PR 128 testing status?

General discussion of the Project Reality: BF2 modification.
mati140
Posts: 123
Joined: 2009-06-01 14:35

Re: PR 128 testing status?

Post by mati140 »

If so much money is needed then I wouldn't mind if they made some official, monthly payments, go on - but first make the 256p stable. If I had to pay for it like for MMO - then make it real MMO Warfare Simulation with an entire army on each side. That's what I would like PR to be - battles between armies with realistic "density" of units and fights, instead of sporadic firefights between singular squads or soldiers on giant, unused space of 4km maps.

But 128 is too small for me to pay for it - Soppa and company should make the code available to public bc ppl will rather play 64 than pay. Unless he menages to make a stable 256 or even 512p server...
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Hulabi
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Re: PR 128 testing status?

Post by Hulabi »

He's not making a profit from the donations, infact those donations hardly keep the server running, he still has to pay from his own pocket.

But yes, i do agree that soppa and tema should release the code, so that other servers might run it aswell. Thus lifting the 48h/week restriction.
LieutenantNessie
Posts: 1314
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Re: PR 128 testing status?

Post by LieutenantNessie »

Hulabi wrote:2km maps work great with 64v64, hell, even some 1km maps like Fallujah work great with 64v64.
Agree with Hulabi, we've played smaller maps multiple times on Sisu and they worked great, even Fallujah
realitymod.com drives me to drink.
saXoni
Posts: 4180
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Re: PR 128 testing status?

Post by saXoni »

Since when did we have to pay to play on the 128-server?
Dev1200
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Re: PR 128 testing status?

Post by Dev1200 »

128 isn't in open test anymore because other servers were like wahh taking our slots.


So, it stays locked and they have testing days, in which theyopen the server for everyone to play.


For costwise, I'm seeing figures from $1 to $1.5 per slot, so whoever said ~$500 a month is either trolling, or SISU is getting ripped off.
Last edited by Dev1200 on 2011-11-23 18:10, edited 1 time in total.
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Hulabi
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Re: PR 128 testing status?

Post by Hulabi »

Dev1200 wrote:
For costwise, I'm seeing figures from $1 to $1.5 per slot, so whoever said ~$500 a month is either trolling, or SISU is getting ripped off.
It's not just the "game server" upkeep cost, it's the rack space, the connection (1GB) and the maintenance ontop of the "game server" costs.
Dev1200
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Re: PR 128 testing status?

Post by Dev1200 »

Hulabi wrote:It's not just the "game server" upkeep cost, it's the rack space, the connection (1GB) and the maintenance ontop of the "game server" costs.
Perhaps it could reach 500 if the rack space is as much as my rent is xD
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LieutenantNessie
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Re: PR 128 testing status?

Post by LieutenantNessie »

mati140 wrote:If so much money is needed then I wouldn't mind if they made some official, monthly payments, go on - but first make the 256p stable. If I had to pay for it like for MMO - then make it real MMO Warfare Simulation with an entire army on each side. That's what I would like PR to be - battles between armies with realistic "density" of units and fights, instead of sporadic firefights between singular squads or soldiers on giant, unused space of 4km maps.

But 128 is too small for me to pay for it - Soppa and company should make the code available to public bc ppl will rather play 64 than pay. Unless he menages to make a stable 256 or even 512p server...
Isn't that a bit exaggerating? We've tested the player limit many times in there and got into a conclusion that BF2 engine can't handle 230+ players. We got to 230 but then it crashed
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: PR 128 testing status?

Post by MikeDude »

You guys are all saying shit about the money and all... I want soppa himself to post something on these forums... Only this, will make me believe the rent is 500 per month.
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[3dAC] MikeDude
Loving PR since 0.2.
Wicca
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Re: PR 128 testing status?

Post by Wicca »

As far as i understood, he bought new hardware and the total cost with the new hardware, running the server and internet stuff was 500 dollars.

I might be wrong though.
Xact Wicca is The Joker. That is all.
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: PR 128 testing status?

Post by temexter »

Wicca wrote:As far as i understood, he bought new hardware and the total cost with the new hardware, running the server and internet stuff was 500 dollars.

I might be wrong though.
You are all wrong. Stop the BS.
mikeyboyz wrote:You guys are all saying shit about the money and all... I want soppa himself to post something on these forums... Only this, will make me believe the rent is 500 per month.
Quoting SOPPA:
Donations are only to cover even tiny piece of operating costs.
Datacenter costs are 90eur/each rack unit + taxes and I can ensure sisu takes more than 1 unit

Anyway I'm happy if I can get back 100e/month.
Seems most donations are coming from bf2v community, but its not even a close of 100eur
https://www.realitymod.com/forum/f29-pr ... ost1621895

And quoting myself (written 09-26-2011, 04:01 PM):
temexter wrote:Most of us do not have 1Gb/s internet connection in our closets nor h/w like that :D

Moreover SISU is running on a dedicated server located in service providers data centre. A server rack slot costs something like 90e/month not to mention the price of the rig.
One does not need detective work as simple googling for kompassi.com will tell that:
"kompassi.com is established in 1999, the server system, which is designed to provide users with a stable and inexpensive server solution for different needs.
Users are mainly private enthusiasts, clubs and associations."
.
Source: Google. I see Soppa is running this business grade service alomg with others just as a hobby for PR 128 testing - and as most of us know he's made 128 possible with Tema. For the PR community.

