Project Normandy - General Discussion

General discussion of the Project Reality WWII modification.
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Would you like to see a WW2-addon for PR?

Yes, I would like that.
223
68%
Yes, and I have modding experience, so I can help (post your name and experience in this thread)
15
5%
No, thanks.
88
27%
 
Total votes: 326

A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

'[R-DEV wrote:AfterDune;1699911']--snip--

Seems the crashes don't appear on Windows, only Unix. Still investigating. In the mean time, join the [USF] server :) .
No crash's appear at 24-26 players. using the 64p layer.

NOTE: This is whitout the Normandy "Realityconfig" file..
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

Shiiiit I missed the release!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

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WE NEED TESTERS!

Do you wish to help us test Project Normandy in the future?
Do you wish to support The Normandy Project?

You can help us now by simply joining the Xfire group listed below! And we will get back to you!

Join our xfire group! -> Project Normandy

Kind Regards,

- The Project Normandy Team
Steam101
Posts: 34
Joined: 2011-08-11 19:08

Post by Steam101 »

I'll join the xfire group once I download xfire again, and is the server down? It wasnt up when i looked for it (8:00pm EST)
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

Yes it's down for now, once they fix the crash problem(s)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

Application sent for the test group :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

bump still missing more testers! ;) ...

I would like to thank the current people who have applyed as testers! I will get back to you on xfire :D

The reason why the ser servers are down, is due to the fact that Normandy has an error (server wise hopefully). It is causing the servers to crash. Our testers will look into it ASAP, as soon as we find the error we will give you an update.

For now..

Thank you for your continued support!
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Project Normandy - General Discussion

Post by Cossack »

Really looking forward for this one ;)
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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Normandy - General Discussion

Post by KaizerSosa81 »

'[USF wrote:uss-finest[Lea;1700058']

WE NEED TESTERS!
I was testing the mod in its earliest stages up unto the second closed beta testing... Don't know what happened since then but I would obviously like to help out.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy - General Discussion

Post by AfterDune »

Though I appreciate your enthusiasm, there is no need to bump or crosspost anything.

Several posts have now been deleted. Keep it clean please.
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: Project Normandy - General Discussion

Post by KingKong.CCCP »

is it 64p or >127p server?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

64 slots
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy - General Discussion

Post by A.Finest »

KingKong.CCCP wrote:is it 64p or >127p server?
its 64p servers. - If possible we will get old of the Sisu people when we got everything working the way it should
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: Project Normandy - General Discussion

Post by KingKong.CCCP »

is PR:N ever intended for massive battles?
Like, DDay itself looks like a good map for massive 300p battle (the number SISU can handle).
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Project Normandy - General Discussion

Post by illidur »

'[R-DEV wrote:AfterDune;1699823']
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Project Normandy


After months of hard work and help from members of the community,
I am PROUD to announce that Project Normandy is now finally released
and ready for download!


Image ________ Image


A "release event" will be planned in the near future, where we will
hopefully be able to fight on a 100+ player battlefield!


In the mean time, feel free to hop on the Project Normandy servers,
kindly offered by New Era Warfare and United Special Forces!

[ password = pn ]

Image

Image
thanks dl'in
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Project Normandy - General Discussion

Post by =Romagnolo= »

KingKong.CCCP wrote:is PR:N ever intended for massive battles?
Like, DDay itself looks like a good map for massive 300p battle (the number SISU can handle).
I think that 128 will be good enough. When will them release the codes for 128? :-|
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Project Normandy - General Discussion

Post by Arc_Shielder »

I wonder if the US has too much firepower on their hands. There was this fear that the team wouldn't gather the boats and assault together but we can see that it turned into a consensus for the average player.
When this happens, the US team ALWAYS manage to cross the beach successfully. They also have mortars, air strike and bazookas (to wipe out the bunkers) that I found to be misused, they simply don't need it as massive numbers alone seem sufficient.

So AD, any chance of placing more cannons or MGs for the germans?
I think that even adding a 2nd AR kit per squad would make a significant difference.

One more thing, I haven't had the time to try the map by myself, but are there more deployable assets other than the FOB and Mortars?


P.S.: The american AT kit, gawd, what a boner.

P.P.S.: Someone try the Alt Grenadier kit for the Grease gun. While in the U-Boat patiently observe the animation that follows. : P
Last edited by Arc_Shielder on 2011-12-02 14:34, edited 1 time in total.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Project Normandy - General Discussion

Post by AfterDune »

We're getting hammered right now, even though we throw everything on them.. mortars, arty...

During beta tests, the Germans had far too many cannons and MGs btw ;) .
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ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Project Normandy - General Discussion

Post by ryan d ale »

Would like to say I'm very pleased to see an early release and that it even came before Vietnam.

I like how the germans have 2 different rifles rather than having the G43 a pickup kit like Forgotten Hope.

Interesting removal of binoculars also for most kits.

Hope to see it expand and take off.

*Dreaming about fixed Bayonets on rifles one day, a rifle grenade and another small map :D *

Well done with the work.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
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Indy Media
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - General Discussion

Post by Pvt.LHeureux »

Bumping this thread.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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