How is damage in PR measured?

General discussion of the Project Reality: BF2 modification.
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lukeyu2005
Posts: 226
Joined: 2010-11-01 02:48

How is damage in PR measured?

Post by lukeyu2005 »

I've always wanted to know is damaged measured in game.

Is damage directly proportional (DP) to caliber size
Is damage (DP) to kinetic energy? hence Kinetic energy = 1/5mass x velocity^2
If so do bullets lose Kinetic energy over distance?


And it would be funny if damage was inversely proportional to COD rank. Lol jokes

but anyway. I'd like to know.
Because in some instances i swear i hit that guy with 7.62 and he's still alive and in some cases i do 1 shot kills with 5.56 to the chest.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: How is damage in PR measured?

Post by saXoni »

lukeyu2005 wrote:Because in some instances i swear i hit that guy with 7.62 and he's still alive and in some cases i do 1 shot kills with 5.56 to the chest.
The hitbox is fucked. Nothing can be done about it, unfortunately. I've hit opponents in the head several times. A bit of dust appears, and the guy just keeps walking as if nothing has ever happened.

Other than that, I'm pretty sure the larger caliber the more damage it does.
I believe it does less damage on longer distances too.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How is damage in PR measured?

Post by Rhino »

to put it in simplest terms possible if all we are talking about is hand-held weapons vs infantry, different calibre sizes have different rates of damage, and how much damage they do dose depend on how much distance they have travelled.

Then there is also aspects of what body part you have hit, as well as some players don't ware body armour (insurgents etc).

There is also the lag factor, where you may see a bullet hit a guy on your screen, but actually due to the lag, you missed him which may explain why your round didn't kill him in some cases.

Also there is the factor of how much HP the player had before he was hit. If he was bleeding out with only 20 HP left, a pistol round to the leg might kill him :p
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: How is damage in PR measured?

Post by saXoni »

I've hit people in the head with a sniper-rifle. They're not moving. I just see a bit of dust. The guy is still alive.
That's the hitbox, right?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How is damage in PR measured?

Post by Rhino »

saXoni wrote:I've hit people in the head with a sniper-rifle. They're not moving. I just see a bit of dust. The guy is still alive.
That's the hitbox, right?
no, you "hit" the person fine, otherwise you would have not seen that bit of dust.

The problem is the location of the hit box (and the player itself) is different for you than it is on the server and at the end of the day, its the server that gets the final say as to if you hit him or not.

This may be due to the player moving just before/as you took your shot, but due to the ping, the movement hasn't quite got to the server, and then the server sending it out to all the clients.

But ye sometimes, its just buggy :p
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ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: How is damage in PR measured?

Post by ChallengerCC »

I notice this "lagging" more often, i could say i can reproduce it. Since the new Patch with increased moving speed.
Stay in front of an tree 10 m away, aim on it. One player, a frind or so moves (run) straid throu this line of fire.
You try to hit him with semi (single fire) when he pass between you and the tree and you will notice that you hit to 90% visible but he dont get any damage. (and dont move your crosshair/ironsight/scope what ever)

I think the increased speed increased the "lagging" problem and increased the action factor of the game and because of the useless of single fire everyone spreads more automatic fire since this (90%).
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: How is damage in PR measured?

Post by Dev1200 »

saXoni wrote:I've hit people in the head with a sniper-rifle. They're not moving. I just see a bit of dust. The guy is still alive.
That's the hitbox, right?

You just can't hit anything saxoni xDD

Jokes aside, it's tard hitboxes, their lag, your lag, and server lag in a big lagfest of doom.
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: How is damage in PR measured?

Post by Acecombatzer0 »

Does the Russian Militia faction or MEC have ballistic vests?

Same for the African Militia if anyone knows about that...
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: How is damage in PR measured?

Post by Stealthgato »

I remember once in Kozelsk I had a Dragunov as Milita and was fighting a Russian with a Dragunov aswell, at one time we were crouched with clear sights on each other, we waited for deviation to settle and we both opened fire, I could see rounds hitting him and dust coming off him and I could hear rounds hitting me and dust coming off me aswell and neither of us would die, eventually we had to change magazines and took cover. It was pretty weird.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: How is damage in PR measured?

Post by Dev1200 »

Acecombatzer0 wrote:Does the Russian Militia faction or MEC have ballistic vests?

Same for the African Militia if anyone knows about that...

All factions have Armor.

Militia has 1/2ish Armor.

Taliban and Insurgents have none.
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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: How is damage in PR measured?

Post by Lugi »

You sure? I didn't even notice that insurgent are harder to kill, and im pretty sure that every kit ingame (including insurgents and militia, even civi) has armor set to "heavy", except the pilot and the unarmed kit. That's something what surprised me when I was looking through the files.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: How is damage in PR measured?

Post by saXoni »

[R-DEV]Rhino wrote:But ye sometimes, its just buggy :p
Indeed.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: How is damage in PR measured?

Post by karambaitos »

Stealthgato wrote:I remember once in Kozelsk I had a Dragunov as Milita and was fighting a Russian with a Dragunov aswell, at one time we were crouched with clear sights on each other, we waited for deviation to settle and we both opened fire, I could see rounds hitting him and dust coming off him and I could hear rounds hitting me and dust coming off me aswell and neither of us would die, eventually we had to change magazines and took cover. It was pretty weird.
the beauty of bf2s hit detection
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: How is damage in PR measured?

Post by Tarranauha200 »

Bf2 hit dec has saved me so many times.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: How is damage in PR measured?

Post by Dev1200 »

Lugi wrote:You sure? I didn't even notice that insurgent are harder to kill, and im pretty sure that every kit ingame (including insurgents and militia, even civi) has armor set to "heavy", except the pilot and the unarmed kit. That's something what surprised me when I was looking through the files.
Having no armor = easier to kill
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