPGs. This is to avoid run and gun use for precision weapons.



