[quote=""'[R-DEV"]Rhino;1709425']Do one where you think its good enough for use and then we can consider it but the one you have right now is far worse than the standard ones, also note how long it takes.
And having a standard for every map is a must, we can't have one map with one and another map using a totally different type of mini-map, you would just confuse the players to hell and make PR look and feel less polished.
Also don't even try and compare 3D vehicle/weapon textures to 2D HUD textures (which minimaps come into), they are totally different.[/quote]
These are all
opinions and I don't share yours in this case
What comes to different types of mini-maps confusing players, one would have to be really simple to be confused by different looking maps.

The mini-maps straight from the editor are far from being 'polished' and I don't see a problem with having variation in them. Not everything has to be the same and standardized as long as it works and adds value to the game.
Look at it this way: if the mini-map weren't a part of the hud but a 'weapon' (like shovel or radio) and someone had to model and texture it, I don't think anyone would use the image that editor gives out as the texture: it doesn't look real, instead they would at least try to make it look like a real aerial photograph or create an authentic looking map for the textures, just like anyone would try to texture a tank as realistic as possible, not just shiny brand new from the factory. (This is an
analogy, not a direct comparison, of course vehicle and weapon textures are totally different from mini-maps!)
The map happens to be a part of the HUD, but so what? It still uses a bitmap for textures and that gives us a lot of room to play, why not make it look good and realistic?
I'll do some examples maybe later, now off to work.
edit:
[quote="Zrix""]Where do you find those 2048px maps? I can only find the lower res ingame maps in the files.[/quote]
Found them off the map threads in the forums / google. That is the only way to get original mini-maps (= without the grid) unless we get them directly from the source

I would love to see how you would edit them for comparison, maybe start with muttrah?
Here's Muttrah 4096, it has some ugly jpeg artifacts so I resized to 2048 which is still larger than needed.