Black Gold (4km)

Project Reality announcements and development highlights.
Bob of Mage
Posts: 227
Joined: 2010-09-29 09:39

Re: Black Gold (4km)

Post by Bob of Mage »

Zoddom wrote:awesome, finally a nice desert map again :)

edit: PLA vs RUS doesnt seem plausible for me :/
If you remember your history the PRC and USSR had such bad relations at times that they once came to blows. To this day China has more issue with Russia (and vice versa) that could lead to war than most NATO nations do. People forget that two people you have issues with might also dislike each other as well (so the enemy of my enemy is my other enemy).
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Black Gold (4km)

Post by Zoddom »

yeah but the map looks pretty mid-eastern, and maps like wanda shan lloked much more plausible, u know?^^
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Black Gold (4km)

Post by SWIZZ=kettcar= »

[R-CON]VapoMan wrote:Its an abandoned farm, hence why the buildings are dilapidated and the area is run down. ;)

mmm no? ;)

some nice scaled textures dont cost anything, they are free, and you can use 6 of them in every color you want on the map. also on the road in this picture, you still use different colors/textures under it. as i say, for free and it makes a 10 times better look. it only costs work.

for an example look at the picture of my map. under and a bit beside the road.

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Black Gold (4km)

Post by Rhino »

SWIZZ=kettcar= wrote:mmm no? ;)

some nice scaled textures dont cost anything, they are free, and you can use 6 of them in every color you want on the map. also on the road in this picture, you still use different colors/textures under it. as i say, for free and it makes a 10 times better look. it only costs work.

for an example look at the picture of my map. under and a bit beside the road.

http://forgottenhope.warumdarum.de/scre ... oss_01.jpg
Not 100% true.

First of all detail textures do cost a bit, first of all there are 6 of them due to there being a max of two detail texture sheets per terrain patch, each sheets RGB colour channel controlling a unique detail texture. Now having only painted 1 to 3 or 4 to 6 on any one patch means when the editor complies the textures for that terrain patch, if only 1 to 3 or 4 to 6 detail textures have been used on it, then it only needs to make one texture for that patch, rather than two if textures from both sets have been used. Although it dose cost pretty much nothing since its only 128kb/s per complied detail sheet patch, but it also dose add another draw call to the terrain patch so it doesn't cost nothing, but a small amount yes. Also one of the bigger factors that might affect FPS more with detail textures is a high rez detail texture and/or a high tiled detail texture, this can significantly affect performance if gone over the top but if you keep all your detail textures on the same rez and tiling around abouts, there wont be much fps difference between them.

As for road textures, they again don't cost nothing, first of all you have a texture to load for them which can be pretty large, but most are not that large and also, a road is quite a few polys and another draw call per road so again, doesn't cost nothing but again it dose cost something.


But I do agree with your main point that that area on the map could use a little more terrain detail and it would be worth adding.
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SamEEE
Posts: 121
Joined: 2010-02-02 03:26

Re: Black Gold (4km)

Post by SamEEE »

I like this map. Clearly a lot of work has gone into it.
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Black Gold (4km)

Post by Navo »

Zoddom wrote:yeah but the map looks pretty mid-eastern, and maps like wanda shan lloked much more plausible, u know?^^
Gobi desert?
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

I like to think it's somewhere in Central Asia. Russia has big links with Kazakhstan, Uzbekistan and Tajikistan all of which border China, and do have some oil and natural gas reserves.

Definitely a cool theatre to open up if thats the case.
InfantryslayerZ
Posts: 2
Joined: 2011-11-29 20:56

Re: Black Gold (4km)

Post by InfantryslayerZ »

I'm looking forward to playing this map. I remember seeing it as a training map on the BigD servers. Great Job Vapoman
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Black Gold (4km)

Post by Pvt.LHeureux »

I'm glad you changed the light setting.... hated the Dersert Rats style of sunset light :|
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Black Gold (4km)

Post by Tarranauha200 »

Russian hat is the best in-game if you get close. I have one shotted merkavas and challengers with it
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Black Gold (4km)

Post by 40mmrain »

Tarranauha200 wrote:Russian hat is the best in-game if you get close. I have one shotted merkavas and challengers with it
yes, both the chinese and russian HAT are not guided, it is fair.
Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: Black Gold (4km)

Post by Von_Gnome »

But isn't the chinese one a "straight-flying" project? It doesn't have drop?
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Black Gold (4km)

Post by Stealthgato »

40mmrain wrote:yes, both the chinese and russian HAT are not guided, it is fair.
No, it's not. The Chinese PF-98 is pretty much an AT sniper rifle, it's super accurate up to 1000m with no drop, while the PG-7VR is an inaccurate turd and you're better off saving your ammo if you're more than 100m away, not to mention it packs alot less punch than the PF-98.
Hawxter
Posts: 2
Joined: 2011-12-13 22:10

Re: Black Gold (4km)

Post by Hawxter »

looks very nice
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Black Gold (4km)

Post by 40mmrain »

Stealthgato wrote:No, it's not. The Chinese PF-98 is pretty much an AT sniper rifle, it's super accurate up to 1000m with no drop, while the PG-7VR is an inaccurate turd and you're better off saving your ammo if you're more than 100m away, not to mention it packs alot less punch than the PF-98.
Not the game's fault you dont know how to use the weapon.

Of course the chinese weapon does have a better range, but inside 600m theyre equal if you know what youre doing.

I never claimed they were equal, I was merely stating that theyre close enough so that it is not completely unfair
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Black Gold (4km)

Post by Stealthgato »

40mmrain wrote:Not the game's fault you dont know how to use the weapon.

Of course the chinese weapon does have a better range, but inside 600m theyre equal if you know what youre doing.

I never claimed they were equal, I was merely stating that theyre close enough so that it is not completely unfair
Rofl please. Judging by some of your posts you don't seem to have a decent knowledge of this game at all, so I'm not gonna waste my time with you anymore.

Have a good day.
Last edited by Stealthgato on 2011-12-17 00:05, edited 2 times in total.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Black Gold (4km)

Post by karambaitos »

Stealthgato wrote:Rofl please. Judging by some of your posts you don't seem to have a decent knowledge of this game at all, so I'm not gonna waste my time with you anymore.

Have a good day.
OH SNAP

but the tandem (if you got the scoped version) is pretty good if someone gives you the range to the target and you remember that its zeroed in at the 400m mark
of course the chinese one is much better you can fire it at any range as long as the target doesnt move

but you do get 2 shots with the tandem
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Black Gold (4km)

Post by Stealthgato »

My reasoning to the tandem being an inaccurate turd is I've tested it on a local server on the following way:
-set a Leopard at 200m distance;
-zero in on the target using practice shots;
-fire plenty of times in the exact same spot on the sight waiting 20 seconds every shot, to ensure there is no possible deviation;

When I did this I got a hit once, then on the following shot firing exactly the same way the rocket overshot the tank, then on the next it hit 5m to the right, then it hit the tank again, then it fell 10m short, and so on - it's very inconsistent shooting at distant targets.

Tested again and got same results. I don't even bother wasting rockets at something more than 150m away now (unless there's plenty of ammo around).

Anyways, offtopic, looking forward to playing this map again.
Last edited by Stealthgato on 2011-12-17 04:17, edited 1 time in total.
H.Kirkland
Posts: 29
Joined: 2011-12-20 03:20

Re: Black Gold (4km)

Post by H.Kirkland »

Map looks great, good job!
Zulnex
Posts: 622
Joined: 2009-03-23 22:12

Re: Black Gold (4km)

Post by Zulnex »

Map looks amazing. 8-) Keep up the excellent work.
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