Anyroad, what i've understood and i see is if the cost is is too high and community is not willing to contribute 100e/month, the server will go down. IMO if it would be running PR 24/7 more peps would be ready to contribute.

For 128 testing, adequate server resorces is needed as wll as fast internet connection. IMO it doesn,t need to be "industry grade" with halon fire extuingishing system, diesel generators, UPS's and fault tolerant h/w and redundant ISP connections.

Summa summarum, if one has adequate h/w and connection, PR Management allows one to use 128 code and community is not willing to pay for SISU, just go for it...
https://www.realitymod.com/forum/f29-pr ... ost1671720


So please stop irrelevant speculation (without knowing how things are).

And for the second time: keep to the issue!

Which still is the questions in OP, still lacking answers:
temexter wrote:
  • What's going on with >64 player testing, if anything at all?
  • What are PR management teams' plans? Still going for 128?
  • Does PR Management have access to 128 code?
  • Is the 128 code available for PR community closed testing?
  • While SISU apparently does not run tests anymore 'cause of lack of donations, will we see some arrangement for other server?
  • If yes to above, can some willing voluntary instance offer a server for 128 testing?
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Doc.Pock
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Re: PR 128 testing status?

Post by Doc.Pock »

Calm down temexter lol
Cassius
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Re: PR 128 testing status?

Post by Cassius »

mati140 wrote:If so much money is needed then I wouldn't mind if they made some official, monthly payments, go on - but first make the 256p stable. If I had to pay for it like for MMO - then make it real MMO Warfare Simulation with an entire army on each side. That's what I would like PR to be - battles between armies with realistic "density" of units and fights, instead of sporadic firefights between singular squads or soldiers on giant, unused space of 4km maps.

But 128 is too small for me to pay for it - Soppa and company should make the code available to public bc ppl will rather play 64 than pay. Unless he menages to make a stable 256 or even 512p server...
It depends on how much money we are talking. If 500 Players donate for a year its 12 bucks per person, assuming server costs are really 500 Euros a month. Everybody can pay that. He does not seem to know the figure for sure, it might be less than that. 12 - 30 bucks a year for a 128 ppl server Friday through Monday sound very reasonable to me.

Now the 500 Euro figure seems to be for all servers, including vBF2 Servers. Maybe somebody could give us the numbers on the monthly cost per Server and person assuming its split between 128 players.
Last edited by Cassius on 2011-11-24 16:59, edited 2 times in total.
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LieutenantNessie
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Re: PR 128 testing status?

Post by LieutenantNessie »

Doc.Pock wrote:Calm down temexter lol
Why should he? As there is loads of people giving wrong information without any knowledge
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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: PR 128 testing status?

Post by manligheten »

LieutenantNessie wrote:Why should he? As there is loads of people giving wrong information without any knowledge
Knowledge about what? There are like 50 empty servers running at any given moment. Money can't be the problem. Especially not if you take the time to dissemble the binaries. There is a human factor somewhere, which made texmexer start this thread to begin with. Are the DEVs working on it? Have Soppa moved on to other projects instead, etc.

EDIT: Like https://www.realitymod.com/forum/f10-pr ... ost1679491
Last edited by manligheten on 2011-11-24 18:35, edited 1 time in total.
Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: PR 128 testing status?

Post by Tiger1 »

I already donated 60 euros once for the server to run one weekend. Tiger Platoon is now looking at donating a set amount of money towards the 120 player server every month for it to be up on friday, saturday and sundays.

If we are able to do this so are other clans, groups or communities for sure. Step forward gentlemen and do something for this community. Do your part, we have many great possibilities with this 126 player PR server which potentially could rise to even more slots.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR 128 testing status?

Post by Cassius »

Maybe they should like sell tickets. 12 Euros gets you access for a year. One full Server would be 1200+ Euros right there. People would donate more willingly a small ammount if they could be more certain that others will donate as well and a target will be reached, rather than shelling out upwards of 30 Euros and having the server die anyway because not enough people contribute.
Last edited by Cassius on 2011-11-24 19:52, edited 1 time in total.
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Wicca
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Re: PR 128 testing status?

Post by Wicca »

I pay like 100 euroes for 24 gb of ram and hexacore 3.4? With unlimited bandwith... What is this 500 dollars?
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Pvt.LHeureux
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Re: PR 128 testing status?

Post by Pvt.LHeureux »

Many persons actually fear that the code would never be released and all that work would be lost, so mainly, people want the code, then other servers/clans could host their own 128 slots server.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Wicca
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Re: PR 128 testing status?

Post by Wicca »

What is currently happening though? Is it being worked on?

This is the single most major breakthrough since mumble, people want to know. I think we would just know if it has been scrapped or not.
Xact Wicca is The Joker. That is all.
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