my thoughts for the mod
-
dru187
- Posts: 16
- Joined: 2005-06-04 12:13
my thoughts for the mod
i think if this is a realism mod,there shouldn't be short respawn time,having a short respawn time does encourege players to run in gun.if the player know that he has a 5 minute respawn time,he will play more careful and realistic,forcing teamplay more.poeple who want short spawn time are run and gunner mostly,this game i thouht is mostly based on teamplay(which i hope)
-
Shaitan
- Posts: 16
- Joined: 2004-07-27 19:59
I disagree. Peeps are either quakers by nature... or they are tactical. No respawns is not gonna change how peeps play. In R6, it never changed how peeps played. In AA, it didn`t either.
It seems like a logical suggestion tho. But all a no respawn or timed respawn does in the end is force peeps who naturally play tactically(like me)... to sit out watching everyone. All the while, the quakers still quake away.
It seems like a logical suggestion tho. But all a no respawn or timed respawn does in the end is force peeps who naturally play tactically(like me)... to sit out watching everyone. All the while, the quakers still quake away.
-
Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
Well, the thing with longer respawns is that if they are to long, people arnt gonna play that much, and therefor it wouldnt be that great, with normal respawns, even if there is a quack who plays, im guessing in PR he will either stop playing once he realizes that R&G aint gonna work against tactical players, or he will become one of us, TACTICAL 
GOD BLESS AMERICA AND OUR ALLIES
-
Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
BF is not a game for super long spawn times. However while you can not force people to play tactical, you can at least reward them in some ways when they do. There are other methods as well, often not impimented. I know, from what little expirience I have, that there is a way to disable spawns when the enemy enters a flag radius. They only have to enter, not grey the flag.
I believe FH did this on their big map, prohkovia or something... jees that's hard to spell. Anyways, the large town, wich is now more of an open military base looking thing in the newer version, wouldn't alow you to spawn when the enemy had entered the courtyard flag area. This prevented the people from spawning on top of those who had taken time to clean out the flag area. If it had been used more widely I think it could have greatly improved infantry gameplay.
Of course longer spawn times are a more simple way to solve the problem of people spawning on top of those capturing the flag. However with the relatively random spawn wave feature a set spawn time can often times be useless. However BF2 will not be in waves, a set time will be given each time a player dies. Not the perfect solution, but at least it works to some extent.
Besides all that, spawn times are a server side option. If troops are even allowed to spawn at flags, I would much like the option mentioned of making it impossible to spawn at flags when an enemy is present. If they are not, like in DCR on certain maps, well then it really won't matter at all because the spawn time now becomes the transit time.
I believe FH did this on their big map, prohkovia or something... jees that's hard to spell. Anyways, the large town, wich is now more of an open military base looking thing in the newer version, wouldn't alow you to spawn when the enemy had entered the courtyard flag area. This prevented the people from spawning on top of those who had taken time to clean out the flag area. If it had been used more widely I think it could have greatly improved infantry gameplay.
Of course longer spawn times are a more simple way to solve the problem of people spawning on top of those capturing the flag. However with the relatively random spawn wave feature a set spawn time can often times be useless. However BF2 will not be in waves, a set time will be given each time a player dies. Not the perfect solution, but at least it works to some extent.
Besides all that, spawn times are a server side option. If troops are even allowed to spawn at flags, I would much like the option mentioned of making it impossible to spawn at flags when an enemy is present. If they are not, like in DCR on certain maps, well then it really won't matter at all because the spawn time now becomes the transit time.
-
Evilhomer
- Retired PR Developer
- Posts: 2193
- Joined: 2004-08-03 12:00
I feel that longer spawn times might be an easy option for forcing people to use team work. There are more important factors that need to be taken into consideration. Most importantly I find is the layout and structure of the maps themselves. Also, the capabilities and versatility of the player will also have a huge change towards the surrounding players. You need to force people to act together as a team, so that it more or less becomes second nature, and without it, may cause an inability to win the game entirely.

-
keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
i think the best way to solve the problem of spawns and such is to have each team have their main bases, with flags that are unable to be captured. have these bases sort of far from the other flags, have it so a team can capture a flag, but cant spawn from it. that way you never have to worry about spawning right in front of someone while they capture a flag. and you know generally where the enemy will be coming from so you can set up a defense. as far as spawn time goes, depending on the map size, would depend on the spawn time, since enemies would be coming from a distance, you COULD have semi-short spawn times (about 30-40 seconds). Now since in BF2 people spawn separately and not as groups, this would give the team the option of waiting for their fallen commrades to spawn before they take off.
say you and your friend are guarding a flag there is a 15 second difference between your death times. you can either hop in a vehicle and try to get that flag back by yourself, or wait for him to spawn so your odds are better.
i think this would help people play more tacticly
say you and your friend are guarding a flag there is a 15 second difference between your death times. you can either hop in a vehicle and try to get that flag back by yourself, or wait for him to spawn so your odds are better.
i think this would help people play more tacticly
"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
My idea for this:
You can only spawn at your main base (maybe some excpetions in some levels, if there are two main bases). People apparating out of nowhere is an unrealistic aspect of this game, and should only happen at main bases (which should be detached from the rest of the map, and uncapabble), not in the middle of a contested hot zone.
Spawn time is somewhere between 60 and 90 seconds, depending on map, and map size.
Maybe even a 'lives' idea. You start with ... 2 lives. Once your score hits 5, you get another life... something like that. No more unlimited respawns, or at least a longer spawn time.
You can only spawn at your main base (maybe some excpetions in some levels, if there are two main bases). People apparating out of nowhere is an unrealistic aspect of this game, and should only happen at main bases (which should be detached from the rest of the map, and uncapabble), not in the middle of a contested hot zone.
Spawn time is somewhere between 60 and 90 seconds, depending on map, and map size.
Maybe even a 'lives' idea. You start with ... 2 lives. Once your score hits 5, you get another life... something like that. No more unlimited respawns, or at least a longer spawn time.

-
dru187
- Posts: 16
- Joined: 2005-06-04 12:13
-
keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
But that would suck. and we all agree on that.
How do you get someone to not screw around and be an idiot, how do you get someone to actually make intelligent decisions?
We give them a number of lives, and really boring wait time for them to think ' hmm, that was stupid' after they get themselves killed.
this makes people think and want to stay alive, instead of not giving a damn about their lives' cuz they;ll just respawn 15 seconds later.
How do you get someone to not screw around and be an idiot, how do you get someone to actually make intelligent decisions?
We give them a number of lives, and really boring wait time for them to think ' hmm, that was stupid' after they get themselves killed.
this makes people think and want to stay alive, instead of not giving a damn about their lives' cuz they;ll just respawn 15 seconds later.



