Psykogundam wrote:Arma is the only one that tried to do it, and its my opinion that they failed. Its not a bad game, its very modable its just not very playable. and im not talking about xp and stats and strafe jumping... Im talking about shooting your targets lol.
BF2 is a spammy game, and doesnt cater to expantion. COD's levels are too small becasue they are static objects stuck together. theres nothing in the negative zone outside of what you see, the map while looking realistic is just one big Collision.
However, this game
may have potential. it could turn out being as spammy as everything else. but who knows. its called Heroes and generals and its made by the guys who made hitman. and the hitman games were quite realistic, but also quite arcadey. the game works by having an mmo style battlefield where soldeirs spawn in and partisipate in WW2, and another leaf of the game is where high ranking players operate as the general and order troops to go places and do things. which other than BF2 on a small scale hasnt been done before. (afaik)
Heroes & Generals Windows, Web game - Mod DB
Other than that i dont know what to tell you...realism gamers while being a minority group are mostly comprised of older guys who like fight sims army and sniper games. but we simply arnt being catered to in the ways we desire.
But you should bare in mind, nobody else is either. even gears of war, halo, bad company, and a bunch of other console fps arnt getting it right for their fans, with the exception of resistance 3 i guess.
Oh yeah I saw that on moddb, I think it has potential for sure, but like you we'll just have to see... and also I don't think realism gamers are only older guys 0.o I'm 21 and I've been playing mainly tactical/realism games since I was 17, and I think 75% of the people I play with are around that age range. (not to put down the older guys, you all are just as good if not better team mates than anyone else =P)
badmojo420 wrote:The same could be said about a lot of stuff in PR. Who wants to spend a couple hours driving supply crates to people who need them? Or sitting in a tent staring at a map with dots on it? Or laying on a rooftop waiting to fire a missile at an aircraft that might never come. Or "shoveling" sandbags, etc. Lots of people still enjoy all those activities.
A game like I describe wouldn't be cool just for the task you are currently doing, rather it would really immerse you into a team/army where people are counting on you, and if you screw up your simple task, that could cost lives somewhere down the line. It goes back to what the OP said about killing CPU opponents not being as fun as killing human players. I admittedly wouldn't play much artillery simulator on its own, but if it was part of a larger human conflict and my shells were falling on real human players, it would mean something more.
I think what he's saying is that that's not really an optimal solution for what we want, and I have to say I agree, I don't think it's necessary to have multiple engines running alongside one another, I think one really well optimized engine would be fine. To be honest what you're describing sounds like it could be obtained with a single engine, I don't think the whole 2 engine thing makes as much sense (cause ultimately you'd just make them a single one)... but I'm not coder so you'd have to ask one of them haha.