Teamwork
-
Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Teamwork
Or, instead of talking here about these "old days" where everything seems to have been better, you could go ingame and get some teamwork going, make it to your liking. Simpler said than done ofcourse, but being all nostalgic in here isn't going to help either. 

-
Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Teamwork
I really have no idea of what some of you are talking about and quite frankly, if there's more lack of inter-squad cooperation than before - which I disagree -, then the blame fall on the vets who often take the SL roles. And some of them usually give their contribution in this forum...so to me it sounds like a contradiction.
Mind you, I only play in NwA, PRTA or TG. But if something is wrong, then let's take it on the inability of the most experienced to use comms properly, shall we?
Because it's only way that argument could ever make sense.
Mind you, I only play in NwA, PRTA or TG. But if something is wrong, then let's take it on the inability of the most experienced to use comms properly, shall we?
Because it's only way that argument could ever make sense.

-
Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Teamwork
Look yesterday on Ramiel Arc_Shielder, we rushed a cache with C4 by a chopper insertion, you remember? That's the kind of rambo style gameplay I'm talking about.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
-
karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Teamwork
for me the good old days were when the UKWF server existed, when the nabs would get kicked like they deserve to be (nabs =/= new players), sadly that contributed to the downfall to that server, i guess you just cant have nice things
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
-
Arc_Shielder
- Retired PR Developer
- Posts: 1621
- Joined: 2010-09-15 06:39
Re: Teamwork
I understand and I was not very fond of that idea either, but there's a difference between wrong choices and inter-squad cooperation. Remember that we worked together with Squad 2 at first (Recon) or with the APC later on?Pvt.LHeureux wrote:Look yesterday on Ramiel Arc_Shielder, we rushed a cache with C4 by a chopper insertion, you remember? That's the kind of rambo style gameplay I'm talking about.
I value that far more. Sure people let their defenses down, have fun and sometimes do idiotic things in the best of servers. However, from the times I saw my friend playing during 0.8 version, I don't remember things being that much better.

-
Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Teamwork
If anything "rambo style gameplay" and rushing is less common now than it was before. Rushing in general isn't as prevalent (not that rushing is intrinsically bad anyway), the new rally points make it more difficult to go in all guns blazing, the gameplay has generally slowed down and become more tactical as a result imo.Pvt.LHeureux wrote:Look yesterday on Ramiel Arc_Shielder, we rushed a cache with C4 by a chopper insertion, you remember? That's the kind of rambo style gameplay I'm talking about.
Ah the good old days, when children would die in their cots and we'd have to shit outside and go to work at 2 am and be payed in half eaten turnips... those were the days! /Satire
People have a habit of glorifying the past. The end.




