Webking mortars calculator PRO - Calculate Mortars angles

General discussion of the Project Reality: BF2 modification.
webking
Posts: 99
Joined: 2009-04-15 20:46

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by webking »

soldier19919 wrote:you must suck really much if you need guidance for a mortar -.-
Hi Soldier,

If I were you, I would spend some time to read the FAQ on my website, in order to UNDERSTAND the aim of my software. I don't expect everybody understand my opinion, expecially in your case. This software is just a step throught the integration of Vocal Coommands in games like PR.

Keep in mind that in order to create a software like that, you should know something about phisix and math, and you should know very well mortars behaviour i PR.

I won't answer anymore to your posts, since I don't expect you understand my cause, I'd like see anybody else opinion :)

See you on the battlefield soldier, and watch out above you... mortars incoming!
:)
General Administrator of http://www.hardwareforyou.it
Personal Engineering blog http://www.webkingsoft.com
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http://www.realitymod.com
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by Hunt3r »

Good tools.

I'm sorry, but to the people who are busy whining, IRL mortars can easily do counterbattery to high precision, and only require a grid coordinate to automatically calculate the entire fire solution to ensure all batteries impact at the same exact moment, and can automatically adjust firing solution based upon spotter remarks.

Computers are great things, can we please stop trying to imagine mortars as primitive things that only land in the right place by the grace of God?
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lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

Re: Webking mortars calculator PRO - Calculate Mortars angles

Post by lukeyu2005 »

See arma 2's mortar mechanics it's just click and fire.
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