Teamwork
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Teamwork
I've noticed that teamwork and comms often significantly improves if one SL (on mumble SL channel) starts the ball rolling. More than once I've found myself start communicating then other SL's start afterwards.
Quite often if one SL becomes virtual CO and offers suggestions as to teamwide tactics that can get things going quite well too.
Or go CO on a well admined server, that way if anyone doesn't follow reasonable orders the admins can deal with it.
What gets me is certain clans who join mumble SL but during one whole round don't use it once and often don't even respond ever - I mean why bother joining a mumble server if you're just limited to squad level?
Quite often if one SL becomes virtual CO and offers suggestions as to teamwide tactics that can get things going quite well too.
Or go CO on a well admined server, that way if anyone doesn't follow reasonable orders the admins can deal with it.
What gets me is certain clans who join mumble SL but during one whole round don't use it once and often don't even respond ever - I mean why bother joining a mumble server if you're just limited to squad level?
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Teamwork
Its so hit and miss with suggestions I've come to the conclusion that its a waste of time. I've had to PM mods to find out what happened to them on occasion.[R-MOD]Spec wrote:(Feel free to post specific, elaborate suggestions for gameplay changes in the suggestion forum, by the way. The community can always help improve the mod.)
In reference to the above, you don't know if its a re-suggestion if you're never contacted, and you sure as hell don't know what happens to it when its not a re-suggestion and its not made public. I made a suggestion that the breachable doors on Gaza and Lashkar shouldn't explode violently hurting the players around it, and it never saw the light of day.
My feedback on the entire gameplay of PR is still the same as of a year ago. |TG-6th|Google is a bloody GOD when it comes to feedback:
In my opinion, the reason that fun has taken a hit is the extreme focus on teamwork as opposed to squadwork or tactics. In the older versions, as long as you had a good squad, you could still have a really good round. However, now, one is forced to rely on their team in order to have any large scale success. Take, for example, the ticket cost of vehicles. So much pressure is put on those who use assets as if they lose them, the team gets extremely pissed off due to the loss of tickets. If anything, most assets (especially small-scale support ones such as trans helis and APCs) have become liabilities on most maps.
This brings me to my second point, which is that the game is soley about ticket count now.The game really doesn't give substantial incentive for capturing objectives and flags. Kill to Death ratios and the minimization of the loss of assets are the only important thing anymore. It is much easier to just sit on your firebase, with the extremely powerful TOWs and HMGs, than attack. That being said, the new focus on supply lines and Firebases has also limited assaulting options to a degree.
So to do well, a team really needs to work fluidly together extremely well. I'm positive that the introduction of mumble has had a serious effect on these afore-mentioned gameplay changes. This new stress on having a perfect team, is to me, the root cause of team-stacking. People know that when they load in, if their team isn't doing that well, they're likely going to have a crappy game and maybe ultimately lose.
Basically what I'm trying to say is that the game has become un-necessarily hard on players. There are simply too many weaknesses to a team which forces the players act in a defensive and almost boring way. Sometimes I feel as if PR is a job as opposed to a game. If I wanted that kind of experience, I'd go play an MMORPG (lol). PR (for me and my friends at least) certainly exhibits more stalemates and rage-quits than it did in previous versions.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Teamwork
When I look at it now, I might agree with you Dtacs. Except for the rally-points. Shouldn't removal of timeless rally-points only encourage more teamwork?
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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: Teamwork
It does, now to my point of view: TW is based on servers (It always has been), now, I am in a clan, it is easy for me to go on TS and have a good TW round on a bad server with my clan m8s (I depend on them), being that I do not like to play PR alone. Now, for the people that arent on a clan, those people depend on their team and the public SLeaders (wich have to be good Sleaders for people to WIN the game), but with the good TW servers (NWA, TG and PRTA) either full or empty, those people have to go to other servers and deal with **** teams (wich I hate to do).saXoni wrote:When I look at it now, I might agree with you Dtacs. Except for the rally-points. Shouldn't removal of timeless rally-points only encourage more teamwork?
(Realy trying to not turn this thread into a server rant:smile
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Teamwork
It encourages it on a team-wide basis by forcing squads to work together, but that's a far cry from what it really is. Check out that thread in my post, its the best discussion around for the removal of rallies.saXoni wrote:When I look at it now, I might agree with you Dtacs. Except for the rally-points. Shouldn't removal of timeless rally-points only encourage more teamwork?
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jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
Re: Teamwork
The problem Google was outlining is how hard it is for players to actually deliver the teamwork necessary to deal with their absence.saXoni wrote: Except for the rally-points. Shouldn't removal of timeless rally-points only encourage more teamwork?
But then I actually like the new rally point mechanics. It encourages squads to pull back to regroup. Provided your squad leader doesn't act like a mother duck and gets himself killed first like I do.
This signature is here due to lack of imagination.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Teamwork
Nothing, just whine about how its never going to be the same. Thats how you get far...Raegron wrote:And what could be changed to get that feeling back then?
But srsly, yes, if youre not on the right server, its gonna be ultra ****. Find servers you like, and try SLing or something. If youre gonna give up, you might aswell stop playing PR.

Orgies beat masturbation hands down. - Staker
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Teamwork
I dont get this. I have fun everytime i play PR.
The squad gameplay is not what it used to be, but team cohesion is very nice
I think removing flags, and letting it be less stressfull to rush flags and defend them, will let squadleaders focus more on their squads and tactics. instad of flags and team performance. Cause the flags, are the essential reason why people lose games. I dont care if my KDR is shit, i can have a fun round with the right people in the squad. But when i see a flag goes down. I want to leave.