-
Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: Teamwork
It wasn't my intention to just rant about good old days but it's hard not to look back on it in that way.
I think it also may be because of the lack of time on my hands to actually play PR nowadays. Back in the ~0.8 I had alot of time I could (and did) use on PR. Those days are over and now I only really have time to play PR a couple of hours max some few days in the week. With only two hours to play your patience is really put to a test with PR.
I'm sure alot of the guys from up to ~0.8 have similar problems
I think it also may be because of the lack of time on my hands to actually play PR nowadays. Back in the ~0.8 I had alot of time I could (and did) use on PR. Those days are over and now I only really have time to play PR a couple of hours max some few days in the week. With only two hours to play your patience is really put to a test with PR.
I'm sure alot of the guys from up to ~0.8 have similar problems
Peace is that brief glorious moment in history when everybody stands around reloading
-
crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: Teamwork
I joined in 0.8, which is like 2 and half years ago. And the player base was part of the reason why it got me hooked. I do miss that time. I played in a teamwork squad yesterday on NwA, it felt pretty rare given all other non-communicative/rambo squads. Maybe its dying.
Maybe we're just getting old, ok dont be eating if you watch this. Its nasty, but thats not the point..
Maybe we're just getting old, ok dont be eating if you watch this. Its nasty, but thats not the point..
Last edited by crot on 2011-11-06 22:15, edited 2 times in total.
-
Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: Teamwork
Pffffffffffffff! Kids nowadays think when they joined things were hardcore. .4 was when the community was at its best, small but united. There were no rounds that weren't epic beyond belief. 
-
saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Teamwork
The gameplay around 0.8 couldn't have been much worse, Raic. I remember playing the old Korengal Valley. Yes, believe it or not. People actually liked the map back then. Every round was a blast. The teamwork was outstanding.
The game is getting better and better. The community, on the other hand...
The game is getting better and better. The community, on the other hand...
-
Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: Teamwork
hmm remenising about the old'n days, yes the were good but all that has been said above regarding rushing with APC/ no teamwork nowdays etc etc is wrong, i play nearly most of the time on NwA servers out of 10 games ill get 6/7 good teamwork orientated rounds, most regulars and members know wat they want from PR and they know where to get it....NwA, thats why they got a great reputation, and the admins are second to none.
-
saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Teamwork
I can't remember if I played on the same server all the time earlier (0.8'ish), but I strongly doubt it. What I do remember though, is 100% teamwork, whatever server. This does not happen anymore. There are 3-4 good servers left, the rest are missing both teamwork and communication (unless you speak German or Russian).
As I've said earlier (at least I think I have), the Call of Duty'ish behavior has also arrived in PR. I meet persons with the motto "You're my enemy until proven otherwise" more and more often.
It was never like this before. Idiots were taken care of, and the community consisted of serious players.
As I've said earlier (at least I think I have), the Call of Duty'ish behavior has also arrived in PR. I meet persons with the motto "You're my enemy until proven otherwise" more and more often.
It was never like this before. Idiots were taken care of, and the community consisted of serious players.
-
Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Teamwork
I remember UKWF, that server was so awesome
.
Also the old Korengal was outstanding indeed, all my rounds on this one were awesome in 0.85, my first round was on this map. The feeling in 0.85 was better for me. I think it's mainly the playerbase who changed.
EDIT : Also Kashan was freaking heavily played, and all my rounds were awesome rounds on it, even if it mainly finished with MEC team storming North Village.
Also the old Korengal was outstanding indeed, all my rounds on this one were awesome in 0.85, my first round was on this map. The feeling in 0.85 was better for me. I think it's mainly the playerbase who changed.
EDIT : Also Kashan was freaking heavily played, and all my rounds were awesome rounds on it, even if it mainly finished with MEC team storming North Village.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
-
saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Teamwork
It is. I can't find any reason why the game itself should have dragged down the quality.Pvt.LHeureux wrote:I think it's mainly the playerbase who changed.
-
manligheten
- Posts: 202
- Joined: 2007-03-25 21:01
Re: Teamwork
The main reason teamwork has changed so much is easily explained by a so simple thing as the spawnable scoped lmg that came in 0.86. It rendered squads useless. It made two man sqauds consisting of a SL and a LMG the best combo. Thus, lonewolfing on a epic scale. The patches 0.86+ was just us catching up to the game play changes and people realising that teamwork isn't the best way to get kills anymore. Then, the rally was removed to really nerf the squad beyond recognition.
In the glorius teamwork days when you could get teamwork with randoms (not locked clan squads) was due to that you was forced to be in a squad to stand a change. Any non-squad player was useless and pwnd upon sight. Thus, players naturally wanted to play as a team to succeed and boost their ego. In present patch, you can take a HAT, lmg, TOW whatever and get those egoboost frags anyway, without any teamwork.
Quite self explanatory. The PR-trademark gameplay of teamwork was to luck in the balancing. Of course, with 128 players all this squad nerfing works, as there is much more squads.
In the glorius teamwork days when you could get teamwork with randoms (not locked clan squads) was due to that you was forced to be in a squad to stand a change. Any non-squad player was useless and pwnd upon sight. Thus, players naturally wanted to play as a team to succeed and boost their ego. In present patch, you can take a HAT, lmg, TOW whatever and get those egoboost frags anyway, without any teamwork.
Quite self explanatory. The PR-trademark gameplay of teamwork was to luck in the balancing. Of course, with 128 players all this squad nerfing works, as there is much more squads.
Last edited by manligheten on 2011-11-07 00:46, edited 2 times in total.
-
dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Teamwork
Removal of timeless rally points, removal of maps which featured intense close quarter fighting free of random vehicle kills and thermals, encouragement of inter-team cohesion removing the ability for squads to achieve on their own, release of horrendously bugged builds or features which flat out didn't make sense.saXoni wrote:It is. I can't find any reason why the game itself should have dragged down the quality.
And that's just the tip of the iceberg.
-
AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Teamwork
Instead of ranting and bringing back faded memories of the old days (because everything was better in the old days), what could be done now to improve the experience?
Keep it simple, for all I care state it as: Action -> Reaction. Doing A results in B.
Keep it simple, for all I care state it as: Action -> Reaction. Doing A results in B.

-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Teamwork
(Feel free to post specific, elaborate suggestions for gameplay changes in the suggestion forum, by the way. The community can always help improve the mod.)

--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.

