Project Reality Screenshots

Share your in-game experiences playing PR:BF2.
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Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: PR v0.95/0.96/0.97 Screenshots

Post by Rezza »

Played Commander on PRmumble NWA server.

Map is as seen Lashkar.

Teamplay as seen is outstanding.

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Commander in PR is a must!
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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: PR v0.95/0.96/0.97 Screenshots

Post by LieutenantNessie »

Lol @ Hokkanen's comment
realitymod.com drives me to drink.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: PR v0.95/0.96/0.97 Screenshots

Post by Rezza »

I look forward to go commander another round aswell
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR v0.95/0.96/0.97 Screenshots

Post by dtacs »

Space between car and wall: the final frontier.

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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR v0.95/0.96/0.97 Screenshots

Post by dtacs »

Oftentimes all it can take is the right man in the right place.

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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PR v0.95/0.96/0.97 Screenshots

Post by Stealthgato »

Pretty pictar:
http://img802.imageshack.us/img802/3020/058.png

Dunno what happened to this JDAM:
http://img189.imageshack.us/img189/2681/screen028.png

.png images changed to links. - Spec
Last edited by Spec on 2011-12-21 13:16, edited 1 time in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR v0.95/0.96/0.97 Screenshots

Post by sweedensniiperr »

PR specops submarine underwater??

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Pictures taken from tacticool shenanigans.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR v0.95/0.96/0.97 Screenshots

Post by dtacs »

Bloody lot to manage, poor Smuke. I've learned to cap it at 8 for best results.

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LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: PR v0.95/0.96/0.97 Screenshots

Post by LieutenantNessie »

dtacs wrote:Bloody lot to manage, poor Smuke. I've learned to cap it at 8 for best results.

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Smuke handles even 13 damn fine 8)
realitymod.com drives me to drink.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PR v0.95/0.96/0.97 Screenshots

Post by PricelineNegotiator »

dtacs wrote:Bloody lot to manage, poor Smuke. I've learned to cap it at 8 for best results.

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From what I've seen Smuke can handle a lot of men. Good leading on the 128 today Smuke.
TH3pilot
Posts: 84
Joined: 2008-04-15 13:25

Re: PR v0.95/0.96/0.97 Screenshots

Post by TH3pilot »

i was in teh frontlines and a huge smoke ***** rose from the earth as an area atack was droped
true story bro
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PR v0.95/0.96/0.97 Screenshots

Post by Zrix »

200 player thingy.


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User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PR v0.95/0.96/0.97 Screenshots

Post by Zrix »

Well this thread sure died over new year.



In an effort to revive, here's some close air support. With emphasis on close.

(Click for full size)
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Last edited by Zrix on 2012-01-10 23:22, edited 3 times in total.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR v0.95/0.96/0.97 Screenshots

Post by AfterDune »

You get what you ask for :lol:
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Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: PR v0.95/0.96/0.97 Screenshots

Post by Navo »

See, that's not how to fly a Cobra.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR v0.95/0.96/0.97 Screenshots

Post by ma21212 »

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.95/0.96/0.97 Screenshots

Post by Outlawz7 »

Navo wrote:See, that's not how to fly a Cobra.
Sheesh, then what is right way? Flying around the map in an orbit?
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