[Map] Northeastern USA (2km) [WIP]

Maps created by PR community members.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

[Map] Northeastern USA (2km) [WIP]

Post by Shovel »

After a few months of planning, I have finally begun work on a map for PR that takes place in the suburbs of Northeastern Virginia.

Name: Northeastern USA (temp)
Location: Woodbridge, VA, USA
(20 miles from Washington, DC)
Image
Size: 2km
Factions : US Army vs [Russia/China](Paratrooper)

Game Mode: AASv4

Concept along with Google Maps:
Image

Minimap so Far:
Image

Not much to show, but here are some screenshots:

Overpass:
Image

Shopping Center:
Image

Restaurant:
Image

Suburbs:
Image


------------------------------------------------------------
Overall, Currently ~15% Done

To Do List:
Finish Suburbs
Finish Roads
Golf Course
Farms/Fields
Trees and such
US Main
Etc.
Last edited by Shovel on 2012-07-25 20:47, edited 6 times in total.
Shovel009
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map]Northeastern USA (4km) [WIP]

Post by sylent/shooter »

that could turn out to be really interesting! Although, suburban maps like America will be hard to do because we are lacking correct statics really. Other than the XP2 ones. But those are low poly and look terrible IMO.

Hopefully you can figure out a way to pull it off!

Killing the enemy sylently
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map]Northeastern USA (4km) [WIP]

Post by Shovel »

The xp2 ones aren't TOO bad, but they definitely aren't up to PR standards.
The town ones from Valdez, and the a bunch of stuff from Road Rage will work.
Currently I am just worried about the different statics to put in the suburbs. I can think of about 7 or 8 different buildings, but that most likely won't be varied enough, so I may be making some of my own.
Image
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Needless to say, this is going to be a huge file to download.
Shovel009
=HCM= Shwedor
Posts: 432
Joined: 2009-09-04 22:17

Re: [Map]Northeastern USA (4km) [WIP]

Post by =HCM= Shwedor »

As a resident of southern Virginia, I fully endorse any map where I can destroy NOVA. :D

Hope this turns out!
shwedor
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map]Northeastern USA (4km) [WIP]

Post by splatters »

What you are planning here is a full 4km city map. Nothing like that has ever been done in any shooter AFAIC, especially not with the amount of detail PR requires. I think Arma II comes the closest, then again Armas cities are made semi-automatically. It'll be an immense task to the mapper and the poor computers trying to run the map if it ever finishes.

Nevertheless, best of luck, would be an awesome map.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map]Northeastern USA (4km) [WIP]

Post by HughJass »

looks really cool, i always wanted to do something like this.

make sure to get heighmap data from the real place and don't make the map just a flat suburban land.
Image
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Map]Northeastern USA (4km) [WIP]

Post by AFsoccer »

I would highly recommend 2km. Not only is it unlikely that the map would be playable with that much detail on a 4km (due to lag) but it would take you two years to make.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: [Map]Northeastern USA (4km) [WIP]

Post by Vista »

What assets are there going to be in the map?
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map]Northeastern USA (4km) [WIP]

Post by lucky.BOY »

My vote goes for MEC as invaders! And I think this concept is good for a 2km map, where it can work very well. Going up to 4km will mean much more work for you, much more stressed PCs and the map isefl will be just boring. Looking at sat image, there is mo much suburb streets it wouldn't be fun.

-lucky
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: [Map]Northeastern USA (4km) [WIP]

Post by Vista »

I think Russians would be best for OPFOR. that faction is just SEXAY.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map]Northeastern USA (4km) [WIP]

Post by Shovel »

Okay, 2km would work, but I would have to heavily revise my concept because some things would be too close together, like the overpass and the US main. Also, I used the actual map of the golf course (from the website) in the concept, so I will have to scale that down.
I wanted to use 4km because it would allow for more room to "breathe". I didn't want he suburbs to be as dense as in the satellite image, they would be considerably more spaced out. But, If people think it would work better as a 2km, than so be it.

And while I would like to use Russia, I feel that they are too often the bad guys. And the MEC has an awesome woodland camo that isn't in any map.

Is there a way to convert a 4km map to a 2km? Or should I just restart?
Last edited by Shovel on 2011-11-09 03:25, edited 1 time in total.
Shovel009
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map]Northeastern USA (4km) [WIP]

Post by Shovel »

Okay, restarted the map, almost up to what I had before.
Is 2km too small for AASv4?
Shovel009
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map]Northeastern USA (4km) [WIP]

Post by Pvt.LHeureux »

Fools road use AASv4 without problems
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map]Northeastern USA (4km) [WIP]

Post by splatters »

If you think about it, most PR maps only utilize a small portion of the map at once (or ever). Take Muttrah for example, it's mostly water and mountains and yet the city feels quite large.

A 2km map is huge if you are planning on filling the whole space with urban or forested areas. Then again, 1km would be too small.

My suggestion is reduce the amount of urban areas drastically, and use open-ish fields and terrain formations instead. That way it might be even possible to do a 4km semi-urban map

edit: I looked around and found something from the same area that might suite your purposes better: a river, hills, some bridges, highways, industrial elements and less dense urban areas. You'd still need to cut on the woods and houses quite a bit but it has more interesting elements in it

Google Maps - Woodbridge, VA

Image
Last edited by splatters on 2011-11-10 03:09, edited 4 times in total.
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: [Map]Northeastern USA (2km) [WIP]

Post by Shovel »

That area looks really interesting. I will photoshop a concept later today, and see how they compare.
Thanks dude!
Shovel009
Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: [Map]Northeastern USA (2km) [WIP]

Post by Von_Gnome »

Well, Mec sounds interesting, because we already have Russian paras in Virginia...
But if you choose Russian anyways there's going to be atleast one "wolverines" sq :D
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Map]Northeastern USA (2km) [WIP]

Post by Wakain »

nice idea, for some reason I find a mec invasion of US soil less threatening sounding - rather laughable really, after all what's the chance compared to the feared (ex-)communists? - than a russian or a PLA invasion. I would like to see such an invasion from a russian or chinese point of view for a change.
jerkzilla
Posts: 1615
Joined: 2007-03-07 12:04

Re: [Map]Northeastern USA (2km) [WIP]

Post by jerkzilla »

Why not the British? You know, like, payback time?
This signature is here due to lack of imagination.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Map]Northeastern USA (2km) [WIP]

Post by Sniper77shot »

Just a suggestion, I would recommend maybe doing an abandon subdivision and a lot of forest because it would be difficult to make a full sized town with the statics that bf2, Project Reality and Bf2 expansion packs provide. It wouldn't be enough, otherwise you have repeating statics over and over again which doesn't look very professional.

One of the problems with a map like what you are wanting to do is that you will have to spend a lot of time working on the urban elements of it which will need a lot of details in order for it to look professional. You can't have the in side of houses completely empty because it will look bad.

You can attempt a large suburban map but later on it may cause in game performance issues for some players.
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map]Northeastern USA (2km) [WIP]

Post by simeon5541 »

When the map Las Vegas will be done ?
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