Insurgents in skirmish

General discussion of the Project Reality: BF2 modification.
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pupo162
Posts: 35
Joined: 2011-02-23 21:59

Insurgents in skirmish

Post by pupo162 »

Hi. This is a suggestion, but i cant post on the suggestion forum due to low post count. im sorry, but i dont want to spam 11 posts so i can write this down. sorry

Situation
-In skirmish maps ( al basrah skirmish inf IE) the insurgent is given the same equipment as they are given on big Insurgency maps.

Problem
- They cant ask for kits on the box. marksman, Automatic rifleman etc. This puts the insurgent team on a great disadvantage, since they can only climb up to a limited number of buildings, and have no mid/long range support.

-The medic kit. there is no medic. only the unnarmed collab. well. the unnarmed collab makes perfec sense in insurgency maps, but here it doesnt. no penalty for killing them, so the americans just kill them anyway. This means taking collab on a 5 vs 5 round is having a 15% handicap, on usefull men around, and every time we die, we have to come back from the other end of the map.

Solution.
- give some kits on the box. An SVD MArksman, the auto kit you can pickup on caches etc.
-give the collab a weapon. Ak74u would be a fair counterpart, but igf you want to keep it as the underdog a scorpion would be more usefull than a stone.

cheers
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Insurgents in skirmish

Post by dtacs »

Openly breaking the rules and having the audacity to admit it isn't the way to go. Post legibly with well thought out posts on a variety of topics until you can post suggestions. If you don't want to be a constructive forum member then you don't deserve to post a suggestion in the first place.

There are actually kits you can pick up at the main spawn on most Insurgency skirmish maps. Karbala comes to mind, where there are PKM's and RPG's available near the main spawn.

Also, there is punishment for killing civilians in skirmish, the BLUFOR gets increased spawntime as per normal.
pupo162
Posts: 35
Joined: 2011-02-23 21:59

Re: Insurgents in skirmish

Post by pupo162 »

dtacs wrote:Openly breaking the rules and having the audacity to admit it isn't the way to go. Post legibly with well thought out posts on a variety of topics until you can post suggestions. If you don't want to be a constructive forum member then you don't deserve to post a suggestion in the first place.

There are actually kits you can pick up at the main spawn on most Insurgency skirmish maps. Karbala comes to mind, where there are PKM's and RPG's available near the main spawn.

Also, there is punishment for killing civilians in skirmish, the BLUFOR gets increased spawntime as per normal.
i apologize. but i play PR for about 2 years. and ive stepped in to post 10 times here. i dont want to wait 2 more years waiting so i can share this problem with you. I rather break this rule, than go in to thre forum spent 15 mins saying "ok, lol and nice" in 14 different threads.

anyway. That penalty is not enough. the fact his, they shoot to kill caring not about such penalty. the only workable penalty would be a 5 ticket reduction to the american team for each civilian shoot, and even like that it would be impratical ( 6 man with civis capping a flag, americans cant shoot, and cant cap).

cheers
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Insurgents in skirmish

Post by saXoni »

You did this to no avail. A forum moderator is going to lock it, and tell you you've posted a suggestion outside the correct section.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Insurgents in skirmish

Post by Spec »

*surprise thread lock*

The above posts pretty much explained why, and I'm sure you understood. No suggestions outside the suggestions forum.
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