Next, fastropes!

General discussion of the Project Reality: BF2 modification.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Next, fastropes!

Post by Raic »




Not much use as the zoom effect is made with shader and works little like any digital zoom
Digital zoom - Wikipedia, the free encyclopedia
But hey, not impossible!

EDIT: Not a suggestion, just a video that shows its somewhat possible to have two separate levels of zoom allowing the actual scope to zoom while the surrounding of scope is not. Also it works so stupidly that its not going to be used in this form, ever.
Last edited by Raic on 2011-11-07 10:52, edited 1 time in total.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Next, fastropes!

Post by saXoni »

Hmmm... I'm guessing lock because of suggestion outside of the suggestion-section.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Next, fastropes!

Post by Raic »

Not really suggestion as I said, not happening, just for enjoyment.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Next, fastropes!

Post by saXoni »

Did you make these?
PR has something very similar. Not saying that you stole them or anything. Just saying that I doubt PR needs this.
It does look pretty cool, though.
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: Next, fastropes!

Post by Foxxy »

saXoni wrote:Did you make these?
PR has something very similar. Not saying that you stole them or anything. Just saying that I doubt PR needs this.
It does look pretty cool, though.
Its similar as in the 3d scopes but with this the outside of the scope is zoomed out or the same but the inside of the scope is zoomed in kinda like the game insurgency

*edit* nvm i saw it wrong
Image

[TMP] FoxxyFrost
|TG-Irr| FoxxyFrost
|UO|FoxxyFrost
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Next, fastropes!

Post by saXoni »

Foxxy wrote:*edit* nvm i saw it wrong
Yes you did. At least I think you did. It does zoom in on both sides, but it kind of looks like it zooms in more on the inside than on the outside.
It's really hard to tell.

I'm mindfucked!
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Next, fastropes!

Post by karambaitos »

yeah it zooms in more where the scope is, but its not actual zoom like in insurgency mod, its simmilar to how you zoom in on a picture in a pic viewing software, like the OP said
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: Next, fastropes!

Post by splatters »

There is a lot of talented people working on various mods and projects for BF2 constantly popping up with amazing new content. I think the DEV team could use a few fres members :wink:
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Next, fastropes!

Post by ShockUnitBlack »

... Would like to see depth-of-field and more post-processing effects in general. I also like the scope-tint seen in the first video.

Put me down as interested.
"I Want To Spend The Rest Of My Life With You Tonight."
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Next, fastropes!

Post by Rhino »

When was the last time you played PR Raic? PR has had this for ages... Chuc and Mosquill started work on these back in February 2010 and they have been in PR for a few releases... (note, WIP shader in the blog posts below, quite different now)

3D Scopes - Project Reality Forums
3D Scopes Update - Project Reality Forums
Image
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Next, fastropes!

Post by maarit »

thats cool.
i like it and that little zoom is great.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Next, fastropes!

Post by Raic »

'[R-DEV wrote:Rhino;1691992']When was the last time you played PR Raic? PR has had this for ages... Chuc and Mosquill started work on these back in February 2010 and they have been in PR for a few releases... (note, WIP shader in the blog posts below, quite different now)

3D Scopes - Project Reality Forums
3D Scopes Update - Project Reality Forums
Last time I checked PR only has a single zoom which is blurred around the scope, this has the scope area zoomed separately, more closely how you would see if you actually looked trough a scope.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Next, fastropes!

Post by Rhino »

Raic wrote:Last time I checked PR only has a single zoom which is blurred around the scope, this has the scope area zoomed separately, more closely how you would see if you actually looked trough a scope.
That's exactly how there one works as well, the outside is zoomed just the same as much as the inside :p

The only difference that I can really see between ours and theirs is they have a funny blue filter over the scope leans as part of there shader?

EDIT: ah I see it now watching the video a little more closely, with there being outside zoom as well was throwing me off to think it was the same as the inside zoom :p

Interesting, wonder how they did that. If we did that we would have to remove the outside zoom :p
EDIT: says the zoom via the shader can't be very large on its own, why he has done such a large outside view :(
Last edited by Rhino on 2011-11-07 11:08, edited 2 times in total.
Image
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Next, fastropes!

Post by Wicca »

All i have to say is. Snipers are gay, and fastropes should be in PR.

Nuff said.
Xact Wicca is The Joker. That is all.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Next, fastropes!

Post by Psyrus »

[R-DEV]Rhino wrote:Interesting, wonder how they did that. If we did that we would have to remove the outside zoom :p
EDIT: says the zoom via the shader can't be very large on its own, why he has done such a large outside view :(
Actually I believe ancientman originally tried doing the 3D scopes in a similar fashion, but decided against the scope-only zoom due to the inherent 'pixelization' due to it literally just being a zoomed image of the original rendered frame.

I've searched for about 30 minutes for the video through his old youtube posts but it's unlisted I think... Basically between Ancient & Chuc they know how to do the same thing as the above effect.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Next, fastropes!

Post by Bluedrake42 »

Devs... make this sh*t happen ;D
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Next, fastropes!

Post by 40mmrain »

Wicca wrote:All i have to say is. Snipers are gay, and fastropes should be in PR.

Nuff said.
why oh why are snipers "gay"? An actual sniper in PR is valuable.

Oh yes, and the scope demonstrated in the video is much different compared to PR's. PR's simply decreases FOV, effectively zooming the whole screen in, and then has the model for the scope. This has the scope act like a real scope, in that the scope is zoomed, but the peripheral is not. I would love to see these in PR
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Next, fastropes!

Post by Wicca »

40mmrain wrote:why oh why are snipers "gay"? An actual sniper in PR is valuable.

Oh yes, and the scope demonstrated in the video is much different compared to PR's. PR's simply decreases FOV, effectively zooming the whole screen in, and then has the model for the scope. This has the scope act like a real scope, in that the scope is zoomed, but the peripheral is not. I would love to see these in PR
I always have shitty experiences with snipers. Today i kicked a person from PRTA, for joining my squad. Taking a sniper kit, and leaving.

Give me a good experience of snipers. Please.
Xact Wicca is The Joker. That is all.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Next, fastropes!

Post by Silly_Savage »

Image
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Next, fastropes!

Post by Psyrus »

40mmrain wrote: This has the scope act like a real scope, in that the scope is zoomed, but the peripheral is not. I would love to see these in PR
If you look properly, the peripheral vision in the above videos is reduced as well (zoomed), however the inner scope zoom is slightly more (5-10%), creating the illusion that it's a functionally implemented 3d scope. I actually do prefer it to the current PR one, but the difference is rather negligible and imo it wouldn't make a difference either way.
Post Reply

Return to “PR:BF2 General Discussion”