The squad gameplay is not what it used to be, but team cohesion is very nice
I think removing flags, and letting it be less stressfull to rush flags and defend them, will let squadleaders focus more on their squads and tactics. instad of flags and team performance. Cause the flags, are the essential reason why people lose games. I dont care if my KDR is shit, i can have a fun round with the right people in the squad. But when i see a flag goes down. I want to leave.
Xact Wicca is The Joker. That is all.
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TheComedian
- Posts: 677
- Joined: 2011-01-08 13:46
Re: Teamwork
I think we need an inteligence test as a server password.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif[/img]
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Jamaican
- Posts: 184
- Joined: 2007-05-27 21:04
Re: Teamwork
ive noticed alot more useless SL`s than there used to be. Too many time i join a sqd and the SL is not leading, just letting his SM get whatever kits they want and go where ever they want, not communicating with other sqds and generally being useless.
I know about just join a sqd which is good, but it used to be nearly any sqd i joined was teamworking it. Now most i enter dont seem to be arsed with controlling there sqd.
I know about just join a sqd which is good, but it used to be nearly any sqd i joined was teamworking it. Now most i enter dont seem to be arsed with controlling there sqd.
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soulshaper2
- Posts: 33
- Joined: 2011-08-14 10:51
Re: Teamwork
well first off i never though i would get a big respone and after reading ALL those replies im starting to think i re-installed bf2 and played PR a little to late
but i do agree with the preasure, i am a good pilot and i love to fly transport choppers but the pressure of it usually scares me into not flying as i dont want to piss anyone off
(sometimes i can lag out) but when i join a squad no one is talking so you have to start the ball rolling, i was in a squad and the SL left and no one took control we all just stood there for 2 mins looking at each other until i took the role of SL and once i did that we had a blast and our squad was best tw but i think no one wants to actually take on important roles so they dont annoy/piss off other people which destroys tw
but i do agree with the preasure, i am a good pilot and i love to fly transport choppers but the pressure of it usually scares me into not flying as i dont want to piss anyone off
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Teamwork
If you know you're a good pilot, why aren't you flying? Screw the pressure, and the other players. People will always hate pilots for doing something wrong. Live with it 
Glad to hear you took initiative and sorted out your squad. These are the kind of guys the community needs.
Glad to hear you took initiative and sorted out your squad. These are the kind of guys the community needs.
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: Teamwork
Infantry have it in for heli pilots, I heard a guy with mumble who kept it on the whole journey saying "don't crash don't crash don't crash don't crash don't crash wooo thanks dude!"

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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: Teamwork
This is rather off topic, but as dtacs said the new suggestion system is a waste of time and definately doesn't encourage the community to help improve the mod in the 'official' suggestion form at all. I still can't wrap my head around why the suggestion forum has to be arbitrarily sensored...[R-MOD]Spec wrote:(Feel free to post specific, elaborate suggestions for gameplay changes in the suggestion forum, by the way. The community can always help improve the mod.)
A lot of suggestions that were previously deemed "impossible" or "hardcoded" have been since proven possible and some of it even put to practice in some other BF2 modifications.
If someone posts an occasional resuggestion, so what?
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Teamwork
speaking of teamwork i recently watched the MW3 trailer Vet and Noob. i watched it and thought...yeah thats gonna happen in MW3. wait! that's PR! that's the only game ever where new guys are taught something by the vets!
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Teamwork
I think I was drunk that night.hobbnob wrote:Infantry have it in for heli pilots, I heard a guy with mumble who kept it on the whole journey saying "don't crash don't crash don't crash don't crash don't crash wooo thanks dude!"
If any one wants to step up and fly then there welcome to it, if they do well the will be treated as kings.
The best thing to do as a pilot is to tell the SL in the back the LZ is hot and you won't fly there if you know it is. Simple don't be a hero.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Teamwork
This.*NwA*Orford wrote:The best thing to do as a pilot is to tell the SL in the back the LZ is hot and you won't fly there if you know it is.
A lot of pilots doesn't realize that it's his helicopter. When he gets shot down because of trying to land/flying through a hot-zone, he blames the person telling him to go there.
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manligheten
- Posts: 202
- Joined: 2007-03-25 21:01
Re: Teamwork
Which was tested on SISU and it didn't work out well. There ware no meaning in going anywhere without objectives. There is no "war" to be won. When the match end the winner is decided by the kdr. I.e the campers win.Wicca wrote: I think removing flags, and letting it be less stressfull to rush flags and defend them, will let squadleaders focus more on their squads and tactics.
Generally I feel that things should be made "easier" to improve teamwork. Decrease snipers to 1 per team. Increase lats to maybe 8 so that inf stands a better chance against armor. Make it so that FOB are built by them self or that it takes just 20 sec before you can spawn on them after they are built/near-enemy-disabled. Give the medic the choose of scopes. Decrease rally reload time to 5 min. Remove mortars and make it commander asset instead that can be droped every 12 min or whatever, to release folks for infantry. Increase the amount of logytrucks so it isn't whether you flip em in the woods or not that determines the outcome of the game.
The most important key to good teamwork is to make the teamworksquad to rally crush lonewolfers. Use the carrot instead of the whip.
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Teamwork
Try fridays and weekends the sisu server, TG server and the NWA Server. Had good rounds on Teamwork alliance too.
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: Teamwork
I'll be honest I see less teamwork now, but that doesn't mean it doesn't exist. Take yesterday on the Hardcore server on Silent Eagle. My squad was a great bunch of people to play with, that managed to hold onto a ridge the entire game!
Killing the enemy sylently
